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Do You Dare Enter? Part Fifty-Five: January 1975

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The DC Mystery Anthologies 1968-1976
by Peter Enfantino and
Jack Seabrook



Nick Cardy
Ghosts 34

"Wrath of the Ghost Apes"
Story by Leo Dorfman
Art by Alfredo Alcala

"The Phantom Fists of Calvados"
Story Uncredited
Art by E.R. Cruz

"The Yawning Mouth of Hell"
Story by Leo Dorfman
Art by Jerry Grandenetti

Jack: It's 1954, and Lt. Victor Arlen is a British soldier and ladies man who is transferred to Gibraltar, where his grandfather has served in the 19th century. Gramps had loved and betrayed a local lass and killed some of the local apes that live in caves nearby, leading to his having been haunted by the "Wrath of the Ghost Apes." When young Victor follows the same path, the apes attack and he kills them. To the surprise of no reader, he is then tortured by ghost apes himself and disappears. Is the wild-haired savage man later seen hiding in the caves Lt. Arlen himself, driven mad by the apes? NOW do you believe in ghosts?

Don't you hate when that happens?

Peter: Not one of Alfredo's best, I'm afraid, but that may be due to a lack of inspiration. I know it's silly to point out useless plot points but how is it possible that Captain Edgar Arlen got married and impregnated his wife in between the the few panels that he killed the apes and went bananas himself? Did he bed a fellow inmate? The best thing about "Wrath of the Ghost Apes" is its title, which evokes those great old shudder pulps from the 1930s.

Jack: In 1937, Alan Walters visits the Halls of Calvados, a castle in France. When a storm comes, they close and bar the doors and windows before "The Phantom Fists of Calvados" pound away, trying to get in. Alan learns that this ghostly occurrence dates back to a 13th century land grab, and the man who was betrayed has been trying to regain his property ever since. Fast forward to WWII, and Alan is a prisoner of Nazis who hole up in the Halls of Calvados. A storm comes up and the pounding begins, but this time Alan throws open the doors and lets the ghost in to ravage and kill. Fortunately, only Nazis are targeted, since the ghost "wants revenge against those who would steal, who would spill the blood of others in their greed to rule." Not sure how Alan guessed this, but he's lucky the ghost wasn't a bit more reckless in its destruction!

The ghost only goes after Nazis
Peter: I salute Uncredited for raiding "the pentagon's files" and presenting us with this true story (only the names have been changed to "prevent unwanted notoriety!"), a quite exciting one if I'm to be honest. The final act reminded me, of course, of the climax of Raiders of the Lost Ark. These crazy evil spirits always seem to know that the Nazis are some bad dudes.

Jack: In 1902 Martinique, Auguste Lipare dreams that the local volcano will erupt and cause widespread destruction. He tries to warn the villagers but no one listens and he is thrown in jail for his trouble. Of course, the volcano erupts, unleashing "The Yawning Mouth of Hell," and 40,000 people die, but not Auguste, who was protected by the jail's stone walls. Nary a ghost to be seen here, just a premonition.

Jerry G strikes again!
Peter: It would seem that there are varying degrees to Jerry Grandenetti's artwork. There's Mildly Awful. Pretty Awful. Particularly Awful. And, evidenced by "The Yawning Mouth of Boredom," Gawdawful. I'm still not clear why August Lipare was spared by all that flowing lava. Not even a hot foot while the rest of the jail was decimated. Was this that rare type of lava that doesn't flow down stairs? Yawn.


Luis Dominguez
The House of Secrets 127

"The Headsman of Hell"
Story by Marv Wolfman and Len Wein
Art by Abe Ocampo

"A Test of Innocence!"
Story by Mike Pellowski
Art by Mike Sekowsky and Bill Draut

"Death on Cue!"
Story by David Michelinie and Russell Carley
Art by Ruben Yandoc

Peter: In 18th-Century France, the guillotine and axe are a daily rite but Andre LeBlanc has had enough. One night, out with his friend, Jacques, Andre also has too much wine and mouths off in public about the beheadings. Later that night, the "committee of public safety" sends their henchmen round to Andre's to collect him to stand trial for treason. Andre manages to elude his would-be captors and hightails it to Jacques' house, only to find his friend has already ratted him out. A swift trial and then on to the blade. Swearing he'll see the face behind the headsman's cowl, Andres swipes at the mask, only to find the headsman is headless! I expect dopey material like this from Boltinoff or Wessler but not from writers who should know better. A complete waste of paper, "The Headsman of Hell" is punctuated with one of the silliest climaxes of all time. Should I remind Len and Marv that headless men can't laugh? "But, Peter..." I hear Jack sigh, "Headless men can't wield an axe, either!" As usual, my colleague has a point.


Jack: I thought the story moved along at a brisk pace and the art was nice, but I agree that the last panel makes no sense. I flipped back through the pages to see if there were any clues to how this could be, but there weren't. What most concerns me is how the hood was held up if there's no head inside.

Peter: Harry Sykes has happened into a good situation: he's murdered a friend who held a treasure map and headed off into the jungle, searching for millions in emeralds. When he finds a tribe worshipping a jewel-laden statue, Harry hatches an elaborate plot, involving "A Test of Innocence," that enables him to get away with the jewels. What he didn't count on was an Amazon full of piranha. The DC Universe seems to be filled with jungle tribes just waiting to be bilked out of their treasure by nasty American con men. I think I'd rather dip my head in the Amazon and take my chances rather than read another story illustrated by the team of Sekowsky and Draut.


Jack: Those are some speedy piranhas! They eat every morsel of flesh off of Harry's hand before he even feels a nibble. The test of innocence that supplies the story's title is a minor event in the course of this tale, which I think is better than average for what we're reading in DC horror comics circa January 1975.

Peter: Small-time pool hustler Eightball O'Brien has run into a bad bit of luck and can't seem to win a game to save his life. Threatened with broken legs if he tries to hustle again, Eightball falls into a fit of depression until he happens upon an old man with a magical pool cue that seems to make any shot possible. O'Brien liberates the old man of both his cue and his life and heads down the road to recovery. Soon, Eightball O'Brien is a name to contend with and the only hustler in town left to beat is "Slim" Scarfield. A match is set and Eightball arrives early to the pool hall, only to find the ghost of the old pool player, challenging Eightball to a game for the highest stakes. The specter wins and reduces Eightball to a miniature, placing him on the table that the match was to be held on. Warming up, "Slim" breaks and then notices an odd red splotch on the cue ball. "Death on Cue" is a hum-drum ghost story, enlivened by a genuinely sick final sequence of panels, one of the nastiest in recent DC history. We don't see the graphic "CLUNK" but we sure can imagine it! This Michelinie must have studied under the great Michael Fleisher.

Jack: Better than average, but not a four-star effort, either in story or in art. It's funny, when Ruben Yandoc's art graces a terrible story by Wessler or Kashdan, it's the best thing about the story, but when it comes to deciding whether a tale gets four stars in my notebook, I don't think Yandoc's work will ever earn that rating. The story is well-told and the ending is nice and yucky but, as you point out, it's basically a hum-drum ghost story.


Nick Cardy
The Witching Hour 50

"Those Eerie Eyes in the Grinning Skull"
Story by Carl Wessler
Art by Fred Carrillo

"Nightmare Village"
Story by George Kashdan
Art by Ruben Yandoc

"Let the Hangman Wait"
Story and Art Uncredited

Jack: Fresh out of prison, Roland Coe does what any self-respecting DC horror comic crook would do when trying to locate his old partner and the $50,000 they stole in a heist seven years before--he visits a boardwalk shop called Magda's Coven and steals a skull with one red eye and one green eye. Like a traffic light, "Those Eerie Eyes in the Grinning Skull" lead him on an accident-filled quest for the money, one which ends in a swamp, where he discovers that Magda followed him. Now pay attention: Magda grabs the $50,000 being held by the skeleton of Roland's dead partner, Roland sinks into the muck and dies, and an undercover cop dressed as a hippie arrests Magda. You have to read this stuff to believe it, and you have to read it at least twice to try to summarize it.

We have reached this point!

Peter: Any month that features both "Those Eerie Eyes..." and "A Coffin for Bonnie and Clyde" (see House of Mystery #228) proves one thing: Jack and I are working too cheaply. Awful script, inane climax, and butt-ugly art.

Jack: Chester Butts convinces the inhabitants of a certain village to let him build an amusement park called The Haunted Village on their land in order to take advantage of the local history of vampires. Soon, a visitor is killed by a real vampire, and it's up to Angus MacDevit, descendant of the local vampires, to take a wooden stake and end the new menace in this "Nightmare Village." He finds Butts resting in his coffin but Butts turns into a bat and flies away. Unfortunately, this bat appears to be nearsighted, because he flies smack dab into a very pointy tree branch and ends up with a makeshift stake through his batty little heart. Just then, underground gas tanks explode and a fiery conflagration destroys the amusement park. This story topped the prior one in this issue for two reasons: Yandoc's usual decent art and the utter hilarity of a vampire bat flying into a pointy tree branch.

See, we didn't make it up!

"Let the
Hangman Wait"
Peter: Could this be the world's dumbest vampire? Spends a fortune building a Haunted Village amusement park (and does a lousy job based on the explosion that rocks the final panels) to camouflage his vampirism and then impales himself on a tree limb. In need of spectacles, perhaps? This is fast becoming a landmark issue of The Witching Hour.

Jack: Roy Mackey decides to "Let the Hangman Wait" and escapes from prison before he can be executed for murder. He hides out in the cabin of a witch who tells him that, for 50 pounds, she can send him back in time so he can avoid the killing. He does so and she brings him back to the present, where he is no longer a murderer. That doesn't last long, as she demands payment and he kills her. Her son arrives right then and he is arrested and right back where he started. Well, at least this one is only four pages long.

Peter: A witch who has "vast powers" and can manipulate time and yet needs to pimp out her talents for 50 quid? Smells fishy to me.


Luis Dominguez
Weird Mystery Tales 15

"Doom on Vampire Mountain"
Story by Michael Fleisher and Russ Carley
Art by Jess Jodloman

"Drive-In Death"
Story by Paul Levitz
Art by Frank Redondo

"Blood Moon"
Story by David Michelinie
Art by Ruben Yandoc

Peter: Caroline and Herman have come to the small village of Gazebo Junction to claim Caroline's inheritance of her Uncle Phil's estate. Arriving in town, they are immediately told by the sheriff that Uncle Phil's house is no longer safe as a bevy of vampires is nesting in its rotting corridors and it would be certain "Doom on Vampire Mountain" should they ignore his cautions. Caroline is understandably skeptical and she harangues Herman into driving up the mountain anyway, since it was long rumored that Uncle Phil buried a treasure in the stairway of the mansion. The driveway ends at the bottom of the mountain, so the couple must camp out in the woods overnight and hike up in the morning. After Caroline falls asleep, Herman becomes convinced he can hear noises in the woods and explores, witnessing several vampire bats taking wing, heading straight for Caroline. Though his wife has cuckolded him for years, Herman is still in love with her so he distracts the bats before they can discover Caroline. The vampires rip the man to shreds and head back up the hill, sated. The next morning, Caroline wakes and, finding Herman gone and thinking the man had lost his spine, heads up the hills and digs out the treasure. Heading back down the cliff, and blissfully ignorant of Herman's shredded corpse, Caroline muses that, as soon as she gets home, she's dumping her husband since he's never done a thing for her in their entire relationship.

"Doom on Vampire Mountain"

Here's where Michael Fleisher shows us how good a writer he is. Fleisher takes a cliched plot and a cliched character (the shrewish wife) and works them both into an engaging story and effective climax (not so much shocking or twisted as dripping with irony). The vampires are almost an afterthought here; we get nothing of their backstory or why they're terrorizing this village in particular (and that's a stunning splash, by the way), only bits of information provided to move the story along. Never mind those vampire questions, the most obvious head scratcher, to me, was that this gorgeous, buxom blonde (albeit a ball-crushing babe) was married to schlemiel Herman. Usually, there's a reason for that, be it family fortune or... well, that's the only reason, isn't it? Here. the opposite is true; it's Caroline who's about to be the zillionaire and Herman will remain a dork. Some readers might have been disappointed by the rather abrupt climax (where the greedy party escapes scott-free while the good soul is trampled) but I appreciated its nastiness.

The ironic climax of "Doom..."

Jack: I thought that the highlight of this story would be the way Jess Jodloman lovingly depicts how well Caroline fills out her tube top and bellbottoms, but then I got to the ending and was impressed by its subtlety. Having read countless DC horror stories for this series of posts, I was expecting Herman to return as a vampire and menace Caroline in the last panel. But no! Something much more understated and well done. The vampire bat attacks on humans are also rather brutal.

Peter: Chemist Henry Cooper only wants to live the good, simple life but wife Sarah is hounding her husband to hire a chef. She's tired of cooking and now that Henry has been promoted to Chief Chemist, it's about time they took the plunge. Henry insists they can't afford a chef and so Sarah effectively goes on strike, refusing to cook. Henry seems okay with the prospect of eating out every night until the shrew he's shackled to insists they eat nowhere but Happy Harry's Hamburger Heaven, a fast food dump with very familiar golden arches. After an extended period of time, Henry decides he's had enough and Sarah has to go so he kills her with a slow-acting poison that leaves no trace and buries her huge corpse in the woods. Dining in French restaurants follows but, very soon after, Henry experiences the same symptoms Sarah exhibited after her poisoning and becomes convinced his wife somehow guessed what was going on and set into motion her revenge before she died. Henry visits his doctor and confesses to his heinous act but the doc insists his patient must confess his sin to the police before he's cured. In the end, Henry is off to jail and the doctor confides in police that Henry has nothing more than a bad cold.

"Drive-In Death"

"Drive-In Death" is a badly-illustrated hunk of junk. I might be a little more tolerant of its inane plot and silly wrap-up if it wasn't for the amateurish scribbling that's meant to show us what's going on. Obviously meant to be a cautionary tale of the perils of fast food decades before Super Size Me, told by yet another young writer convinced he could save the world (hence the witch above the golden arches). A couple of silly questions: Are we to infer from Harry's suspicion that he told his wife about the poison? Why else would he suspect she had poisoned him? And, if you murdered your wife, would you confess it to your physician? There's no need to. All Herman would have to do is tell the doc he thinks he's been poisoned. Did I mention the lousy art?

"Drive-In Death"

Jack: Henry sums it all up with this remark: "it's a wife's duty to feed her husband properly." I think we can give Paul Levitz a break here, since this may be his first published story. He was probably all of 18 years old when he wrote it. Gerry Conway's work at that age wasn't much to write home about, either.

Peter: Oil man Harper Grey can only watch helplessly as a werewolf maims and kills the men of his team in the Florida marshlands. Harper is convinced that local activist, John Littletrees, is responsible and guns the man down. Turns out lycanthropy runs in the family as Mrs. Littletrees and the little ones all sprout fangs and tear the oil man limb from limb. "Blood Moon" has a very amusing twist (Harper is stuck in a cabin, with mama werewolf outside and little wolves at his heels) and gorgeous artwork but it suffers a tad from "mean SOB employer" syndrome. These heartless oilmen/architects/ railroad guys are getting to be a dime-a-dozen. I should at least thank David Michelinie there's no shrewish wife on display (yet another cliche overworked this month).

"Blood Moon"

Jack: Ruben Yandoc's artwork never quite rises to the level of gorgeous for me. I thought this story was over at the end of page four when the wife turns out to be a werewolf, but it dragged on for two more interminable pages before ending with a thud. Initially, I thought Harper had killed an innocent man when he shot the husband, but if the wife and kids are all werewolves then it stands to reason that the husband was, too, and Harper made the right call in putting a silver bullet through his heart.


Frank Robbins & Luis Dominguez
The House of Mystery 228

"The Wisdom of Many, the Wit of One"
Story by Doug Moench and Frank Robbins
Art by Frank Robbins

"Stamps of Doom"
Story Uncredited
Art by Ruben Moreira
(reprinted from House of Mystery #23, February 1954)

"The Rebel"
Story by Michael Pellowski and Maxene Fabe
Art by Alan Kupperberg and Neal Adams

"The Wizard's Revenge"
Story Uncredited
Art by Bill Ely
(reprinted form House of Secrets #41, February 1961)

"The Man Who Murdered Himself!"
(reprinted from House of Mystery #179, April 1969)

"A Coffin for Bonnie and Clyde!"
Story by Robert Kanigher
Art by Jack Sparling

"The Dragon of Times Square"
Story Uncredited
Art by Bob Brown
(reprinted from House of Mystery #74, May 1958)

"Seven Steps to the Unknown"
Story Uncredited
Art by Bill Ely
(reprinted from Tales of the Unexpected #4, August 1956)

"Wheel of Fate!"
Story Uncredited
Art by Carmine Infantino and Frank Giacoia
(reprinted from Sensation Comics #108, April 1952)

"The Fireworks Man!"
Story by Russell Carley and Michael Fleisher
Art by Gerry Talaoc

Peter: Scott Caswell just wants to protect his gorgeous wife, Martha, from the vampire who's been terrorizing the city. Little does Scott know that Martha's already fallen under the bloodsucker's spell and the two of them plan to off the caring husband. Carswell buys the necessary tools to rid the world of evil but, upon arriving home one night, he must reluctantly use them on his dear Martha when she attacks him, fangs bared. Once he's put his wife down, he heads for the vampire's tomb and dispatches the monster. "The Wisdom of Many, the Wit of One" (a really stupid title, by the way) provides yet another classic example of the DC mystery pointless plot device, when the vampire admits that taking Carswell's wife is a means to get to the man's money. What does a vampire need with money? Can't he get just about anything he desires with his teeth? I'm not sure if it was Doug Moench or co-writer Frank Robbins who came up with the bright idea of peppering the captions with proverbs ("Recklessness needs no restraints"-Scotch proverb) but my money's on the Moenchster, who liberally doused most of his Marvel work with such pretensions. I've got one for Doug: "The House of Mystery is like a box of chocolates..." - Peter Enfantino

"One man's trash is another man's..."
Well, how could this be anyone's treasure?

Jack: For some reason, Martha is dressed for an evening of B & D. The captions with proverbs are intrusive and the story is dreadful, matched by the art. Why do Scott and Martha live in a "pop-art pad"? Who was using the term "pop-art" in 1975? Frank Robbins, that's who.

Peter: In an apocalyptic future, David Armstrong is "The Rebel" and the bad guys are going to catch him this time. When they do, they transform him into one of them. "The Rebel," despite having some nice Kupperberg/Adams art, is really nothing more than an idea rather than a story. That final panel, of a David who's been freshly operated on, is pretty potent but why not take a few more pages (say, five or six from that opening nonsense?) and give us some back story?

He's a "Rebel"

Jack: Even though the story is slight and predictable, being a takeoff on Twilight Zone's "Eye of the Beholder," it's such a pleasure to see any work by Neal Adams that I'll take it.

Peter: Undertaker Caleb Thorne hires the notorious Bonnie and Clyde to stand guard over his newest invention, an indestructible coffin. Unfortunately for Caleb, the machine gun-toting couple decide that this should be "A Coffin for Bonnie and Clyde!" and they always get their way. Here it is, only January, and I'm convinced the Worst Story of the Year contest is already wrapped up. This train wreck smells like a shelved story to me since we haven't seen much of Kanigher nor Sparling in these parts for quite a while and Bonnie and Clyde are strictly Faye and Warren. I'm at a loss as to how anyone in the DC mystery offices, let alone legendary editor Joe Orlando, would okay cutting a check for this disaster.

Bottom of the barrel

Jack: A bad story with ugly Sparling art, this looks like one pulled from the files. Why would Thorne need to summon Bonnnie and Clyde to test whether his coffin is bulletproof, and why would he lie in it while they riddle it with bullets in case it was NOT bulletproof?

Peter: Timothy has come up with an amazing formula for designer fireworks that can splash any image across the sky. Partner Carl sees dollar signs and doesn't want to share the wealth with Timothy so he scotches the brakes on the company bus, killing Timothy and several employees. The ghosts of the dead rise and take their revenge on Carl when they strap him to one of the rockets and decorate the sky with the murderer. I love how, after the crash, the ghosts have a discussion about what went wrong with the bus and one of the spirits pipes up, "someone drilled holes in the brake cylinders..." Here I thought that, once you died and became a ghost, you knew everything. "The Fireworks Man" is a decent distraction (with nice Talaoc art) but it plays fast and loose with the ghost mythology. These specters can drive cars and strap folks to rockets!

When ghosts gab

Jack: Fleisher and Carley were churning them out at this point, and this is not one of their best. I found the ending predictable which, in a good Fleisher story, is not the case.

"Dragon"
Peter: Another dry month for reprints. "Stamps of Doom" is a real hoot, an inane quasi-supernatural tale where the menace is explained away with a very natural (but highly unlikely) explanation. Ditto "The Wizard's Revenge," wherein a writer who specializes in uncovering hoaxes travels to a town named after a wizard to get to the bottom of a living statue. The scribe gets a  shock or two he can't explain until the obligatory climax where we discover the whole town participated in the hoax in order to revive their dwindling tourism trade. But, for me, the winner is clearly the charming "Dragon of Times Square," Bob Brown's tale of a knight and a dragon who become the victim of some time travel shenanigans and wind up in present-day New York. Brown, whose sharp work on the mid-1970s Daredevil is being discussed over at Marvel University, pulls you into the story with his wonderful use of inks (a la Alex Toth) and dynamic action sequences.


Jack: It's a good thing the 100-pagers are almost over, because they are running out of reprints that are anywhere near readable!


Nick Cardy
DC Limited Collectors Edition C-32
GHOSTS

A treasury-sized collection of stories reprinted from the first six issues of Ghosts. Three groups of stories are original to this volume.

"A Specter Poured the Potion"
(from #6)

"Death's Bridegroom!"
(from #1)

New group one:

Stories by Leo Dorfman
Art by Gerry Talaoc

"The Horrors of Witchcraft"

Jack: When the residents of Scrapfaggot Green in England topple the tombstone of Morla the Witch to make room for tanks to get through for the D-Day invasion of France, a whirlwind and fire sweep through the town until they replace the tombstone and all is well.

"The Horrors of Witchcraft"
"The Child-Witch of Skibeen"

Jack: A sweet-faced little girl uses her magic doll to see to it that anyone in her Irish village who denies her meets a speedy demise. Finally, the villagers use her doll to end her reign of terror.

"The Witch Who Would Not Die"

Jack: A witch protects African natives against government soldiers until the soldiers grab her, toss her in a sack, throw her in the water and riddle her with bullets. Yet her spirit appears to live on.

These three stories take up a total of four pages and all deal with witches who ravage villages. The tales are brief but Talaoc's art is rather splendid.

Peter: Yep, the art is great but why bother? These are mostly just random stream of consciousness-type contributions rather than stories. Why not run these as they were meant to be "enjoyed": as one-page fillers?

"The Dark Goddess of Doom"
"The Witch Who Would Not Die"
(from #3)

"Death, the Pale Horseman!"
(from #5)

"The Spectral Coachman!"
(from #1)

"The Crimson Claw!"
(from #4)

New group two:

Stories by Leo Dorfman
Art by E.R. Cruz

"Famous and Infamous Ghosts"

Jack: The ghost of General Dalziel, a cavalier in the English Civil War, still haunts his old home of Binns Manor.

"Screams of the Ghost Queen"

Jack: The ghost of Henry VIII's fifth wife, Katherine Howard, still haunts Hampton Court Palace, running from the guards who drag her to her beheading.

"The Bloody Boots of Houndswood"

Jack: A man tries to spend the night in a haunted bedroom but runs in terror when ghostly boots appear from nowhere and leave bloody footprints.

"Screams of the Ghost Queen"
"The White Ghost of the Hohenzollerns"

Jack: Whenever the White Lady makes a ghostly appearance, a member of the Hohenzollern family is sure to die in a short time. She also pops up in advance of WWI and Hitler's rise to power.

These four stories occupy a total of five pages and each sketches the comings and goings of a ghost tied to historical events. Like the short pieces with art by Talaoc earlier in this volume, the stories are not much to read but Cruz turns in pretty pictures.

Peter: (Comments continued from Group One) The best thing about these disposable wastes of space is the titles. I get the feeling Murray Boltinoff came up with some lurid title ("The Horrid Haunted Underpants of Wisdom Gulch") by throwing together random adjectives and nouns and then assigned poor Leo to write "stories" around the titles. Murray Boltiinoff: The Roger Corman of Funny Books (now in paperback from Random House).

"The Fanged Spectres of Kinshoro"
(from #4)

"Death Awaits Me"
(from #6)

New group three:

Stories by Leo Dorfman
Art by Frank Redondo

"The Diabolic Cult of Voodoo"
"The Diabolic Cult of Voodoo"

Jack: In 19th century New Orleans, voodoo master Dr. John is able to summon the evil Baron Samedi to do his bidding.

"The Priestess of the Damned!"

Jack: Voodoo priestess Marie Laveau has the ability to preserve or take life in 19th century New Orleans.

"To Raise the Dead"
"To Raise the Dead"

Jack: Mexican soldiers in 1968 discover a boatful of Haitian zombies and think they'll make great soldiers.

Three one-pagers with slick art by Nestor Redondo's brother Frank.

Peter: Jack, would you say the victims of Dr. John were in the right place but it must have been the wrong time?


"Ghost Cargo From the Sky"
(from #6)

"Death is My Mother"
(from #3)

What a dog!


Make sure to keep June 29th in your sights!
That's when the 56th issue of Star Spangled goes on sale!


The Hitchcock Project-Cornell Woolrich Part Three: "Post Mortem" [3.33]

$
0
0
by Jack Seabrook

"Post-Mortem" first
appeared here
"Post Mortem" is an example of a mediocre Cornell Woolrich story that was vastly improved when adapted for television. The story, titled "Post-Mortem," was first published in the April 1940 issue of Black Mask. The TV adaptation on Alfred Hitchcock Presents aired on CBS on Sunday, May 18, 1958, with a teleplay by Robert C. Dennis. It starred Joanna Moore, Steve Forrest and James Gregory and it was directed by Arthur Hiller.

Woolrich's original story begins as the former Mrs. Josie Mead receives a visit from three reporters who tell her that she is one of three Americans to win the Irish Sweepstakes, to the tune of $150,000. She tells them that she is now Mrs. Archer, having remarried after the death of her first husband, Harry Mead. Knowing nothing about a sweepstakes ticket and unable to collect the winnings without it, she and her new husband Stephen search their house without success. Once Mrs. Archer is alone, she receives a return visit from Westcott, one of the reporters, whose probing questions lead to the conclusion that the winning ticket must have been in the pocket of the suit in which Harry Mead was buried.

Although Westcott and Mrs. Archer discuss exhuming the body, when she proposes the idea to Stephen he has a negative reaction, saying that "It gives me the creeps!" Without Stephen's knowledge, his wife and Westcott go to the cemetery, where workmen dig up the grave of Harry Mead.  Westcott and Mrs. Archer open the coffin and Westcott locates the winning ticket in the corpse's suit pocket. He also notices something else and asks that the body be removed and sent for an autopsy.

Joanna Moore as Mrs. Archer
Mrs. Archer figures out that Westcott is a detective, not a reporter, and explains that her first husband died suddenly after her second husband had sold him a life insurance policy. Westcott admits having noticed that the corpse had a fractured skull and thinking that Archer murdered Mead. Though Mrs. Archer confesses to the murder, he tells her that she has the details all wrong and that he knows she is trying to protect her new husband.

Mrs. Archer explains to Westcott that her second husband bought a new sun lamp for her to use while in the bathtub but that he keeps accidentally knocking it over. She also mentions that Archer brought Mead a bottle of whisky right before he died, but Westcott's suspicion that the bottle was poisoned does not make sense because the bottle dropped and smashed on the floor. The delivery man who brought a replacement bottle helped her pick up the pieces and said that there was enough for a stiff drink in some of the larger fragments.

Westcott leaves Mrs. Archer home alone and Stephen returns. When she is in the bathtub, her new husband knocks the sun lamp over and it falls in the water, but she is not killed because the power goes out right before the accident. Westcott sneaked into the basement and turned off the power just in time! He accuses Archer of the inadvertent murder of the delivery man, who died of poisonous liquor that he drank from a broken fragment of the bottle with which Archer had planned to murder Mead.

Steve Forrest as Archer
It turns out that Harry Mead had died a natural death after all, but his sister suspected foul play and got the police involved. The fractured skull that Westcott saw on Mead's corpse was due to an accident that occurred when the undertaker's assistant dropped the coffin while loading it into the hearse! Westcott remarks wryly that he happened upon one murder unexpectedly while investigating what turned out to be a case of death from natural causes.

It's clear from the convoluted plot of "Post-Mortem" that Woolrich got tied up in knots while writing this story and had to come up with some wild coincidences to wrap up all of its dangling threads. Robert C. Dennis had a challenge ahead of him when he was given the task of adapting the story for the small screen, a challenge that he solved quite neatly by streamlining the plot and utilizing a comic tone.

The TV show begins with a scene where Judy (Josie in the story) relaxes in a bubble bath. Steve brings in an electric heater and places it on the side of the tub before plugging it in. They argue about money; she has savings from her first husband's life insurance policy and he thinks they should invest the money in something risky but potentially rewarding. He accidentally knocks into the heater and burns his hand. This scene sets up the attempted murder at the end of the episode nicely and provides a welcome opportunity to see the lovely Joanna Moore in a bubble bath!

It's not in the attic!
The second scene corresponds with the beginning of Woolrich's story, as the reporters arrive at Mrs. Archer's home. Unlike the source, Westcott is not among them, and it becomes apparent that the story will be told with a light touch, taking full advantage of Moore's excellent comic timing. She banters with the reporters who keep pressing her to pose on the sofa for flattering photographs as she tells them about her life "on the stage" before she met her first husband. Moore plays the role with a delicate southern accent and her performance is perfect.

In the next scene, Steve and Judy search the attic for the ticket and realize where it must be. Steve turns down Judy's suggestion of digging up the body, so we get another scene of her in the bubble bath, this time telephoning the cemetery to arrange the exhumation all on her own. The scene then shifts to the Shady Rest Cemetery, where Judy, all in black, arranges the grisly task. Finally, Westcott makes his appearance, entering the cemetery office and volunteering to search the body, claiming to be a reporter doing a human interest story on the sweepstakes winner.

James Gregory as Westcott
James Gregory, as Westcott, adds an amusing touch when he comes back into the office after going over the corpse--he has to ask the cemetery clerk for a bottle and glass so he can down a quick drink before he is able to answer any questions. Back at the Archer homestead, Judy tells Stephen about finding the ticket and he resents her plan to manage the money wisely. Westcott then visits Judy and admits to her that he is an insurance investigator, not a detective as in the story. He suspected Steve of murdering Harry and now has an autopsy report to prove that Judy's second husband poisoned her first. With this simple change, script writer Dennis cleans up much of the muddle that occurs at the end of Woolrich's story. Gone is the skull fracture, gone is the delivery man, gone is the broken bottle fragment with enough poisoned liquor in it for a deadly drink.

Phoning the cemetery
Westcott suggests to Judy that her new found wealth puts her in danger from a husband who has already murdered for a much smaller sum and, though she argues that Steve loves her, the seed of doubt has been planted in her mind. The episode's climax finds her back in the bathtub, as Steve first gives a fake apology and then throws the electric heater into the tub! She screams, the doorbell rings, and Steve races downstairs, where Westcott and some policemen rush in and arrest him. Steve tells them that there was an accident and that Judy may be dead, but she marches down the stairs in a robe and sadly tells them that he tried to kill her. Fortunately, Westcott pulled the fuse before leaving the house, so even though the heater was plugged in it had no electric power and was thus harmless.

Best of all is the conclusion to the episode, completely new in Dennis's script. The cops take Steve out of the house and Westcott tells Judy that he will be electrocuted, the very fate she avoided. Suddenly, she runs outside and approaches Steve before he is put into the police car. She hugs him and observers think this strange, but we see that she has removed the winning ticket from his pocket. "Thank goodness I remembered!" she says. "I don't want to go through that again!"

Caught!
Robert C. Dennis should get much of the credit for cleaning up Woolrich's somewhat tortuous story and turning it into a straightforward half hour of television. The rest of the credit goes to the three lead actors. Joanna Moore is especially good and carries the show. Steve Forrest is competent as Archer, and James Gregory is his usual, gravelly-voiced self as Westcott. The program is quite enjoyable and a real improvement over the source.

"Post Mortem" was directed by Arthur Hiller (1923- ), who directed 17 episodes of Alfred Hitchcock Presents in all. Among them were two comic tales that were less successful than "Post Mortem": "The Right Price" and "Not the Running Type." Robert C. Dennis (1915-1983), who wrote the teleplay for "Post Mortem," wrote thirty episodes of Alfred Hitchcock Presents, including "The Right Kind of House" and "Dip in the Pool."

Starring as Judy Archer is Joanna Moore (1934-1997), who was in four episodes of Alfred Hitchcock Presents and another two of The Alfred Hitchcock Hour. Her outstanding comic timing and beauty add immeasurably to the success of "Post Mortem," as they do to "Most Likely to Succeed" and "Who Needs an Enemy?"

Archer tosses the heater into the tub
Steve Forrest (1925-2013) plays Steve Archer with a quiet strength; his chiseled features make him perfect for the role of a husband who turns out to be a murderer. Forrest was in the U.S. Army in WWII and fought at the Battle of the Bulge; after the war he embarked on a sixty-year career on stage, in movies, and on TV. He was on Alfred Hitchcock Presents twice, along with episodes of The Twilight Zone and Night Gallery. The twelfth of thirteen children, he was sixteen years younger than his brother, Dana Andrews, who starred in many classic films noir.

James Gregory (1911-2002) plays Westcott; his career stretched from the forties to the eighties and he played numerous cops on countless TV shows. He was on Alfred Hitchcock Presents three times, including Fredric Brown's "The Cream of the Jest" with Claude Rains, he turned up in a single episode of The Alfred Hitchcock Hour, and he appeared on episodes of Thriller, The Twilight Zone, Star Trek, Night Gallery, and Kolchak: The Night Stalker. One of his most memorable roles was a recurring part as Deputy Inspector Lugar on the series Barney Miller from 1975 to 1982.

Roscoe Ates with Joanna Moore
Familiar faces in smaller roles include Roscoe Ates (1895-1962) as the cemetery clerk, who was in six episodes of Alfred Hitchcock Presents. His long career began in vaudeville and included a role in Freaks (1932) and small parts in King Kong (1933), Gone With the Wind (1939), Sullivan's Travels (1941)and The Palm Beach Story (1942). Playing one of the reporters was David Fresco (1909-1997), who appeared in twelve episodes of the Hitchcock series, including "The Gloating Place,""Water's Edge," and "The Second Wife."

David Fresco is behind Joanna Moore
Woolrich's story had been adapted twice before, once on radio and once on TV, both times for Suspense. The radio version aired on April 4, 1946, and starred Agnes Moorehead; the script was by Robert Tallman. Like the Hitchcock version, this version begins with a scene involving the bathtub and the sun lamp, but then follows the story more closely, leaving out the business with the delivery man and the broken bottle. This time, Josie confesses to murder but it turns out to be a ploy to trap Stephen. Listen to this version online here.

The Suspense TV version is a primitive half hour of live television that aired on May 10, 1949, and stared Sidney Blackmer and Peggy Conklin. A tedious show to sit through, it makes significant changes to the story. This time, Archer is the doctor who signed Mead's death certificate, and he is suspicious from the start. The winning sweepstakes ticket isn't even mentioned until halfway through the show, and it turns out to be a fake story planted by the insurance investigator. The only plus to this show is that it is the only version in which we get to see Archer visit the grave, although when he inspects the body he finds no ticket! Frank Gabrielson wrote the script and Robert Stevens directed; this version may be viewed for free online here.

The Alfred Hitchcock Presents version of "Post Mortem" is available on DVD here; it is not currently available for online viewing.

Sources:
Grams, Martin, and Patrik Wikstrom. The Alfred Hitchcock Presents Companion. Churchville,
MD: OTR Pub., 2001. Print.

IMDb. IMDb.com, n.d. Web. 13 June 2015. <http://www.imdb.com/>.
Nevins, Francis M. Cornell Woolrich--first You Dream, Then You Die. New York: Mysterious, 1988. Print.
Nevins, Francis M., Jr. "Introduction."Rear Window: And Four Short Novels. New York: Ballantine, 1984. Vii-Xx. Print.
"Post Mortem | Suspense | Thriller | Old Time Radio Downloads."Post Mortem | Suspense | Thriller | Old Time Radio Downloads. N.p., n.d. Web. 14 June 2015. <http://www.oldtimeradiodownloads.com/thriller/suspense/post-mortem-1946-04-04>.
"Post Mortem."Alfred Hitchcock Presents. CBS. 18 May 1958. Television.
"Suspense (1949): "Post Mortem" (10 May 1949; Season 1, Episode 9)."YouTube. YouTube, n.d. Web. 14 June 2015. <https://www.youtube.com/watch?v=xW0gmBiGWRM>.
Wikipedia. Wikimedia Foundation, n.d. Web. 13 June 2015. <http://www.wikipedia.org/>.

Woolrich, Cornell. "Post-Mortem." 1940. Rear Window: And Four Short Novels. New York: Ballantine, 1984. 41-74. Print.

Star Spangled DC War Stories Part 56: January 1964

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The DC War Comics 1959-1976
by Corporals Enfantino and Seabrook


Russ Heath & Jack Adler
G.I. Combat 103

"Rabbit Punch for a Tiger!"
Story by Robert Kanigher
Art by Joe Kubert

"TNT Duds!"
Story by France Herron
Art by Jack Abel

Peter: The boys of the Jeb Stuart get a little well-deserved R 'n' R when a female magician appears for an exclusive appearance. During the show, the magician pulls a rabbit from her hat and the ghostly Jeb Stuart warns the G.I. Jeb Stuart that the rabbit is sending a warning. Very soon, Jeb and his men will be hung up like a rabbit. Because the warning is (as usual) very vague, Jeb sees a rabbit analogy in every obstacle they face that day. The real deal happens when the Jeb rolls into a burned-out village and faces a mammoth Tiger. When Jeb is blown off his own tank and must take shelter in a demolished jeep, the Tiger lifts the vehicle in the air and attempts to blow our hero to kingdom come. With the help of an abandoned bazooka, Jeb is able to deliver a "Rabbit Punch for a Tiger." As with previous installments of The Haunted Tank, I'm beginning to wonder what the use is of involving a supernatural force that does nothing but speak in riddles and disappear. There's no addition or expanding of the mythos at all; General Stuart shows up, delivers a few lines, and then returns to the void. I wonder what he does in his spare time when he's not warning our heroes of impending doom (but not telling them enough to fully prepare for that doom). Kanigher could have excised all references to the specter and this story would not have suffered one bit. The driving force behind this strip is still the gangbusters art delivered by Joe Kubert, who makes even the most tedious proceedings exciting.


Jack: Did you notice that our hero is called Jeb Stuart Smith in this story? I did not recall the last name of Smith, but Wikipedia says it was used in early stories and later dropped. I'm not sure I'd call this an early story, and I'm not sure I trust this Wikipedia entry, but never mind. Kubert's art is fantastic, but so is that cover by Heath and Adler! It's a very dynamic rendering of the climatic battle, against a vivid red sky. At one point, a German in a tank exclaims "Dunder und Blitzen!" It's a little known fact, but this panel and this exclamation led Rankin and Bass to adapt Rudolph the Red Nosed Reindeer for TV and it aired about a year after this comic was on the stands.

Peter and Jack size
up this week's stories.
Peter: The lieutenant and his men have been labelled "TNT Duds" by their superiors. Time to prove the army wrong. I've been trying to remember when I was so bored by a DC war story and can't come up with an answer so this is it: "TNT Duds" is the most boring, insufferable, and repetitious junk I've had to wade through since signing on to this tour. There are 54 panels and the word "dud" is used 48 times (nope, not an exaggeration and, yep, I counted so you wouldn't have to) but, beyond the usual tedium of the "catch phrase run into the dirt" there's the overwhelming vibe of defeatism. It's absolutely unrealistic that these "duds," G.I.s who do nothing but complain and blather on about what losers they are, could take out the entire Nazi militia without really trying. At least Jack Abel steps up to the plate and delivers a double; it's not great but it gets the job done. If there was a job to get done, that is. This is only the sixth story we've encountered written by France (Ed) Herron while on our journey but, pre-1959, the writer contributed 164 scripts to the "Big Five," making him the fourth most prolific wordsmith for the DC war titles. Herron died in 1966.


Jack: It's a good thing I read the stories before I read your comments, because I jotted down "fairly exciting" in my notes! I thought Herron was playing off the DC war comics writers' penchant for repeating a phrase over and over and making fun of the tendency. He uses "Dud" so often that it has to be a joke. The Dud platoon actually does some good fighting and captures two hills for the price of one.


Joe Kubert
Our Army at War 138

"Easy's Lost Sparrow!"
Story by Robert Kanigher
Art by Joe Kubert

"The Iron Sniper!"
Story by France Herron
Art by Jack Abel

Jack: Just as Easy Co. is about to spring into action to prevent A Nazi advance, along comes a new recruit so slightly built that one of the men calls him a sparrow. Rock doesn't have time to learn anything about him, including his name, and tells the young man to follow along and do everything he does. The recruit quickly becomes "Easy's Lost Sparrow!" when he disappears during a Nazi bombing attack. Though Rock and his men halt the advance, the sergeant is mortified that he lost the recruit before even learning his name.

After defeating an enemy sniper, Easy Co. has to clear a small town. Rock inspects a cellar and find the lost sparrow being held captive at gunpoint by a Nazi, Rock tackles the Nazi and kills him, but the loud gunfire echoing in the cellar temporarily deafens him, so he is unable to hear the recruit when he finally shares his name. In Luke 12:6, Jesus says: "Are not five sparrows sold for two pennies? And not one of them is forgotten before God." Bob Kanigher quietly gives us a Biblical parable in this tale, where Sgt. Rock is the Godlike figure who refuses to forget about the sparrow put in his care.



Peter: Beautiful art and a quick twist help elevate this above the standard "new recruit" fare. For once, I would have appreciated a quick finale expository, explaining how the sparrow got to be a prisoner in the basement and what plans that dirty stinkin' Nazi had for him.

Jack: "The Iron Sniper!" has a keen eye and a steady hand as he picks off men in and around a U.S. Tank. He begins to doubt himself when a soldier at whom he aims seems to have the same face as one he recently killed. Soldiers close in on the sniper's perch in a building in town until they succeed in blasting him to bits. What he did not know before he died was that he had been shooting at identical twins! Jack Abel turns it up a notch in this story, using closeups of the sniper's eyes and panels built around his gun's sights to ratchet up the tension. It doesn't make complete sense that there are only two twins, since the sniper seems to kill (by my count) five men, but the story is entertaining nonetheless.

Peter: Most Sgt. Rock stories tend to be a little more on the sophisticated and "adult" side than any of the other stories or series in the DC titles but, aside from that really dopey finale, "The Iron Sniper" reaches new heights of sophistication for a kids' funny book. The comparison of the sniper to a "cold, methodical, and calculating thing" (all the while, ignoring the fact that the Allies had their "killing machines" as well) is pretty heady stuff as is the brutal picking off of the tank engineers. France Herron is an enigma, responsible this month for one of the best of the year and, surely, one of the worst ("TNT Duds" in G.I. Combat). This would have been a lock for Best Story of the Year had Herron not thrown in that silly reveal (and how could the G.I.s have known this trick would have thrown the sniper off his game?) but it's still going to land near the top regardless.


Jerry Grandenetti
Our Fighting Forces 81

"Battle of the Mud Marines!"
Story by Robert Kanigher
Art by Jerry Grandenetti

"Sunk Alive!"
Story Uncredited
Art by Jack Abel

Jack: Pooch picks two names out of a helmet full of slips of paper to see which two Gyrenes will get a 48-hour pass to leave the island for some rest and relaxation. Gunner thinks back to many of the close scrapes the trio have had and recalls that they often ended up covered in mud, fighting the "Battle of the Mud Marines!" No sooner do the threesome head off on a PT boat for their time off than they engage in battle with a Japanese destroyer. A bomb from an enemy seaplane knocks them into the water, where they find themselves standing atop a Japanese sub. They blow up the sub and are captured by the seaplane, hanging onto one of its pontoons as it takes to the air. They manage to drop grenades into a smokestack and blow up the enemy destroyer before dropping back into the water. Back home on their island, Pooch picks their names out of the helmet again, but this time they decline the two-day pass, having had enough excitement.

What a dog!!

Peter: Why is it that, with each new installment, I get the funny feeling I've read the story before? WWII's dopiest and luckiest G.I.s (think Martin and Lewis) continue the yucks they've become famous for. At least there's no Col. Hakawa to contend with this time. I like when the C.O. tells Pooch to pick two names out of a hat and he does it. Arff!

Jack: Pete always looked up to Jack Bill as a civilian and it's no different when they join the Armed Services--Pete as a frogman and Bill as a torpedoman. When Bill is "Sunk Alive!" in a submarine, it's up to frogman Pete to come to the rescue. He does so swimmingly, even to the point of sharing his oxygen with Bill as they surface. Now that the DC war comics seem to have settled into a new format of one ten-page backup story, I hope the backup stories are more interesting than this one, which seems padded to fill out the allotted space.

Swapping breath or swapping spit?

Peter: How did the more-than-a-whiff of homoeroticism present in "Sunk Alive" ever make it past the censors? There's not much suspense in this one as we know exactly what's going to happen at least two frames prior. By-the-numbers script but nice Heath-ian art by Jack Abel.


Ross Andru and Mike Esposito
Star Spangled War Stories 112

"Dinosaur Sub-Catcher!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"No Escape From Stalag 7!"
Story Uncredited
Art by Jack Abel

Peter: The submarine UDT-7 is sent on a recon mission from their Pacific base; they must travel to the North Pole to unravel the mystery of Polar Ice Cap X-3, a weather station, vital to the Allies, that's gone dark. It seems as though the sub can't get more than three or four nautical miles without bumping into some prehistoric horror from the extinct dinosaur age. Three frogmen from the submarine are constantly dispatched to uncover what's troubling the tin fish. Each time the men must battle more fearsome and deadly creatures from a nightmare and, each time, their story is met with disbelief and derision. Finally, the UDT-7 reaches its destination and the threesome goes above the ice cap to investigate the source of the station blackout. As they rise from the freezing water, their senses cannot be ready for the sight that disturbs their eyeballs: a giant Duckasaurus is munching on the station's communications tower ("That's why the weather station hasn't reported in!!" screams the brightest of the explorers)! Something catches the monster's attention and, up through the ice, is hauled the UDT-7. Luckily, the boys have come armed with explosives and, after a harrowing battle, the Duckasaurus is blown to bits and the men are reunited with their fellow sub-men.



Helluva throw, boys!
Believe it or not, I really liked this installment. Maybe it's the change of scenery or the (at least, initial) intrigue of the journey, but there's a real sense of danger and a tad bit of suspense as well. Sure, there are enough holes here to accommodate a Russian Typhoon and some of the dialogue is a bit... rushed ("It's sealed up the hole under which the sub is!") but "Dinosaur Sub-Catcher" is, easily, the most enjoyable chapter of The War That Forgot since the opener. About those plot holes though (yes, you knew I'd have questions!): The journey to the North Pole must have taken weeks for the sub and yet, when they get to the station, here's the dino chowing down on the com tower. Has he been working on that tower for weeks? And what happened to the observers who manned the station? If they escaped, where to? Did they freeze to death? Eaten by dinosaurs? Wouldn't the submarine have picked up any giant monsters swimming towards them? Why are the same three guys sent on every mission while the rest of the men on the sub play cards or write letters to mom? These are all minor questions, of course, when compared to the most important: now that we know there are monsters at the North Pole and on every island in the Pacific, does this mean that the entire planet has been overrun by giants from the stone age?

Jack: I think you are suffering from the same sort of nitrogen narcosis hallucinations that the frogmen in this story are accused of having. This is the same old story we've read umpteen times! And I believe that "duckasaurus" is intended to be a hadrosaur. You're welcome!

Abel turns in some nice work
Peter: The tank crew of Sgt. Wilson have always depended on their chief to get them out of dangerous scrapes but when the crew find themselves behind the fences of a Nazi POW camp, even the sarge must throw up his hands in defeat. Well, for a few minutes at least. Even though Commandant informs the men that there is "No Escape From Stalag 7," Wilson begins hatching plan after plan. Only problem is that each escape attempt ends in failure; there seems to be a mole in the outfit leaking details to the Nazi chief. Finally, Wilson takes command of an enemy tank and blasts his way through the fences, taking the head honcho prisoner. When the Nazi asks how the Sarge could have escaped without being given up by the mole on the inside, Wilson allows how he was the mole, setting his captor up for the big charade. Not too bad, but our uncredited writer (probably Hank Chapman) relies on way too much hip dialogue for my tastes ("Our Sherman sneezed a 105mm sneeze at the middle tiger and when the pig-iron beast caught the TNT germ..." and "Tiger fangs clomped on the double-double..." jump out at me as two wretched examples). Thankfully, the dopey lingo is front-loaded and, by the halfway point, we're more involved with the (admittedly, Hollywood-style) great escape attempts. It is funny that, after busting the fences down, the sarge remarks to the Nazi that since he's been such a great host, maybe it's time the tables were turned. This, while the pair are inside a slow-moving tank, ostensibly surrounded by a zillion more Nazis. The prolific Jack Abel (four stories in one month!) turns in some nice work here.


Jack: Not bad! The escape attempts held my interest and the concluding tank action was exciting. Jack Abel will never be among my favorite artists, but at least he turns in a competent job month after month, much better than what we get from Grandenetti on Gunner and Sarge.


"Head" to Cyberspace next Monday for
the 56th Chilling issue of Do You Dare Enter?!

The Dungeons of Doom!: The Pre-Code Horror Comics Volume 9

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Harvey Comics
Part Nine

By Jose Cruz and
Peter Enfantino


Peter: Wladek Zenko is sent from the Soviet Union to act as a "minor official to the U.N." His commissar reminds him that Americans expect Russians to act a certain way and he must uphold that reputation. Accordingly, he is rude and off-putting to the American family he must board with, that of the eminent newspaper man, Jacob Justis. Jacob's wife takes an immediate dislike to Wladek when the Russian is rude to her children, but Jacob reminds Emmy that Zenko's government is liable to have given the man orders to alienate any American he comes in contact with. Deep inside Zenko admires this family and hates himself for the way he must act, but a job is a job. After a few more incidents, Emmy confronts her boarder and tells him he must leave but, in a freak accident, the woman falls from an upper floor and is killed. Losing most of his sanity after watching his wife die, Jacob Justis vows revenge. The next day, Justis' paper prints an article claiming that Zenko will fully cooperate with the United States to bring the USSR down. When he tries to flee his apartment, Zenko is gunned down in the street.

The nicely choreographed demise of Emmy Justis

Justis prevails
Red-baiting was far from rare in 1950s funny books (heck, Marvel made a killing thanks to communism and their big three of Namor, Captain America, and the Torch) but Harvey horror isn't known for its propaganda (or for messages in general, when it comes right down to it). So, what led to the publishing of "The Communist" (from Tomb of Terror #11)? Perhaps, knowing what was coming down the pike in terms of censorship of violent funny books, the editors at Harvey thought they'd show our government they could provide a service by educating their pre-teen audience to the horrors of communism. Certainly, the reds in this story don't come off very well; in fact, they appear cold and inhuman. Put to the side the obvious message though and you've still got great storytelling. Jacob Justis (oh, the irony there) is a good man pushed to the brink of insanity by the perceived murder of his wife by a man he'd trumpeted. To dig a little deeper than the panels allow, Jacob probably feels guilt for foisting this stranger on his family and he's payed the price for being too trusting. In that moment after Emmy's death, Jacob becomes an animal. To add to the irony heap, Zenko is actually a good man; his enmity a mask he must wear to avoid, ostensibly, learning how to ice fish in Siberia. The climactic panels show that we Americans could be just as inhuman as the Russkies, as Justis signs Zenko's death certificate with his typewriter keys.

Jose: Vicious criminal Luther Dark is lamenting his sorry state as a hoe-waving prisoner when he realizes the earth he’s tilling in the jailyard is especially soft. Perfect for tunneling out escape routes! Dark smuggles a trowel into his cell and gradually chips away one of the cement block to begin his burrowing. Satisfied with his work for the night, he returns to the surface, oblivious to a fellow inmate who spies his progress. The creep tries getting himself a ticket out of the joint by threatening Dark with blackmail. He gets a twisted neck for his troubles. Dark makes more progress that night, puzzled by the large pools of water he runs into, and scrambles back to his cell just before the warden comes in for a routine check. Fearing discovery, Dark dives right back in after the guards leave. A broken trowel and even a smattering of human skulls do nothing to deter the criminal, who comes to find that the tunnel leads right to his eternal damnation in Hell.


Just as sparse visually as it is narratively, “The Tunnel” (from #9) is a satisfying right jab delivered by pulp pugilist Bob Powell. The story is one of the few that utilizes a twist ending without compromising the remainder of the tale. Dark’s escape stands on its own legs strongly enough, with stings of suspense—especially the brief, nail-biting bit where the warden walks right over the chiseled slab, a moment worthy of Hitchcock—that bring another level of enjoyment to the story. Powell builds up the mystery until the infernal reveal, and it feels both apiece of the story and like the wild, grim joke it is.

Peter: Two scientists, Jim and Carl, have discovered the secret of "Evolution" (from #12), unlocking the mysteries of immortality and superhuman strength. Jim wants to announce the breakthrough to the world immediately but Carl has more selfish designs on the new discovery: he wants to travel through time and become a superman. He bashes Jim over the head and jumps into the travel chamber, emerging a short time later as a superior being. Jim tries to reason with his former partner but the power has gone to Carl's head and he decides to find out what awaits man even further in his evolution. Again, Carl steps from the machine as a new being, this time one with mental telepathy and capable of accomplishing almost supernatural feats. The newfound superiority is short-lived when the Carl-thing announces he will push even further and enters the chamber for one final time. But something goes wrong and the machine sends Carl light years into the future, leaving nothing but a "mass of slimy protoplasm."

I love these speculative bits of funny book fiction, especially time traveling stories. This one predates, by over a decade, "The Sixth Finger, "a very popular episode ofThe Outer Limits that features a very similar story line. In that story, David McCallum becomes the guinea pig of scientist Edward Mulhare, who sends the younger man on a trip through evolution that ends rather nastily. Here, the conclusion is every bit as grim. As is the case with most of these morality plays, greed turns even the best of intentions into evil. Jim excitedly (and, we come to find, naively) raves, "Think of it! A person can step into this chamber, let the play of cosmic rays from this beaker play on his body -- and step out -- a superman -- a man evolved one hundred thousand years into the future! This is for the world, Carl!" only to be rebuffed with Carl's "Sorry, Jim! But your rosy picture of the world didn't fit into my plans!" As a bonus, Manny Stallman's art is fabulous, sophisticated at times (as in the almost Virgil Finlay-esque panel reproduced above) and delightfully cartoony when it's called for (as when we see each new incarnation of Carl). Unlike EC, Harvey didn't have any pre-code science fiction titles so we didn't get that many sf stories (other than the obligatory "lost race" morsel now and then). That may have worked in our favor since the bulk of the those stories that did show up are pretty darn good.

The end of evolution

Jose: Our tale starts by informing us that stern Aunt Harriet is not a “wicked” person, but she does have a tendency to throw her waifish niece Lucy into a dark closet—a space which the girl is terrified of—anytime the troublemaker tries eating food in the house that isn’t hers. During her last bout in the prison, Lucy promises her aunt that there’ll be no more unapproved snack time. But the pangs of hunger are stronger than promises, and Lucy is tossed back into the hoosegow post-haste. Delirious from her starvation and phobias, Lucy pleads to the invisible world for aid. Harriet overhears her neighbors speaking of her ill treatment of Lucy and resolves to give the girl a break lest she incur trouble from the law. But Lucy has made a friend in the dark, Gloriosa, who provides an unseen banquet for her guest. Harriet starts sweating when Lucy makes no move to leave the closet and goes in herself to prove Lucy’s fantasies as a delusion. Too bad Lucy locks her in the closet, forcing Harriet into a Catch-22. When a social worker arrives days later, he finds a perfectly healthy child… and a crazy aunt who insists on staying in the closet.

Nail-biting art
“The Closet” (from #11) bears the same harsh bite as another story of kinder-cruelty, “A Rose is a Rose” from the previous issue. “The Closet” is the more insidious and haunting of the two because it restrains itself from any overt, gory payback and instead plays upon the nightmare logic of childhood to convey its horrors. While the orphan from “A Rose…” is introduced right off the bat as having a strange predilection for flowers (he claims to hear their voices), Lucy’s descent into desperation is efficiently illustrated for us and becomes the more believable of the two characterizations. The art, sadly uncredited, is quite a different look from what we’ve seen before, almost like a more domesticated Rudy Palais at times. The scenes of Lucy’s and Harriet’s breaking points in the closet are done with sympathetic urgency, and while “The Closet” may appear to be just another kiddie revenge tale it’s this surprising bit of humanity that separates it from the pack.

Peter: Lab assistant Joe has always resented the fact that his boss, the brainy Professor Wilson treats him like dirt despite the fact that (in Joe's mind, at least) the men are equals. Joe knows just about everything the professor has ever worked on... except for one big project he won't talk about, an experiment so huge that Wilson considers it his crowning achievement. One day, the Professor's daughter, Jane, arrives for a visit and Joe falls madly in love with her at first sight. Wilson reminds Joe that he's just a lab assistant and nothing more, surely not important enough to date the boss' daughter. This infuriates Joe and he confronts Jane, declaring his love for her and begging her to feel likewise. Unfortunately, there's another man in Jane's life and, when confronted by the sight of his true love in the arms of another, Joe snaps and kills the man. Terrified, Jane runs into the house and grabs a gun while Joe informs her that if her can't have her, no one can. The girl shoots Joe three times but to no avail; he strangles her and runs off to confront the Professor. Wilson refuses to explain Joe's seeming invulnerability until Joe's hands are around the Professor's throat. Seeing no way out, Wilson detaches Joe's face plate to reveal that his assistant is a robot; his greatest achievement.


Most of the recommendation here is for the gorgeous Jack Starling art but, first and foremost, I've always put story ahead of illustration. Ironic that, just above while discussing "Evolution," I bemoan the fact that Harvey strayed too seldom into the science fiction waters and, yet, here's another standout in that genre. Half way through the story I had the twist figured out... well, I thought I did. I was convinced that Jane was the great achievement, that her weird behavior was based on the fact that she was a metal doll. Her cold, unemotional response to Joe's plea for love ("Why... I don't know, Joe. I guess I might. Anything's possible...") seems to back up my argument and yet, just one page later, it becomes obvious I was fooled. There's a lot of detail packed into this tight 5-page package but what I want to know is what happens on page 6? Wilson will soon discover that Joe has some gears that needed oiling and the consequence of not telling his assistant about his true ancestry is now lying in a crumpled heap in the living room. What will the Professor do and does he have a way of shutting Joe down? Artist Jack Sparling would go on to do some really bad stuff for the DC mystery line and forgettable fill-ins here and there at Marvel (his stint on Captain America in Tales of Suspense #87 is the absolute nadir of that series), but in the 1950s, the guy had a lot of talent. "What D'You Know, Joe?" (from #13) is proof of that.

Jose: On a whim, Larry Duquette agrees to pony up three bucks to place on a sure-fire win at the races as relayed to him by the shady-looking elevator operator at his office. Larry loses out on this one, but no harm done, right? It was only a small fee; Larry can easily place another bet. (Displaying his sharp gambling acumen, Larry puts his dollar on the reliably named “Sleepy-Boy”!) It isn’t long before previously clean-cut Larry has caught the itch and his losing streak forces him to dip into his wife’s rainy day funds to bail him out of the hole. Whether it’s dice in the alley or poker in the clubs, Larry can’t seem to catch one good break. Larry’s final degeneration comes when he steals money from the office and, once found out, ends up fired and with his wife sick in the hospital. Larry manages to gain the audience of the city’s biggest gambler and pitches that he will die that night at midnight. When the hit men arrive to gun Larry down, the poor schlub dies knowing that the big shot will have to pay up, allowing his wife to live. But Larry always was a loser…


Another of the Shock SuspenStories-type tales to appear in the pages of Harvey, “Gambling Fever” (from #12) is a story that appeals to one of my favorite narrative tropes, the downward spiral. The more mishandled of these—think of those laughably cardboard morality films that spanned the 30s and 50s—attempt to set up their tragic heroes as bright and shining do-gooders with nary a blot upon their souls before becoming ensnared by the Big Bad Forces of Evil. “Gambling Fever” does right by presenting Larry as just a regular guy who takes a small leap outside his comfort zone, unwittingly placing himself in the fast track to hell through his own inner inhibitions and foibles. Larry isn’t harassed by loan sharks or hustled by mobsters; every bad thing that happens to him is of his own doing. The final panel is such a bleak cosmic joke that it makes the laughter catch in your throat.

Peter: Cooped up in a rocket ship to Mars for ten solid weeks, Stan and Dave are starting to get on each other's nerves and it doesn't get much better when they land and find nothing but red rock and dirt. Despite the depression, the two men are tasked to scout and survey a large area of the planet so they load up their all-terrain and head out to see what's what. Nothing but miles and miles of nothingness seems to sink Dave into a mental mire and Stan quickly becomes concerned for his own safety. While inspecting the outside of the ship, Dave attacks Stan with a knife and the latter is forced to shoot his partner and bury him in the Martian soil. After completing his mission, Stan packs up his rocket ship and heads home, cursing Mars for being a barren, lifeless hell. As he boards the ship, he doesn't realize he has stomped out the miniature Martian civilization with every step of his boot.

Behind what appears to be one of the goriest covers in all of funny book horror history (but, upon closer inspection, reveals otherwise) lies yet another great science fiction tale (I'm seeing a pattern that may just continue), one of madness and isolation. Obviously, some reality shortcuts were taken (the guys aren't wearing protective gear or space helmets) with "The Dead Planet" (from #15) but this was back in a time when we thought the world was flat, right? The very nature of the exploration is particularly vague; we never know what is to be accomplished by the scouting. And why is Dave so cocksure there's a Martian race waiting for them, arms open wide ("There will be people! There'll be women... kids...lights! There must be!")? The mystery and ambiguity of the trip actually adds to the dread we feel when we witness Dave begin to unravel (in a brilliant image, the red nothingness is reflected in the astronaut's unblinking eyes). This could very well be us losing our marbles. The final chill sent down our collective spine is that fade-out, where Stan unknowingly wipes out the entire Martian race under his wanderin' boot heels. If Wally Wood and Basil Wolverton had created a love child (no snickering -- just follow me on this), it would certainly have been the uncanny Bob Powell. The aforementioned "Dave's eyes" panel and the sequence where Stan contemplates the killing of his partner while in a zen position capture the desolation of a place fifty-five million miles away from the nearest bar.


Jose: Adams, hotshot reporter, attempts to interview Dr. Vance Radfield in his final moments before the scientist takes the long walk to the execution booth. Radfield is delirious with terror and insists that the inkslinger believe his fantastic story... Working in conjunction with elderly and learned John Dean, Radfield watches in apprehensive wonder as Dean bombards a beaker of isolated disease cells with cosmic and UV radiation. When the slime throbs and grows under the rays, Radfield warns Dean to cease the experiment. Not soon enough, as the lab explodes right in their faces. When Radfield tries calling for help, he’s alarmed to see his senior partner is in the middle of being consumed by the now enormous puddle of protoplasm hungry for the flesh of humans! Radfield attempts to rend it apart, but this only produces another puddle, ever dividing into more threats like the Hydra of myth. Radfield realizes that he cannot let a speck of the goo out of the cratered lab. Taking an acetylene torch, Radfield goes to town on the writhing blob. Satisfied, Radfield leaves and is promptly accused and sentenced as Dean’s murderer. But word has been going around of blob sightings in the country. Radfield pleads with Adams to share his story and stop the blob invasion at all costs. Leaving the prison, Adam dissembles into the masquerading goo he really is and plots the destruction of the earth.


Sometimes you just need a good shot of that purple prose liquor to get you fired up. “Death Sentence” (from #14) is a romp of mad science and monster mashing that shirks all pretenses of complexity and sophistication to deliver the freaky fun. The script is laced with the kind of boisterous, full-blooded descriptive language that marks it solidly in the pulp tradition: “I stood there paralyzed… watching the quivering, jelly-like mountain of red-gashed flesh grow… and evolve… grow and evolve… transforming form and life… into shapeless entity…!” And need I elaborate on the inherent badassery of an acetylene torch battle with a blob monster? Some might consider the ending silly, but it’s in fact such a juvenile twist that one can’t help but be surprised and more than a little charmed that the writer actually went through with it and made it work. The rarely-seen art of Sid Check complements the frenetic energy and whackiness of “Death Sentence” perfectly.

Jose: Bull Akers is a beast in the urban jungle of the city who has just throttled a frail old woman to death to get to the register in her shop. Akers comes away with only nine crummy dollars and has the alarm raised by a pair of pedestrians. Fleeing into the frozen streets, Akers is shot by a pursuing officer. The killer barely manages to elude the cop and trudges through the snow with a fatally bleeding wound. He almost collapses in the doorway of an eminent physician whose surgical aid he seeks to save his life. Dr. Hardwood is wary of performing the surgery at first, but the radio bulletin detailing Akers’ crime incites him to carry through with it to the protestations of his assistant, Bakewell. The medicos have been working on a secret procedure that will ensure Akers will live to see another day. It’s a shame they didn’t explain that it would mean Akers having his brain vacated from his skull and living independently in its own cozy little tank.

Try not to think too hard about the ending to “Going… Going… Gone!” (from #16) and you’ll probably be better for it. Though the climax makes less and less sense with further consideration (why does the final panel show the brain with its own pair of snail-esque eyes when Akers still has his own in his head?), the preceding story has a very nice, noirish beat to it that promises a better turnout than what we end up getting but is no less enjoyable for that. The real showcase here is the controlled, rhythmic narration in the early goings (“The screams are caught up in the city’s noises. The concrete jungle roars its iron symphony of sound. But terror is a discord even here…”) and the attractive art of Joe Certa. What’s even better is that, in a rare display, the story reins back on the captions to allow Certa's moody, wordless panels to speak for themselves. That makes this one a highlight in of itself.



And the "Stinking Zombie Award" goes to:

Peter: An exploration expedition on Lartes II finds a hostile race bent on galaxy conquest. The aliens follow our guys back to Earth and decimate our cities. No earthly weapons can stop the threat until the Lartesians are felled by the simplest of things... well, let me turn it over to our narrator at story's end:

"Too late! Too late for anything! Too late for prevention! For life and its force! Too late for the alien masters of the universe! For they were conquered by something smaller than the molecule... tinier than the atom... something unseen even in the sight of the mightiest microscope. How degraded the aliens would feel if they knew they were defeated by the -- common-cold germ!"

I'll head you off at the pass by letting you know that, no, this isn't billed as H.G. Wells' End Result nor is there any nod to the master at all. Bob Powell, artist and writer (at least according to the GCD), must have woken up late that day and realized he had a deadline to meet (Bob's really nice art is, unfortunately, negated by his plagiarism). We know Bradbury would sue (or at least demand credit) but Wells was a decade in the grave, an easy target. Ballsy though, since the George Pal movie version of War of the Worlds had been released just a year before. How many little kids finished "End Result" (from #14) and scratched their heads, trying to recollect where they'd come across that finale before? So, usually I award the coveted "Stinking Zombie" to the most boring or insipid script of the month but this time out I'll make an exception and give it to the most blatant rip-off.


Apparently this is what angry people look like.
Jose: A boy with a metal face is left stranded by his parents who take a fast rocket to Splitsville, leaving little John weeping by himself and getting his face rusty. In walks creepy older man Good Samaritan Bill Sauter who decides to take the lad into his home and raise him as his own (like you do). Their days are preoccupied with games and walks in the woods, but Johnny yearns to play with the regular boys. The other kids accept him into their ranks well enough until their parents arrive and put an end to stickball. When Johnny returns the next day, the kids call him names and pelt him with rocks, killing him. Bill flies into a rage at the adults whom he claims tainted their children’s minds with prejudice, having absolutely no evidence of this, and mourns for the boy at home where it is revealed that Bill’s whole back is a metal plate just like Johnny’s face.

Pictured: the reader and the story's message.
“The Outcast” (from #13) clearly strives for the type of “fantastic tale as morality play” vibe that served programs like The Twilight Zone (mostly) well, but utterly fails in the attempt on many levels. The sequential art is stuffed to bursting with repetitious captions that try posing as flowery and moving bits of narrative, constantly hitting the reader over the head with its messages of inner beauty, friendship, and acceptance. If it all weren’t drawn so thinly (Bill’s a Good Guy, Johnny’s a Good Kid, all the grown-ups are Bad Bigots) the story might have had a fighting chance. But the tin-eared delivery sinks whatever good intentions there might have been, leaving its final note mushy where there should’ve been bite.


NOTABLE QUOTABLES

“Look what I’m doing. Me… Luther Dark! They got me… gardening!”
- “The Tunnel”

“This will put a stop to your worries about the rain!”
BANG! BANG!
- “Backwash”

Disarming quotes!
“I tossed and turned all night, sweating, sleepless, fear gnawing within me like maggots.”
- “Communist”

“That’s why you’ll watch me evolve out of this world—this world of jungle-evil!”
- “Evolution”

“You didn’t cringe when you picked up the branding iron… now cold but menacing in its ashen stillness!”
- “Tale of Cain”

“You pulled the trigger and the bullet smashed into his face, ripping through that evil toadstool of a brain!”
- “Tale of Cain”

“Slightly balding Ralph Thorgenson climbs the rocket’s retractable aluminum steps.”
- “Out There”

"God... what a break-- what a blinking good break!"
- "Out There"

"Look, Thorgenson... I'm a master mechanic. I could fix an M-2X atomic-turbo engine... or a jelly doughnut!"
- "Out There"

“That night… while the rocket sped into the vacuum called unknown…”
- “Out There”

"Suddenly, the steady hum of the rocket's engines was splattered."
- "Out There"

“You’re amazed, Professor Thadeuss Cranston, that you hadn’t thought of this before. But now you sit before your time machine…”
- “Germ Sequence”
Obviousness taken to new heights!

“He was now a changing, shapeless mass of ulcerative protoplasm! He was no longer a human being… with a heart… and mind… and soul… but a pulsating structure of disease!”
- “Death Sentence”

“Emotion subsides, and you taste the bitterness of intellect!”
- “The Harder They Fall”

"Power! More power!! My rivals will soon learn of it -- and they'll -- croak!
- "The Harder They Fall"

"You've played enough, Sam! Louis... you're going to get it from your mother. You're filthy!"
- "The Outcast"

“We don’t want you as a friend! Go away! Zowie!”
- “The Outcast”

“Both of them were collectors. Magnus Bancroft gathered in priceless art objects! But Gilda collected wealthy husbands!”
- “All Keyed Up”

“So the young couple went to bed and slept sweet dreams. But that next morning, shopping in town, they came across murder!”
- “Tag… You’re It”

“That is I,… I never believed vampires existed! Who… what was it? Where did it come from?”
“Who knows?!! Maybe from the crypts?!!”
- “Tag… You’re It”


STORY OF THE MONTH

Peter: In a departure from the norm, I'm presenting my fifth pick, "The Report" (from #16), as my Story of the Month as I believe it to be the best ever published in the Harvey horror titles and a mere synopsis does not do it justice. I'm probably in the minority on elevating this one all the way to the top ("Colorama" seems to be the odds-on favorite) but that's okay, I don't mind singing praises for undiscovered gems (and for the sake of full disclosure, Jim Trombetta reprints "The Report" in his pseudo-psych report, The Horror The Horror but doesn't comment other than to label it "...controversial for its time."). Once again, Bob Powell is called upon to illustrate the perils of space travel and, once again, the artist hits one out of the solar system. "The Report" delves into territory that most funny book companies would have steered clear of lest they irritate the religious but then the boom had already been lowered and violent, thought-provoking illustrated fiction was about to become (but for a few exceptions) a thing of the past. From the final issue of Tomb of Terror comes:






Jose: Like last month's selection, my pick this time around recalls a nostalgic literary tradition from my youth. "Germ Sequence" (from #13) is an earnestly-told but oh-so-goofy account of a determined scientist's attempt to stop a batch of tentacled germ spores from growing big enough to conquer the world. His misadventures with his time machine make me reminiscent of the Choose-Your-Own-Adventure books that were all the rage during the 80s and 90s. "You opt to bombard the germs with electricity--no, that doesn't work--but how about going back in time?" Our poor scientist meets the same type of ending that many frustrated children invariably came to twenty years ago when they found that the narrative course they had chosen was their last. Read on, dear adventurer, and watch out for that laser-snorting T-Rex!








The Comics
Tomb of Terror #9-16

#9 (May 1953)
Cover by Lee Elias

“Bubble Cauldron Bubble”
Art by Lee Elias

“The Tunnel”
Art by Bob Powell

“Backwash”
Art Uncredited

“The Prize”
Art by Jack Sparling









#10 (July 1953)
Cover by Lee Elias

“Big Joke”
Art by Bob Powell

“Noah’s Arg-h!”
Art by Howard Nostrand

“A Rose is a Rose”
Art by Al Eadeh

“The Trial”
Art by Manny Stallman







#11 (September 1953)
Cover by Lee Elias

“Blood Money”
Art by Joe Certa

“The Rift of the Maggis”
Art by Howard Nostrand

“Communist”
Art by Bob Powell

“The Closet”
Art Uncredited








#12 (November 1953)
Cover by Lee Elias

“Evolution”
Art by Manny Stallman

“Don Coyote”
Art by Bob Powell

“Tale of Cain”
Art by Howard Nostrand

“Gambling Fever”
Art by Jack Sparling









#13 (January 1954)
Cover by Lee Elias

“The Plague”
Art by Manny Stallman

“What D’You Know, Joe”
Art by Jack Sparling

“Out There”
Art by Bob Powell

“Germ Sequence”
Art by Joe Certa








#14 (March 1954)
Cover by Lee Elias

“End Result”
Art by Bob Powell

“Death Sentence”
Art by Sid Check

“The Harder They Fall”
Art by Jack Sparling

“The Outcast”
Art by Manny Stallman









#15 (May 1954)
Cover by Lee Elias

“The Dead Planet”
Art by Bob Powell

“Mirror Image”
Art by Joe Certa

“Break-Up!”
Art by Jack Sparling

“The Man Germ”
Art by Howard Nostrand
(Reprinted from Chamber of Chills #13)








#16 (July 1954)
Cover by Lee Elias

“The Report”
Art by Bob Powell

“Going—Going—Gone”
Art by Joe Certa

“All Keyed Up”
Art by Jack Sparling

“Tag…You’re It”
Art by Sid Check








THE HALL OF FAME

For the past five months, we've read the entire output of Harvey Horror. That's 4 titles, 88 issues, 350 stories. It's been a very interesting and enlightening journey but it's only the very first stop on that journey. Next month we begin our 12-part dissection of the American Comics Group. But first, we'd like to cap off our Harvey coverage with a few lists.


The Ten Best Harvey Horror Stories

Peter

1.The Report (Tomb of Terror #16)
2.The Lonely (Black Cat #48)
3.The Last Man on Earth (Black Cat #35)
4.What's Happening at --- 8:30 PM? (Witches Tales #25)
5.Hive (Tomb of Terror #8)
6.The Dead Planet (Tomb of Terror #15)
7.Happy Anniversary (Chamber of Chills #19)
8.Green Killer! (Chamber of Chills #8)
9.The Man with the Iron Face (Witches Tales #12)
10.Crypt of Tomorrow (Tomb of Terror #3)

Jose

1.Ali Barber and the Forty Thieves (Witches Tales #25)
2.The Forest of Skeletons (Witches Tales #3)
3.Zodiac (Witches Tales #18)
4.Happy Anniversary (Chamber of Chills #19)
5.The Rat Man (Tomb of Terror #5)
6.Monumental Feat (Witches Tales #24)
7.Colorama (Black Cat #45)
8.Doom Ranch (Black Cat #37)
9.Crypt of Tomorrow (Tomb of Terror #3)
10.My Husband—The Cat (Black Cat #43)


The Top Ten Artists (and number of appearances)

1.Bob Powell (61)
2.Howard Nostrand (53)
3.Joe Certa (41)
4.Rudy Palais (41)
5.Manny Stallman (40)
6.Vic Donahue (27)
7.Moe Marcus (21)
8.Joe Giunta (20)
9.Abe Simon (18)
10.Jack Starling (15)


The Cover Artists

1.Lee Elias (54)
2.Al Avison (14)
3.Warren Kremer (4)
4.Howard Nostrand (3)
5.Rudy Palais (1)
6.Joe Simon (1)


COMING SOON...












In four weeks, we take our first dive into the pre-code horrors of American Comics Group with Adventures into the Unknown!

Do You Dare Enter? Part Fifty-Six: February 1975

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0
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The DC Mystery Anthologies 1968-1976
by Peter Enfantino and
Jack Seabrook


Nick Cardy

Unexpected 161

"Has Anyone Seen My Killer?"
Story by George Kashdan
Art by Lee Elias

"The Haunted Dollhouse"
Story by George Kashdan
Art by Ruben Yandoc

"The Face in the Ball!"
Story by Jack Oleck
Art by Jerry Grandenetti

"The Supernatural Swindler"
Story Uncredited
Art by George Roussos
(reprinted from House of Secrets #11, August 1958)

"Ball of String!"
(reprinted from Unexpected #116)

"Roehmer's Revenge!"
Story by Carl Wessler
Art by George Roussos
(reprinted from Unexpected #106, May 1968)

"The Queen Who Lived Again!"
Story Uncredited
Art by Ruben Moreira
(reprinted from My Greatest Adventure #8, April 1956)
(original title: "The Queen and I")

"The House That Hate Built!"
"Death of the Man Who Never Lived"
(reprinted from Unexpected #117)

"Wake Me Before I Die!"
Story Uncredited
Art by Jerry Grandenetti

"The Menace of the Wrecker's Reef!"
Story Uncredited
Art by Howard Sherman
(reprinted from My Greatest Adventure #72, October 1962)
(original title: "We Mastered the Menace of the Wrecker's Reef")

"The Day Nobody Died!"
(reprinted from Unexpected #115)

"Mis-Judgment Day"
Story Uncredited
Art by Gerry Talaoc

Jack: Professor Hugh Tinsley has revived the Boynton Beast, which escapes his mansion and sets off on a reign of violence and destruction. The villagers try to track the Beast to kill it, but when everyone realizes that the real Beast lies decaying in its coffin, there is only one conclusion: Prof. Tinsley himself has become a replica of the Beast! Feeling kind of bad about the whole mess, the Prof. unplugs the generator that was supplying his life energy and keels over dead. My favorite moment in this Kashdan travesty is when the villagers are informed that the murderous, rampaging Beast has been revived and has escaped. "We understand, Professor Tinsley, but don't you worry about us!" says a kindly old villager. If only readers of "Has Anyone Seen My Killer?" could be as forgiving.

Peter revives Jack after another
issue of Unexpected

Peter: I'm coming to the conclusion that these 100-page Super-Spectacular DC mystery titles are like a three-CD set of The Bay City Rollers Greatest Hits: sure, if you dig deep enough, you're gonna find something good... maybe. It ain't the first story, let me tell you. George Kashdan's story just sits there, doesn't really do anything and has one of those wrap-ups that makes you seriously wonder if you got the copy without page nine. Jose Cruz and I have been raving about Lee Elias' 1950s work in our Pre-Code study but here it's just sketchy and lifeless.

Jack: Randall buys a dollhouse for his little girl but it turns out to be haunted by homely little folks who stay alive by kidnapping humans and draining their brain-wave energy. They try to zap Randall out in the woods but he kicks a hornet's nest and the bugs do away with the little creeps. Randall makes sure there won't be any more problems with "The Haunted Dollhouse" by setting fire to it. Once again, Kashdan has a few ideas but can't seem to stitch them together into anything resembling a good story.

Classic!

Peter: This one's got a creepy set-up (and some really nice visuals from Yandoc) but the payoff is really weak. The panel of the little people under attack by wasps is a classic.

One of the panels where it's
not very clear what's going on
Jack: John Benson buys a crystal ball once owned by a warlock. Soon, he sees a horrible face in the ball and after that he sees visions of his business partner and his wife cooking the company's books. He attacks his partner but only manages to injure himself. After he recovers, he destroys the ball but the glass explodes in his face. When the bandages come off, he learns to his horror that "The Face in the Ball" was his own. Jerry's art is so wretched that, in one panel, a character cries: "You don't know what you're doing!" I agreed, because I couldn't figure out what the drawing was supposed to represent.

Peter: Oleck's been much better than this drivel and Grandenetti's at the peak of his awfulness.

Jack: Arthur Kinnison is terrified of falling asleep due to a series of terrible dreams. If only he had asked someone to "Wake Me Before I Die!" He falls asleep and thinks he's having a bad dream, but in the real world his doctor finds him dead in his bed. Three pages and a waste of space at that. The setup is as old as the hills and there's no point to the payoff.

More Grandenetti badness

Peter: Another weak Grandenetti art job illustrating yet another vignette that goes nowhere. I get a dusty whiff of "file stories" from "Wake Me Before I Die!" and "The Face in the Ball!"

Jack: A cult of people wearing robes and hoods rejoices when their savior arrives, not knowing that he's really a phony spiritualist named Simon. He begins to think he really has supernatural powers when he mumbles some magic words and a Satanic beast disappears, but when Doomsday comes the cultists fulfill their prophecy by tossing him off a cliff and saving themselves. "Mis-Judgment Day" is the best story in this terrible issue, but that's not saying much.

Prophecy fulfilled!

Peter: I doubt Michael Fleisher would go uncredited but "Mis-Judgement Day" sure reads like a Fleisher. It's easily the best story this issue, flipping the con-man evangelist cliché on its head and perfectly showcasing Gerry Talaoc's creepy art.

Berni
Wrightson!
Jack: My favorite reprint this time is "The Queen Who Lived Again!" in which an actress hired to play several historical queens in a movie turns out to know more about them than she possibly could. For once, there is no rational explanation at the end, and Ruben Moreira's art is fine as always.

Peter: Three of the seven reprints are stories we've covered before. For us, that's a double-edged sword: it cuts down the sheer volume of reading and writing we're responsible for but then it narrows an already-emaciated field of material (emaciated quality-wise, that is). "The Supernatural Swindler" is cut from the same cloth (and, believe you me, the DC mystery writers of the 1950s had bolts and bolts of this cloth) as most of the other reprints we've been saddled with lately: some crazy event happens that nothing in science can explain so it must be supernatural only by the end of the story we find out it was actually the police trying to run down that mob of check kiters over in Mopeadope Bay but then... the office typist runs up and explains he had to wait an extra ten minutes for his cheeseburger so he wasn't able to make it in time to project the giant mushroom monster on the mountain so golly gee maybe there really was a giant mushroom monster! "The S. Swindler" is a con artist who sells supposedly magical-powered artifacts to eccentric millionaires and happens upon an alchemist's cauldron that may turn straw to gold. In the climax, the pot really pumps out the gold stuff but the scammer's arrested while trying to explain to the cops that he really didn't smuggle forty pounds of gold over the border. "Wrecker's Reef" is mindless fun as well but don't read too many of these in rapid succession as the repetitious nature of their plot lines and reveals may provoke a yawn or two.

"The Menace of the Wrecker's Reef!"

Jack: Wait, there wasn't really a giant mushroom monster?


Luis Dominguez
The House of Secrets 128

"No Way to Run a Railroad!"
Story by Michael Fleisher and Russell Carley
Art by Leopoldo Duranona

"Freak-Out!"
Story by George Kashdan
Art by Alex Nino

"Somebody's Listening"
Story by John Albano
Art by Joe Orlando and Bill Draut

Peter: Obadiah Haskin has got a major jones for railroads. Having retired after years of service on the Simsonhaven-to-Centerville line, Obadiah finds it a bit hard to let go of the life and has built a scale model version of the line in his home. One day, a hobo named Frank knocks on the door looking for food and, when the man turns out to be learned in the ways of railroading (having freight hopped for years), a quick friendship is struck and Frank is invited to live with Obadiah and keep the railroad running clean. A local toy shop owner gets wind of the paradise in Haskin's house and offers to buy the set up for a cool hundred thousand but Obadiah rebuffs him. Frank smells instant fortune and bashes Obadiah over the head but before he can claim his prize, the little men of the Simonshaven-to-Centerville railroad use all the small equipment available to them and avenge their maker. The revenge act of "No Way to Run a Railroad!" is a bit rushed but this is still an entertaining story and that final panel is vintage Fleisher via Leopoldo Duranona. There are a couple chuckles here, though: what train-hopping hobo is going to get to know the mechanical workings of the engine ("Have you checked your drive-shaft azimuth adjustment?" Frank says to an astonished Obadiah) and what toy shop owner is going to have 100K lying around to spend on a model train setup?

"No Way to Run a Railroad!"
Jack: I loved it! What a relief after that awful issue of Unexpected. Only in a Fleisher story would someone's first thought be to kill someone else rather than try and talk them into something. Fleisher has used little toys/dolls/creatures before, hasn't he? There's something extra creepy about miniatures fighting back. Duranona's art isn't that great, so I can't put this in my top ten of 1975 just yet, but it's a possible dark horse. The artist is from Argentina, so he's not one of the Filipino group, and his website shows some beautiful paintings.

Peter: Ronken has invited Carter to view his private museum of freaks and then offers Carter a one-million dollar contract if the man will bequeath Ronken his corpse upon death. Carter is puzzled until Ronken reminds him that he was in a deadly land-mine explosion in Viet Nam and that his face has melted away. Yep, that's it. On the surface, just a silly fragment, but when you step back you realize just how offensive "Freak-Out" is. Carter has become disfigured by war and that, according to writer extraordinaire George Kashdan, makes him a freak. Pity poor Alex Nino who, regardless of the rotten script, came to work prepared.

"Freak-Out"

Jack: I was loving the Nino art but you're right, the conclusion is offensive. Mentions of the Vietnam War in DC horror comics are few and far between, but I can't recall another one that felt this wrong.

Peter: Jerry Johnson's son lies dying of a rare blood disease and if he doesn't get a transfusion of his equally rare blood type in the next few hours, it's curtains for the kid. Just as the doctor is about to leave, a hobo (not the same one who rode the railroads, mind you, this one's named Sketchman) wanders onto the Johnson estate and overhears the need for Type AB blood. Coincidentally, that's just what the derelict has flowing through his veins. The doctor informs Jerry that the boy will be all right and that prayer will help the family in this time of need. Being an atheist, Johnson scoffs at the idea of praying to a God he doesn't believe in, even if it means saving the life of his son. The next day, Jerry's wife begs him to accompany her to church but the man is having none of that and stays outside the building. The local newspaperman approaches and informs Jerry that he'd been doing some checking on Sketchman and discovered that the man had died a century before. Jerry laughs until the reporter shows him a picture he took of Sketchman, the doctor, and Jerry's wife the day before. The picture shows only Sketchman's clothing. That's enough to send Jerry into church and onto his knees. "Somebody's Listening!" is a bit of ridiculous preaching that, again, plays games with the rules of ghostliness. How does a specter give blood? Why are Sketchman's clothes photogenic? I believe this is the first we've seen of Joe Orlando's art in quite a while and Bill Draut is doing Joe no favors. Only in a couple of panels do we get flashes of the Orlando we once knew.

"Somebody's Listening"

Jack: A story that deals with some serious issues for a change is welcome, as is any new art by the great Joe Orlando. I liked this quite a bit.

Peter: Well, then let me be the first to say "You're just wrong, Jack!"


Nick Cardy
The Witching Hour 51

"The Phantom Theater"
Story by Carl Wessler
Art by Ruben Yandoc

"The Devil's Lottery"
Story by George Kashdan
Art by Rico Rival

"Have a Good Die"
Story by Carl Wessler
Art by Fred Carrillo

Peter: Two killers duck into a movie theater and find themselves on trial for their crimes. Is it all in their imagination or are the vile creatures who sit on the jury for real? When they are rescued by a group of firemen, the only evidence that they'd been in a nightmarish predicament is their new snow-white manes. Oh my, Carl Wessler strikes again! How many times have we seen a variant of this idea in these titles (and how many more times will we see it again?). What's amazing to me is that the two dolts look fine when they exit "The Phantom Theater" but a page later, after they've been interrogated by police, they turn to face us and they've gone old. Was the twist not properly noted in the script or is this just something we don't need to ponder?

"The Phantom Theater"

Jack: You're right--although Yandoc tries to draw the men in shadows in order to set up the final panel, the colorist may have blown it by coloring their hair red and black in every panel but the last. Still, I enjoyed this story, perhaps because it actually has a plot. I was also intrigued by the theater, since I love old movie theaters.

Our sentiments exactly!
Peter: In an effort to drum up business, Satan decides to run a lottery, offering the proceeds to the last surviving child. Several people sign up and the obligatory bad apples turn up in the bunch (of course, entering "The Devil's Lottery" isn't exactly for church-goers, is it?). Racketeer Duke Slattery informs his son that he intends for the boy to be sole survivor and that he should carry on his old man's nasty ways. Slattery Jr. begins bumping off all the other sons and daughters until only two stand: Wallace Medgar and Madge Carter, who have married and lead a clean life, helping their fellow man and running a medical mission in Africa. Slattery travels all the way to Africa to kill the couple but gets a nasty surprise, via a poison dart, when he gets there. The couple smile and agree that the money will come in handy for the new hospital they hope to build. So, since Satan claims that the money will only go to the last surviving heir, why does Medgar receive Satan's dough while his wife remains alive? I'm a tad confused. I love Rico Rival's work but here it looks rushed and sloppy.

Jack: This story led me to do a little quick online research and discover that a Tontine is not only a real thing, but it has been used repeatedly in fiction, even turning up in an episode of The Wild Wild West! The comic story is a tad more graphically violent than we're used to and I thought it really worked well until the end, which has the major flaw you identified.

Peter: Jim Chalmers is attempting to murder his wife, Mamie, but every plan seems doomed to failure. All the while, without his knowledge, Jim is being tailed by a dark, mysterious man in a trench coat. Finally, thinking he's concocted the foolproof plan, Jim heads home, only to be met by his wife at the door. She shoots him, explaining she's met another man and that Jim would never let her go (irony, oh thy sting is so sweet!). Just then, the dark, mysterious man in the trench coat walks up and introduces himself: he's a detective who's been following Jim, suspecting the man was up to foul play. He arrests Mamie and books her for Murder One! The more you think about "Have a Good Die," the more stupid it becomes. The opening panel shows Jim throwing himself out of the driver's seat, hoping the car carrying Mamie will crash. When she simply tuns off the ignition before it crashes and exits the car, she shows no sign of suspicion! Say what? This tall, dark, and handsome detective that's sure Jim is up to no good; how did he come to this conclusion when we have no proof that Mamie has ever gone to the cops for help? He tells Mamie that he suspected her husband was trying to off her but what he neglects to tell the woman is that he was present at every attempt (and we've got the panels to prove it!) but, inexplicably, didn't haul Jim's ass down to the precinct. Not a good month for The Witching Hour.

Subtlety does not come easily to Jim

Jack: I was impressed with Mamie's speed in the car scene. In the panel reproduced here, she is in the passenger seat with the car speeding toward a tree only a few feet away. In the next panel, she's behind the wheel. In the third panel, she walks away from the car calmly, having turned off the ignition. The car stopped on a dime, never hitting the tree, and she was fine. Now that's a woman who can handle adversity! As is often the case with a Wessler script, the ending makes little sense, but I liked this issue better than you did and thought it was leagues beyond this month's Unexpected.



Nick Cardy
Ghosts 35

"Feud with a Phantom"
Story Uncredited
Art by Alex Nino

"The Ghost Who Possessed Lisa!"
Story Uncredited
Art by John Calnan

"The Demon's Inn"
Story Uncredited
Art by Ruben Yandoc

"The Spite of the Specter"
Story Uncredited
Art by Frank Redondo

Jack: In 1891, Captain Dolan pilots a schooner toward America with a large number of illegal Chinese immigrants, each of whom paid $500 for passage to the U.S. He keeps them shackled together with leg irons and treats them cruelly, but when his first mate, Gantry, begs him to show mercy on the passengers, Dolan shoots Gantry and has his body thrown overboard. Soon enough, Dolan has a "Feud With a Phantom" when Gantry's ghost vows revenge. He pilots the ship into U.S. waters, where Dolan's crimes will come to light. Dolan orders the Chinese thrown overboard but is himself pulled down to a watery grave by a chain wrapped round his legs. Well done from start to finish but Nino's art isn't as stunning as we often see.

"Feud With a
Phantom"

Peter: Here's one with a nasty streak, a grit we don't usually find  in a title like Ghosts. Nino's exquisitely delineated art has loads to do with the darkness of "Feud with a Phantom" (which will surely land on my Top Ten list this year) but I'll bet you five mint copies of Doorway to Nightmare #1 that Oleck or Fleisher wrote this one. It's way too grim for the likes of Dorfman or Boltinoff.

Jack: Italy, 1939, and pretty peasant girl Lisa Marico suddenly transforms into Cesare Viraldi, an old man who was murdered two years before. He heads to the nearby village of Siano, where he identifies his killers and points out the location of his corpse. "The Ghost Who Possessed Lisa!" then disappears and Lisa has no memory of what happened to her. Lucky Lisa. I wish I had no memory of this one. And Peter, you who doubted that the first story was penned by Dorfman, I'll bet you have no doubts about this one.

Be afraid--be very afraid.

Peter: Oh, no doubt at all on this one, Jack. I think poor Lisa Marico said it best, "You mean, I turned into an old man? But that's ridiculous! It's some kind of joke!" Unfortunately, the maestro, John Calnan, never heard the old saying "In for a penny, in for a pound." Oh, Lisa/Cesare has a dress on and his legs are obviously still Lisa's but there are no headlights. That would have bumped my score up a half-star. Anyone have an idea why Cesare would opt for a female host in the first place?

Jack: If you had booked a room at ""The Demon's Inn" in early 1963, you might have encountered a ghost who tried to smother you with a pillow. When one guest fought back, it started a fire that burned the haunted place to the ground. Even Ruben Yandoc can't save this three-pager.

How to defeat a ghost!
Peter: A haunted pillow? I don't believe in ghosts but I do believe Ghosts was running out of ideas somewhere around the beginning of 1975.

Jack: It's 1945, and at the end of WWII there are just one American soldier and one Japanese soldier left on a Pacific island. The American proposes a truce, but the Japanese knifes him in the chest. realizing that the death of his enemy will leave him lonely, the Japanese tries to save him, but infection claims the American's life. The Japanese must then face "The Spite of the Specter," which eventually drives him to his death in quicksand. Above-average art by Frank Redondo lifts this slightly dull tale above the level of the two before it but, for the most part, this is a run of the mill issue of Ghosts.

"The Spite of the Specter"

Peter: With all the peacenik talk that came out of Norman's mouth before his Japanese counterpart buried a dagger in his chest, you'd think he might have been a forgiving ghost. Nah, but that makes for a better story than "Peace From Beyond the Grave." With the exception of John Calnan, this issue was stocked full of fine art. And about that cover; nice babe but who brings a cat (especially one with such long legs) on board a boat?

Jack: I love how Nick Cardy took the first story and replaced the captain and his first mate with a redhead in a bikini. The guy knew how to sell comics.


We've got a heck of a TNT line-up for you
in the 57th issue of Star Spangled DC War Stories
On Sale July 13th!

The Hitchcock Project-Cornell Woolrich Part Four: "The Black Curtain" [7.9], overview and episode guide

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by Jack Seabrook

First edition
Cornell Woolrich's 1941 novel, The Black Curtain, is two-thirds of a great thriller. The version aired in 1962 on The Alfred Hitchcock Hour is half of a good television show. Surprisingly, each starts out in an intriguing fashion before failing in different ways.

The Black Curtain was Woolrich's second thriller to be published after he had spent the better part of the 1930s writing short fiction for pulp magazines. The story begins as Frank Townsend wakes up on Tillary Street (the city is never identified, but we assume it is New York, though the Tillary Street of Woolrich's imagination bears little resemblance to the real Tillary Street in Brooklyn) after having been knocked unconscious by a piece of molding that fell from a building. He identifies himself as Frank Townsend but notices that the initials in his hat are D.N. Finding his way home, he learns that his wife Virginia has moved. When he locates her, she tells him that he left for work on January 30, 1938, and never came home until today, May 10, 1941!

Assuming that amnesia was caused by one blow to the head and cured by another, Frank wonders where he has been for more than three years. He gets his old job back but is soon pursued by an ominous man with a gun, barely escaping him by dashing through the closing doors of a subway car. He is forced to give up his job to avoid his pursuer and, when the man locates his residence, Frank and Virginia make a daring escape. Sending Virginia away for her own safety, Frank returns to Tillary Street, hoping it will hold clues to his recent past and help him understand why he is being pursued.

Richard Basehart as Townsend
After more than a week of fruitless searching up and down Tillary Street and the surrounding area, he meets a young woman named Ruth Dillon, who was in love with him during his lost years. She tells him that his name is Daniel Nearing and he learns that on August 15, 1940, he supposedly murdered a man for whom he worked as a groundskeeper in New Jericho. Frank is sure he is not guilty and decides to return to the scene of the crime to prove his innocence. He takes a train to the Diedrich estate and hides out in an unused caretaker's lodge. Frank reconnects with Emil Diedrich, an old invalid who communicates by blinking his eyes in Morse Code. Frank learns the truth, that the murdered man's wife and brother killed him and framed Frank.

The killers catch Frank and tie up him and Ruth, intending to kill them both, but Emil sets fire to his mattress and the house goes up in flames. Frank is saved but Ruth is killed, the man who had been pursuing him turns out to be a policeman, and Frank is able to explain everything that happened and clear his name. As the novel ends, he rides the train back home to his wife, finally able to resume the life that had been interrupted.

Lola Albright as Ruth
My summary of the novel leaves out a great deal but conveys the gist of the plot. The book is divided into three sections. In the first, Frank discovers that he has lost a period of his life and that something must have happened that put him in danger. In the second, he uncovers the details of who he was, where he lived, and why he is being pursued. In the third, he goes back to the scene of the crime and, through a series of extraordinary events, is able to prove his innocence. Woolrich's touch for setting up a suspenseful situation and taking it to extremes serves him well in the first two sections, but the third is too dependent on pulp magazine conventions and rapid fire events to fulfill the promise of the novel's beginning.


The adaptation on The Alfred Hitchcock Hour that aired on November 15, 1962, was not the first time that The Black Curtain had been produced, but it is the only time it has been adapted for television. The novel was first made into a movie and released in in 1942 with the title Street of Chance. The film stars Burgess Meredith and Claire Trevor and is not available on DVD or online, though there is tantalizing clip here. The radio series Suspense then aired the story three times: on December 2, 1943, November 30, 1944, and January 3, 1948.

Joel Murcott adapted The Black Curtain for television in 1962 and made enormous changes to the story in order to fit it into a running time of about 50 minutes. Unfortunately, most of the changes are not for the better. The show begins with Phil (not Frank) Townsend being hit over the head by a blackjack wielded by a young tough who robs him on a dark city street one night. A taxi happens on the scene and scares the young man and his friend away; the cab driver then helps Townsend to an all-night drugstore, where Phil recalls that he had just been discharged from the Army that morning and was on his way to City Hall to get married when he got out of a taxi and felt dizzy.

The cab driver takes Phil to see his girl, but she has married and had a baby since Phil disappeared. It is September 23, 1962, and he has been gone for three years. She went to the police and even hired a private detective but never found Phil; instead, she married the private eye. The cabbie and Phil visit an all-night diner and Phil sees an inscription on his watch that tells him that his other name was David and that a girl named Ruth loved him. The cabbie advises him not to go to the police and suggests he spend the night in a cheap hotel.

The coach tackles Carlin
The next morning, Phil wanders into a park, where boys are playing football. He meets Ruth by chance and suddenly a man takes a shot at him. He runs, avoiding more gunfire, and escapes when the shooter is tackled by the football coach. Going to the address Ruth gave him, Phil finds the apartment where he had been hiding out as David and meets the young man who mugged him but Phil does not make the connection because he never saw the boy's face. The young man infers that he will blackmail Phil and Phil finds a newspaper clipping that says he is wanted for the murder of the wife of a famous lawyer.

Meanwhile, the man who shot at him turns out to be a private investigator who is tracking him down. Hiding in the apartment, Phil and Ruth talk (and talk and talk) and he learns that he worked for her uncle. The private eye is a man named Frank Carlin, who was hired by Ruth's uncle to look into the murder of the uncle's wife, whose body was found in Phil's apartment above his employer's garage. Phil had chronic migraines and would either pass out, grow violent, or go blank; after one of these events, he confessed to murder.

Ruth lures Carlin
Eventually, Phil convinces Ruth to go outside and act as bait to lure Carlin to the apartment. When the private eye arrives, Phil overpowers him and demands the truth. Carlin admits that Ruth's uncle murdered his own wife and then asked Carlin to frame Phil and kill him; Carlin agreed because he had fallen in love with Phil's wife. The show ends as Phil tells Ruth that he plans to go to the veterans' hospital for treatment and they express a desire to see each other again.

The TV version of "The Black Curtain" is so different from the novel that it is necessary to relate the plot of each one in order to make sense of the changes. One of the aspects of the novel that I find most disturbing is the way that Townsend forgets about his wife, who has already had to fend for herself for over three years during the Great Depression, and takes up with a young woman/lover. The TV show solves this, surely pleasing the censors, by making Virginia not his wife but his former fiance. She is now married and has a baby, so there is no concern about adultery with Ruth or abandonment of Virginia.

Harold J. Stone as the cabbie
The minor characters in the TV show are good additions. The cabbie helps Townsend find his way in the first half, and the druggist provides a bit of useful information as well as being an entertaining character. Starting out on a dark, wet city street in the middle of the night is a promising way to begin the episode and the early scenes have a noir feeling to them that is first supported then sabotaged by the awkward musical score by Lyn Murray. Initially, the jazzy score seems to work with the events onscreen, but as the show goes on it seems more and more like someone pulled music cues and slapped them onto the show without paying attention to what was going on; it's hard to believe that this score was written specifically for this episode.

Townsend is hit on the head
The show goes badly awry starting with the scene in the park, when Carlin appears out of nowhere and begins shooting at Phil. Intended to be a surprise, it instead seems ridiculous, especially when Carlin runs onto the field in the midst of a group of teenage boys and takes more shots at Phil. Worst of all is when the football coach tackles the gun-toting private eye! The show grinds to a halt not long after that as Phil takes up residence in the apartment where he lived as Dave. In fact, he never leaves it for the remainder of the show, and much of the second half is taken up by Ruth talking endlessly, explaining what happened with the murder. It is difficult to condense a novel into an hour of television, but other episodes of The Alfred Hitchcock Hour do a much better job than this!

Having the private eye take on such a key role in the story does not work at all. In the end, he turns out to be Virginia's husband and Phil's pursuer, having covered up for the real killer after he was hired by Virginia to find Phil. It's too much to put on a single character, especially one who gets little screen time or dialogue until the end. In adapting Woolrich's novel for TV, Murcott made the mistake of trying to simplify some things while making others overly complex. The result is a boring mess, something Woolrich's stories rarely are. They may depend on wild coincidences, but they are entertaining, something "The Black Curtain" on TV is not.

Lee Philips as Carlin, the private eye
The prior adaptations of The Black Angel are different from the TV version. The first radio adaptation aired on Suspense on December 2, 1943, and Francis M. Nevins Jr. calls this the best radio adaptation ever broadcast of a Woolrich tale. I have not heard many others, but I can attest to the quality of this show. It stars Cary Grant as Townsend and it was adapted by George Corey. In this version, the character of Virginia is wholly omitted, as is much of the book's first section. Townsend finds Ruth quickly, so much of the search in the book's second section is omitted as well.

The thrilling escape made by Frank and Virginia in the novel is made by Frank and Ruth in this version, which compresses events but follows the novel's general plot. The old man's Morse Code eye blinks are simplified to "blink twice for yes and once for no," which works better, but the biggest shock of all comes at the end, when the old man identifies Ruth as the killer! She murdered a man who would not leave her alone and kills herself at the end when the truth comes out. Having the hero's love interest turn out to be the killer is a wonderful way to wrap up the story and it packs a hardboiled punch that the novel and TV show lack. (Although I have not seen the movie Street of Chance, online reviews state that it was the first to change the identity of the murderer to Ruth.) Listen to this great half-hour of old time radio here.

George Mitchell as the druggist
The Suspense version of The Black Curtain must have been popular, and deservedly so. It marked the first episode of the series to be sponsored by Roma Wines ("made in California for enjoyment around the world") and almost exactly a year later it was produced live for a second time, again with Cary Grant, for the show's first anniversary on November 30, 1944. The second live production uses the same script by George Corey but moves the date ahead a year from 1943 to 1944. Listen to it here.

A third radio production of The Black Curtain marked the first episode of the expanded, hour-long Suspense series on January 3, 1948. George Corey again wrote the script; this time, Robert Montgomery stars. The story takes place in 1944 and is padded, making it less exciting than the half-hour versions that preceded it. There is a clever bit of business early on when Townsend learns that he missed the start of World War II, much like Rip Van Winkle sleeping through the American Revolution, but the additions made to stretch the broadcast to an hour do not improve it. Listen and decide for yourself here.

Noir lighting
Joel Murcott (1915-1978), who adapted The Black Curtain for The Alfred Hitchcock Hour, wrote for radio and then for television from 1955 to 1975, including nine episodes of Alfred Hitchcock Presents and three of The Alfred Hitchcock Hour. With Henry Slesar, he co-wrote the excellent hour-long episode, "Behind the Locked Door."

"The Black Curtain" was directed by Sydney Pollack (1934-2008), who had a long and successful career as a director and sometimes an actor. He began as a TV director from 1961 to 1965, then switched to movies from 1965 to 2005, winning an Oscar for Out of Africa (1985). He directed two episodes of The Alfred Hitchcock Hour.

The unfortunate score by Lyn Murray (1909-1989) was one of 35 he wrote for The Alfred Hitchcock Hour; among his many credits were Hitchcock's To Catch a Thief (1955).

Gail Kobe as Virginia
Starring as Phil Townsend is Richard Basehart (1914-1984), whose career was discussed in the article on Henry Slesar's "Starring the Defense." Basehart's website here has plenty of information about the actor.

Lola Albright (1924- ) co-stars as Ruth; her career began in movies in 1947 and added TV in 1951. She was a regular on Peter Gunn from 1958 to 1961 and was in three episodes of the Hitchcock series.

The helpful cabbie is played by Harold J. Stone (1913-2005), a wonderful and prolific actor who was on TV and in movies from the late 1940s to the mid 1980s. His career has been discussed in connection with "The Night the World Ended,""Lamb to the Slaughter," and "The Second Verdict," which represent three of the five times he appeared on the Hitchcock show.

James Farentino
Gail Kobe (1931-2013) appears as Virginia in one of her two roles on the Hitchcock series. She was a TV actress from 1956 to 1975 and then had a career change and produced soap operas in the '70s and '80s. She was also on The Twilight Zone three times and The Outer Limits twice.

In only his second acting credit, James Farentino (1938-2012) portrays the young tough who mugs Townsend and hits him over the head, setting the story in motion. This was the first of Farentino's two appearances on the Hitchcock series, and he frequently was seen on TV and in the movies from 1962 to 2006, including twice on Night Gallery.

Celia Lovsky
Celia Lovsky (1897-1979) is seen briefly as Townsend's landlady; she was on three episodes of the Hitchcock series, including "The Kind Waitress."

The druggist at the all-night pharmacy is played by George Mitchell (1905-1972), who also appeared in Henry Slesar's "Forty Detectives Later," as well as two other hour-long episodes. He was in movies from the mid-'30s to the early '70s and on TV from 1949 to 1973. He was on Thriller twice and The Twilight Zone four times.

Finally, the private detective, Carlin, is played by Lee Philips (1927-1999). He acted in TV roles from 1953 to 1975 and in movie roles from 1957 to 1965; he continued to work in the industry as a TV director from 1965 to 1995. He was on the Hitchcock show four times, The Twilight Zone twice, and The Outer Limits  once.

Watch "The Black Curtain" for free online here. It is not yet available on DVD.

Overview: Woolrich on Hitchcock on TV

Cornell Woolrich was not well served by the Hitchcock TV show. Of the four episodes that adapted his stories and a novel, only one is memorable, and none capture the suspense for which he was famous.

"The Big Switch" is an average episode from the first season with good performances, but it fails to live up to "Change of Murder," the story from which it is taken.

"Momentum" is a weak episode that strips the original story of the title attribute.

"Post Mortem" is the most successful of the lot, due to a strong script by Robert C. Dennis and a terrific comedic performance by Joanna Moore.

"The Black Curtain" is a failure that turns an entertaining novel into a boring hour.

The best adaptation of Woolrich's work connected with Hitchcock is, of course, the masterful 1954 film Rear Window. The TV shows don't even come close to its brilliance.

CORNELL WOOLRICH ON ALFRED HITCHCOCK PRESENTS/THE ALFRED HITCHCOCK HOUR EPISODE GUIDE


Episode title-“The Big Switch” [1.15]
Broadcast date-8 Jan. 1956
Teleplay by-Richard Carr
Based on-"Change of Murder" by Woolrich
First print appearance-Detective Fiction Weekly, 25 Jan. 1936
Watch episode-here
Available on DVD?-here

Episode title-“Momentum” [1.39]
Broadcast date-24 June 1956
Teleplay by-Francis Cockrell
Based on-"Murder Always Gathers Momentum" by Woolrich
First print appearance-Detective Fiction Weekly, 14 Dec. 1940
Watch episode-here
Available on DVD?-here

Episode title-“Post Mortem” [3.33]
Broadcast date-18 May 1958
Teleplay by-Robert C. Dennis
Based on-"Post-Mortem" by Woolrich
First print appearance-Black Mask, April 1940
Watch episode-unavailable online
Available on DVD?-here

Episode title-“The Black Curtain” [7.9]
Broadcast date-15 Nov. 1962
Teleplay by-Joel Murcott
Based on-The Black Curtain by Woolrich
First print appearance-1941 novel
Notes
Watch episode-here
Available on DVD?-no


IN TWO WEEKS, A SERIES ON ROBERT C. DENNIS'S STORIES ON THE HITCHCOCK SERIES BEGINS WITH AN ANALYSIS OF "DON'T COME BACK ALIVE"!


Sources:

"The Black Curtain | Suspense | Thriller | Old Time Radio Downloads."The Black Curtain | Suspense | Thriller | Old Time Radio Downloads. N.p., n.d. Web. 03 July 2015. <http://www.oldtimeradiodownloads.com/thriller/suspense/the-black-curtain-1943-12-02>.
"The Black Curtain | Suspense | Thriller | Old Time Radio Downloads."The Black Curtain | Suspense | Thriller | Old Time Radio Downloads. N.p., n.d. Web. 03 July 2015. <http://www.oldtimeradiodownloads.com/thriller/suspense/the-black-curtain-1944-11-30>.
"The Black Curtain | Suspense | Thriller | Old Time Radio Downloads."The Black Curtain | Suspense | Thriller | Old Time Radio Downloads. N.p., n.d. Web. 03 July 2015. <http://www.oldtimeradiodownloads.com/thriller/suspense/the-black-curtain-1948-01-03>.
"The Black Curtain."The Alfred Hitchcock Hour. CBS. 15 Nov. 1962. Television.
Grams, Martin, and Patrik Wikstrom. The Alfred Hitchcock Presents Companion. Churchville, MD: OTR Pub., 2001. Print.
IMDb. IMDb.com, n.d. Web. 01 July 2015. <http://www.imdb.com/>.
"Main Page."Wikipedia. Wikimedia Foundation, n.d. Web. 01 July 2015. <http://en.wikipedia.org/wiki/Main_Page>.
Nevins, Francis M. Cornell Woolrich--first You Dream, Then You Die. New York: Mysterious, 1988. Print.
Woolrich, Cornell. The Black Curtain. New York: Ballantine, 1982. Print.

Star Spangled DC War Stories Part 57: February 1964

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The DC War Comics 1959-1976
by Corporals Enfantino and Seabrook


Russ Heath
All American Men of War 101

"Death Ship of Three Wars!"
Story by Robert Kanigher
Art by Irv Novick

"My Brother, the Enemy Ace!"
Story by Hank Chapman
Art by Ross Andru and Mike Esposito

Peter: A new recruit looks up to Johnny Cloud and promises him he'll make the Captain proud in battle. When an enemy pilot displaying a death's-head pops into view, Johnny is thrust back into his days as a youth, when the local medicine man forecast that Johnny would have to fight this enemy three times during three different wars. After the new recruit is shot down, Johnny enters into a cloud and exits, amazingly, in a Spad from WWI with a zeppelin in his sights. The death's-head pilot manages to shoot Johnny down but, before he crashes, he is magically transported into the cockpit of a Sabre, fighting a battle in the Korean war. Once again, Johnny is shot down and lands in the sea, right next to the new recruit. When the enemy jet closes in for the kill, Cloud uses his flare gun to blow the aircraft out of the sky. Wham-O, Johnny Cloud is back in his own jet, with the enemy right in his sights. This time, the bad guy pays the ultimate price.


As the kid fell to his death,
all Johnny could think was...
A really confusing and inane piece of story-telling, "Death Ship of Three Wars!" makes absolutely no sense whatsoever. How could Johnny Cloud know how to pilot these alien crafts (as a matter of fact, I was waiting for the fourth war where he'd be flying a saucer) the second he's teleported into them? The answer, obviously, is that the whole thing was in Cloud's mind but then, what was going on while Johnny was daydreaming? And why is it that Cloud is always conveniently musing about an incident in his childhood that, minutes later, has resonance in battle? Hasn't this storyline (and a variation of the title) already been used, Jack? (I ask Jack because I'm too lazy to look through the last five years' worth of notes and Seabrook remembers everything.) The only redeeming feature of "Death Ship...", besides its splendid art, is the continual back-and-forth between new recruit and grizzled vet:

Newbie: I'll make you proud of me, Captain Cloud!
Johnny: All I want is your safety--and don't call me Captain!

I kept waiting for Leslie Nielsen to peek around the corner of one of the panels and say "I just want to tell you good luck, we're all counting on you."

Jack: Peter, this was such a good story! I did start to wonder if all Native Americans have a storehouse of childhood prophecies to draw upon every time they face a crisis. Do Palefaces have the same experiences? I am still waiting for Gunner and Sarge to think back to their childhood days on the streets of Brooklyn, when one of the young toughs taught them a lesson that would later come in handy while fighting Colonel Hakawa.

As for the time travel cloud, why not? We've seen variations of it before, both on stories set over Europe and in stories over the Pacific. I was waiting for Johnny Cloud to see some dinosaurs! I did think this was a clever way to work the "three wars" theme of this comic into this issue.

20/10 vision pays off big for the twins!

"Later we can svap childhood photos, yah?"
Peter: Twins Richard and Carl are sailing on the Titanic with their parents. When the ship goes down, the two are separated and raised by different families, Richard as an American and Carl as a German. All through their lives, they wonder what has become of the other. When war breaks out, the two run into each other... and each one exclaims, there's "My Brother, the Enemy Ace!" At first, the twins avoid firing at each other but when their COs demand kills, Richard and Carl have no choice. When they've run out of ammo, the two ram each other in the sky and, while falling to their deaths, they manage to save each other. Even though Carl will now be a POW, he smiles at the thought that he'll be near his brother. If Hank Chapman has to use another variation on the brothers-in-arms, at least he uses a unique one. That doesn't make "My Brother..." any less silly in its coincidences and lame dialogue ("I am glad... the fight... is over... for good... Richard -- even if I will be a prisoner..."). How the hell could anyone write a happy ending onto the saga of two brothers forced to kill each other?  That final panel, of the twins grinning like idiots, as their planes go up in smoke behind them, is a kitsch classic. One of them's heading for a POW camp and the other is likely facing a court-martial but, hey, life is good!

Jack: This story is a sign of things to come, as we read our way, month by month, toward the debut of Enemy Ace. This is a rare example of Andru and Esposito signing their work--usually, only Kubert & Heath do so. I played the game of "guess the writer" as I read and came up aces, identifying Hank Chapman by the frequent use of corny slang. This is also the second time in recent memory that a German exclaims "Donner und Blitzen!" The other reindeer will start to get jealous.


Joe Kubert
Our Army at War 139

"A Firing Squad for Easy!"
Story by Robert Kanigher
Art by Joe Kubert

"The Battling Mustaches!"
Story by Hank Chapman
Art by Jack Abel

Jack: Why are Sgt. Rock and three members of his company standing on a Nazi dock facing "A Firing Squad for Easy!"? It all started when Easy Co. happened upon some frogmen being shot by Nazi planes. Rock and his men rescued the swimmers and used TNT tied to a log to blow up a tank. This led the frogmen's major to recruit Easy Co. for a top secret mission in which they would provide above-water cover for underwater frogmen to blow up Nazi ships. They were captured and stood before a firing squad, threatened with death if they did not disclose details of their mission. Some quick thinking by Rock and a timely explosion of TNT not only saves the day but ensures the destruction of enemy ships. I did not enjoy seeing Easy Co. in an unfamiliar environment. I think they should stick to land and stay out of water!

"A Firing Squad for Easy!"

"The Battling
Mustaches!"
Peter: A good, solid adventure and a change of pace for Easy. I love what Kubert does, here and there, with the trisected panels.

Jack: Lt. Taylor wrecks a plane and joins the rest of his flying squadron of losers who all are forced by their C.O. to grow and maintain Hitler mustaches until they demonstrate that they can down a Nazi plane and shave the darn things off. "The Battling Mustaches!" succeed and, one by one, the offending facial hair is removed--all but Lt. Taylor. When he finally uses his plane to destroy an enemy flyer, he is captured and the Nazis shave his mustache off for him because they are offended by it! Hank Chapman is certainly third best of the three regular DC War comics writers, and this story is one of his worst.

Peter: These one-note stories always lack realism. All the while he's staring death through his cockpit windshield, our hero is only concerned with getting this mustache shaved off. By the second bombing raid, you've lost interest. Even though Jack Abel is credited with this story, it sure looks like Irv Novick's work here and there.



Jerry Grandenetti
Our Fighting Forces 82

"Battle of the Empty Helmets"
Story by Robert Kanigher
Art by Jerry Grandenetti

"Prisoners of the Runaway Fort!"
Story by Bob Haney
Art by Jack Abel

Jack: Gunner, Sarge and Pooch are out on patrol when they spy Colonel Hakawa planning a Banzai charge on the Marines' tiny beach stronghold. After destroying an enemy tank, pillbox and gunboat, our heroes return to base, where the commanding officer plans the "Battle of the Empty Helmets." The marines set up a fake line of defense using empty helmets perched atop guns. Hakawa attacks and is lured into rolling over the decoy, at which point the real Marines open fire, decimating his attack force. Convinced that the U.S. presence is greater than it really is, the Colonel retreats to plan his next attack. A bland story with typically scratchy art by Grandenetti, "Empty Helmets" reads like empty prose.

War in the Pacific was such fun!

Peter: I was hoping the title meant we'd see a battle to the death between Gunner and Sarge (with Pooch Arf-Arf-Arf-ing on the sidelines) but, alas, 'twas not to be. What we get instead is more of the same insipid scripting and awful illustrating we've become accustomed to these past five years. An extra half-star added to my rating for the immortal caption: The C.O. gave us mud marines the poop--without trimmin's... After reading this junk, I know just what Sarge meant.

Jack: A washout in training back in the states. tail gunner Tommy Matthews finds himself in England and assigned to the Perfect Angel, a flying fortress with 24 successful missions and no losses. The plane takes off in the lead of a squadron on a bombing run, but Tommy is knocked unconscious and, when he wakes up, he discovers himself alone on the giant plane, which is flying itself toward its target and which won't let him take the controls! "Prisoner of the Runaway Fort!" Tommy manages to bomb the target successfully and lead the rest of the planes toward home before bailing out and allowing the Perfect Angel to head toward her doom. Bob Haney's only story this month is my favorite of the six we read. Abel's planes are beautifully drawn and the story is exciting and suspenseful.

Nice work by Jack Abel!

Peter: By this time, I think we've used up just about all the plots DC could use in these early years after the Code swooped down and took all the fun out of funny books. I'm going to assume right here and now (and will take my lashings if I'm wrong) that, as we get further into the mid- to late-1960s, scripts may get a little grittier and darker. At least, that's my hope. America's involvement in the Viet Nam War will escalate soon (the Gulf of Tonkin is only months away as this issue hits the stands) but mention of that conflict has yet to be acknowledged (at least, in the stories themselves) in the pages of the DC War titles. The hook of "Prisoners of the Runaway Fort," that a bomber could fly itself and exhibit almost a supernatural presence, has been done before but it's executed quite skillfully and successfully here. Yes, we get the catch phrase that's run into the ground ("Angel's a perfect ship!") but I don't think we're ever going to be free of that constraint. The look on Matthews' face when he busts into the now-empty cockpit, with its bullet-riddled pilot's seat, is chilling.



Nino Returns!
In the Fear-Filled 57th Issue of Do You Dare Enter?
On Sale Monday, July 20th



And in two weeks...
A rare venture outside the "Big Five"!




COLD PRINT: Nathan Ballingrud's "Wild Acre" and "You Go Where It Takes You"

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by Jose Cruz

Today I’d like to talk about Nathan Ballingrud.

With the “Cold Print” column, my goal has been to highlight the works of authors that have struck a personal chord with me, their blend of masterful prose and keen sense of fear and tragedy interweaving to produce stories that deliver on all the fronts one could hope for in a tale of horror. Sansom blind-sided me with his patient ruthlessness; Brite enthralled me with her sensuous poetry. But Ballingrud did something special for me: he opened my eyes.

And I cherished it.

I came across Ballingrud’s name in the fifth edition of Ellen Datlow’s Best Horror of the Year series. I knew nothing of him going in; at the time he was just another content heading on the table. His story “Wild Acre” was towards the back of the collection, and after having experienced the ups-and-downs inherent in all short story-gatherings, I came to Ballingrud’s tale with absolutely no expectations. At the time I was working in a dingy office and my lunches were sometimes spent in a cramped closet space with a glaring fluorescent light where I chose to read my books in relative peace and quiet. For that hour, I was trapped with nothing but “Wild Acre” to keep me company. After I finished, I resolved to message Ballingrud as quickly as I could to let him personally know how much I enjoyed it.

Though “enjoyed” isn’t really the right word, not entirely anyway. “Wild Acre” didn’t feel like just a story to me. It was a raw blister on someone else’s heart, and as I read it I felt mine beating in sympathetic pain. I saw people I knew and people I could never be, but they were all real, every one of them written with such crystalline honesty that it brought an immediacy and intimacy to the narrative I hadn't felt in some time.

When I was younger, I caught a baby hammerhead shark while fishing in the Gulf. Afterward as it lay on the driveway of our home, I petted its cold little body, quietly admiring my accomplishment. The placoid scales on a shark's skin, if rubbed in the wrong direction, can be particularly abrasive. My hand was soon streaked with blood. Reading “Wild Acre” brought me back to that moment and I found myself asking the same question:

How can this hurt me?

“Wild Acre” follows the thorny path treaded by Jeremy, the owner of a construction company, who is recuperating from the traumatic deaths of two friends as a result from an attack by a werewolf. It sounds horribly pat when described in plain terms, but in Ballingrud’s hands the brutal scene manages to maintain an air of gruesome awe:

Dennis is on his back, his body frosted by moonlight. He’s lifting his head, staring down at himself. Organs are strewn to one side of his body like beached, black jellyfish, dark blood pumping slowly from the gape in his belly and spreading around him in a gory nimbus. Renaldo is on his back too, arms flailing, trying to hold off the thing bestride him: black-furred, dog-begotten, its man-like fingers wrapped around Renaldo’s face and pushing his head into the floor so hard that the wood cracks beneath it. It lifts its shaggy head, bloody ropes of drool swinging from its snout and arcing into the moonsilvered night. 

Dennis’ pleas to Jeremy to shoot the monster go unheeded; Jeremy races back to his truck and speeds away, never touching the fully loaded rifle that sits in the cab. From here one would imagine the story would involve newspapers reporting more bizarre deaths in the area, Jeremy’s sightings of weird figures that may or may not be shapeshifters, maybe a nice melty transformation scene in the Bottin or Baker tradition.

Don’t count on it.

After this blazing scene of fantastic violence, the supernatural only makes the faintest of whispers in the ensuing pages. Instead Ballingrud hones his focus in on the realistic aftermath of what such an attack would have on its survivors: Jeremy, the only witness to the horror, as well as his wife and the families of his friends, the poor souls who feel the ripples of that horror and end up suffering for it. Jeremy’s company had already been going under before the incident, but now the gory “animal attack” ceases all further work on the community that was to be Wild Acre. Jeremy must not only contend with his own PTSD and mountains of debt but face the mourning family members who he knows in his heart view him as the man who did nothing to save their fathers and husbands.

These everyday confrontations, the perfect awfulness and discomfort of having to be human and abide by the social conventions of humanity, are the real horror at the heart of “Wild Acre.” As Ballingrud wrote in his essay “Domestic Horror”, the most poignant moments of fear come from the “sound of somebody crying in another room,” the knowledge that our loved ones are helpless in the wake of a power that is greater and darker than they, whether that power be a ravenous monster, or us.

Ballingrud’s ear for the rhythms of passionate, fiercely upsetting interactions is amply demonstrated throughout the story. Take the moment Dennis’ widow tries asking Jeremy for money in the wake of the foreclosure on her house:

“I just need a little so we can stay some place for a few weeks. You know, just until we can figure something out.”

“Becca, I don’t have it. I just don’t have it. I’m so sorry.”

“Jeremy, we got no where to go!”

“I don’t have anything. I got collection agencies so far up my ass… Tara and I put the house up, Becca. The bank’s threatening us, too. We can’t stay where we are. We’re borrowing just to keep our heads above water.” 

I can fucking sue you!” she screamed, slapping her hand on the table so hard that the glasses toppled over and spilled orange soda all over the floor. “You owe us! You never paid Dennis, and you owe us! I called a lawyer and he said I can sue your ass for every fucking cent you got!

The silence afterward was profound, broken only by the pattering of the soda trickling onto the linoleum floor.

If you can make it through this and the other scenes like it in “Wild Acre” without exhaling a big gust of sustained breath afterward, you may be already dead.

According to Ballingrud, there have been some who’ve commented that “Wild Acre” could just as easily have been about a bear mauling instead of a werewolf attack for the way that everything eventually pans out. And though they may be technically right, to do that would in fact rob the story of its most powerful theme.

Jeremy spends the duration of the tale in a state of shock at turns nervous and numbing. He has nightmares; he wets the bed; he overeats and gains weight. He becomes a shell of his former self, a man emotionally neutered by a beast. It is only during a confrontation with one of his wife’s sexually abusive co-workers--the boiling point of his rage and impotency and sadness--that Jeremy “reclaims” his manhood, but what he truly ends up doing is donning the mantle of the werewolf itself, washing himself in the comfort of physical violence, a lone figure of destruction oblivious to the objecting masses around him.

The story’s ending is both a horrible cosmic joke and life-affirming in its own stinging way. It tells us that our existence is made up of isolated incidents—some meaningless and others that mean everything—and that sometimes, no matter how much we may wish for them, we won’t be given any second chances.

“You Go Where It Takes You,” the story that leads off Ballingrud’s award-winning collection North American Lake Monsters, is in some ways the dark sister to “Wild Acre.” Originally published in 2003, “You Go…” marked Ballingrud’s return to writing after an eight-year hiatus and the establishment of the themes of familial pain and horror that would find its way into his later tales. For his first publication in almost a decade from his previous work, “You Go…” demonstrates a remarkable amount of assuredness and psychological insight that only a well-spent life can bestow.

In the town of Port Fourchon on the Louisiana coast, Toni is attempting to raise her emotionally unstable infant daughter Gwen on waitress wages. Abandoned by Gwen’s father Donny and gently pressured by a social worker to seek professional help for Gwen, Toni finds herself at the end of a frayed rope when she has a chance meeting with a customer at the restaurant named Alex. Though “inoffensively ugly” and slightly odd in demeanor, Alex ends up attracting Toni with his humble charms.

Alex claims to have stolen a car from a man in Morgan City who was “something of a thief himself.” He promises to show Toni the confiscated treasure in the station wagon at a later time. In the meantime they return to Toni’s one-room apartment where Gwen shows distrust and fear towards the new man. Alex and Toni make love, and during Alex’s short stay he espouses his philosophy on the terror of possibilities in life and the choices we find ourselves making. When Alex finally reveals the contents of the station wagon, Toni begins to understand that her troubles and worries could be abandoned should she choose to adopt another identity, to become the person she always dreamt of being.

I am being deliberately vague in my description. It’s partly from not wanting to spoil the events of the story so that the reader might enjoy them in their full, proper glory, but if someone were to take this to mean that “You Go…” contains a 180-degree twist that would turn M. Night Shyamalan green with envy, they would be mostly incorrect. While the ending to Ballingrud’s tale may be considered shocking by some, one will come to realize that it’s the only ending that Toni’s story could have had (though it’s technically something more like a beginning), just as the closing to Jeremy’s chapter in “Wild Acre” was determined the moment he abandoned his friends. The title of Toni's story becomes prophecy.

“You Go…” also contains a considerably small amount of the weird and fantastic even when compared to “Wild Acre.” It serves the same function in both stories, making its brief appearance to nudge the protagonists down the paths they are destined/doomed to take before vanishing from the story completely, its work having been done.

Ballingrud’s prose is just as sharp as ever, from the opening paragraph that immediately grips you in its use of psychologically-rich sensory detail (Lucius Shepard showered praise on it in his essay for “You Go…”) to the intimate scenes of Toni's home and love life that speak to the essence of our fears. A wonderfully touching moment occurs when Alex gives Toni a panama hat from the station wagon, “an object of terrible power” he claims, and asks her to play a little make-believe:

He smiled. “Who are you?”

“I’m a supermodel.”

“What’s your name? Where are you from?”

She affected a light, breathy voice. “My name is Violet, I’m from L. A., and I’m strutting down a catwalk wearing this hat and nothing else. Everybody loves me and is taking my picture.”

She laughed self-consciously; he was leaning over the table toward her and smiling. She could see the tip of his tongue between his teeth. “See? It’s powerful. You can be anybody.”

She gave the hat back, feeling suddenly deflated. It was as though by saying it, he’d broken the spell. “I don’t know,” she said.

Though the ending is gobsmacking in its own right, it’s this little exchange here that kicks me right in the heart. As someone who is constantly submerged and influenced by dreams, nothing tears into me like seeing them crushed, the bland sense of futility and atrophy that takes us over when we have those “realizations” of “It’s not worth it”, “It’s too late”, “It’ll never happen.” Ballingrud’s story taps into that human desire we all feel at one point in our lives to share in the success and ease and love of those who we see as our more fortunate betters. If only it were all as easy as putting on a different hat, or something else.

If the reader is left with the impression that “You Go Where It Takes You” doesn’t come anywhere close to horror, their ideas concerning the scope of the genre would be terribly limited. Mine certainly were, before I came to Ballingrud’s work. At the time I didn’t realize that genre fiction like this existed or could exist. Ballingrud reawakened me to the notion that the best and most affecting horror comes straight from the heart. He taught me that writing like this should hurt like hell.

And I cherished it.


Read "The Monsters of Heaven"here.

Read "The Crevasse"here.

Buy North American Lake Monsters here.


Do You Dare Enter? Part Fifty-Seven: March 1975

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The DC Mystery Anthologies 1968-1976
by Peter Enfantino and
Jack Seabrook


Nick Cardy
Ghosts 36

"The Vengeance of the Ghoul"
Story by Leo Dorfman
Art by Fred Carrillo

"The Phantom Hound"
Story by George Kashdan
Art by Don Perlin

"The Boy Who Returned From the Grave"
Story by Leo Dorfman
Art by E.R. Cruz

Jack: In a remote Kenyan village in 1929, someone has stolen ivory from the village storehouse, so the villagers approach the local graveyard, where a spectre-like ghoul points out the culprit. A youth named Kamba confesses when identified but begs for his life and, for the first time, the ghoul agrees to spare him because of his youth. Five years later, Arab traders arrive to enslave the villagers, but Kamba leads them to the graveyard, where the slave traders face "The Vengeance of the Ghoul." Standard Ghosts fare, but for a change Dorfman tells a half-decent story.

"The Vengeance of the Ghoul"

Peter: Again, we find that the best thing about most of these Ghosts stories is the title. At least we get decent artwork from Fred Carrillo but Dorfman (as usual) forgets to fill us in on some of the important details (what's this ghoul's back story and, if he's a ghoul, how come he's not snacking on any corpses?).

Jack: The streets of the big city were a harsh place for a blind beggar and his dog in 1970, but when Eric Blair kills the blind man in a hit and run accident he finds himself tracked and killed by "The Phantom Hound," which appears to be the ghost of the man he killed. Dreadful from start to finish, this is an early contender for worst of 1975.

The 1970s produced some terrible comic art!

Watch out for those eyes!
Peter: I'm allergic to anything with Don Perlin's name attached but I managed to make it all the way through this (duty!) only to find it was as stupid as I expected it to be. Did they really bury the bad guy in the hole the dog dug? The logistics of that act would be more interesting to me than the story we're presented with.

Jack: In 1911, a boy named Maxim is pronounced dead and buried, but his mother senses him calling two days later and has the coffin dug up. "The Boy Who Returned From the Grave" now has white hair and a strange stare. Worst of all is his ability to tell folks when they're about to die. Shunned by society, he grows up lonely until the day when he foresees the death of his beloved parents and himself in a fire. He picks a fight so they throw him out and he dies alone in a fire, having saved the people who loved him most. I have to hand it to Leo Dorfman, this is a pretty good story, and E. R. Cruz's art doesn't hurt!

Peter: This creepy little tale has some very nice art by E.R. Cruz and a satisfying twist ending.


Luis Dominguez
Weird Mystery Tales 16

"The Curse of the Fool Moon"
Story by David Michelinie
Art by Frank Robbins

"The Witches' Way"
Story by Paul Levitz
Art by Noly Panaligan

"Neely's Scarecrow"
Story by David Michelinie
Art by Alex Nino

Peter: Uber-nerd Courtney is the butt of many jokes at F. Wertham High (inside joke alert!) but the bullies have gone one step too far and Courtney seeks professional help. He finds aid in an old witch who gives the boy an incantation that will transform him into a werewolf for three nights but... (there's always a but) if Courtney fails to read the counter-spell on the fourth night, he'll remain a lycanthrope until the day he dies. When the change comes, Courtney discovers he has no control over the beast so, on successive nights, his animal side rips and tears through bullies and stuck-up cheerleaders. Since all he wanted was to scare his tormentors, the troubled teen rushes home on the fourth day to read the anti-spell, only to find his mom has cleaned his room and burned the offensive book (no more "occult trash" for her little boy), leaving Courtney to dread "The Curse of the Fool Moon" for the rest of his life. Any bits of wit, humor, and suspense are buried under the tons of rubble known as Frank Robbins artwork. The first victim (well, the first victim if you don't count the reader), cheerleader Marcie, seems to be levitating and performing a Pilates workout all while being torn apart on the splash page. In a flashback, several pages later, Marcie is shown to be about twelve feet tall or else Courtney is a dwarf. All in a day's work for Frank.

Frank Robbins' cheerleader defies gravity.

Jack: When I saw that this was drawn by Frank Robbins, my heart sank and I expected a train wreck. I suppose my expectations were so low that I was pleasantly surprised. The art fit the story, which was above average for what we've been reading in the DC horror books.

Some of Noly Panaligan's gorgeous
art from "The Witches' Way"
Peter: Melissa, daughter of the Duke of Kobar, wants to rule the kingdom but knows several bodies will have to be buried before that can become reality, so she enlists the aid of a local witch to dispose of her two brothers. The only obstacle becomes the Duke himself but then Melissa becomes worried that the old witch will spill the beans so she decides to make the ancient crone victim #3. Unfortunately for Melissa, witches don't die easily and the old biddy angrily reveals to Melissa the small print on the contract: the Duke's daughter is transformed into an old witch herself! A weak climax to an otherwise decent story, "The Witches' Way" is highlighted by the exquisitely detailed pencils of newcomer Noly Panaligan, the latest winner in DC's Filipino artist harvest of the mid-1970s. Noly's style would best be described as "Luis Dominguez Meets Reed Crandall." Luckily, we'll see more of Panaligan in the future.

Jack: I agree with you--good story with a letdown of an ending. The art is impressive but somewhat static, like illustrations in a book rather than dynamic comic art. I hope we see more of this artist and that he loosens up a bit.

Peter: Luke Barrow is a ruffian and a cad; no one would argue that. He scares little kids with his tales of living scarecrows and manhandles the beautiful Lil, a gal he couldn't afford to make time with if she let him. When Luke sees Lil in the street with another guy, a richer guy, he goes a bit nuts and decides to rob Mr. Neely and take Lil out for a night on the town. Unfortunately for the bungling thief, Mr. Neely comes home and catches Luke in the act. Barrow accidentally kills Neely and hoofs it, posse in pursuit. The only way to hide is to empty the straw and take his place in the clothes of "Neely's Scarecrow." The ruse works until the little boys return to test the theory of living scarecrows with a pitchfork. I'm a sucker for a good scarecrow story (and sometimes, even a bad one will do) and "Neely's Scarecrow" fits the bill. Michelinie (fast becoming the heir to Michael Fleisher for Best DC Horror Story Writer) weaves together both plot threads organically without resorting to glaring contrivances; it all seems to fit naturally. Nino's work, as always, is suitably creepy, with the obvious standout being the aftermath of the boys' experiment (right). Sure to be Top Ten this year, eh, Jack?

Jack: I liked it, but not in a Top Ten kind of way. The story kind of ambled along until the chilling ending, though even that was predictable. I complained about Panaligan's art needing to be looser; well, Nino's art in this story is almost too loose and scratchy for me, and I'm a big fan of Alex Nino's work. I had the same thought about Michelinie channeling Fleisher and that final, shadowy panel is a winner.


Nick Cardy
The Witching Hour 52

"The Hidden and the Hideous"
Story by Carl Wessler
Art by Lee Elias

"Honeymoon for a Corpse"
Story by George Kashdan
Art by Don Perlin

"Flowers for Your Funeral"
Story by Carl Wessler
Art by June Lofamia

Jack: Ernest Hoskins arrives late for his morning train and boards one that happens to be waiting for him. He spends the day in a daze, wondering if he's going out of his mind. That night, he takes the train home and is greeted at the door by monstrous versions of his wife and children, all of whom try to kill him. When they succeed, he reverts to similarly monstrous form. Carl Wessler has a knack for writing stories that are a) stupid and b) make no sense. Lee Elias tries his best to illustrate this dreck in order to clarify it, but "The Hidden and the Hideous" should have stayed hidden.

We just don't get it!

Peter: I have no idea what Carl Wessler was trying to say here. Is this his idea of a "deep meaning" story? If so, keep trying, Carl.

Peter makes Jack read another issue
Jack: Spencer becomes Wilma's fourth husband but faces a "Honeymoon for a Corpse," since her family disobeyed Satan in the past and now the Dark Lord comes once a year to claim another soul. Wilma loves Spencer and gives her life willingly to spare him. Too bad we were not spared this disaster of a story. And I thought the one before it was bad! Did Don Perlin get paid for this art?

Peter: Look out, Jack, I think we're in danger of scraping the bottom of the barrel! Don Perlin really is one of the worst artists ever to work in the majors but "Honeymoon for a Corpse" is really bad even by Perlin standards. George Kashdan contributes another one of his "Duh!" twist endings.

The female mind at
work, according to
Carl Wessler
Jack: Lucy Royce grows jealous when she spies on her hubby and sees him bringing flowers to another woman. She mails the woman a poisoned box of candy so that her rival will be pushing up daisies. Soon, though, Lucy will need "Flowers for Your Funeral," when she finds out that her husband was moonlighting as a flower delivery man to earn money to buy her a birthday present. The woman to whom he repeatedly delivered flowers gave him a box of candy to give to Lucy and, when she eats a piece, she drops dead of her own poison. The best thing about this story is that it's only four pages long. Lofamia wins Best Artist of This Issue by a nose.

Peter: A little clarity is needed: did Lucy ask the candy manufacturer to pop poison in the chocolate nut clusters or did she pack the box herself? If she was responsible for mailing (which I'm sure she was), how could she not have recognized the box of candy her hubby was handing to her? Much ado about nothing but these things make me scratch my head. Here's a four-page story where three-quarters of the running time is devoted to Lucy exclaiming "I'll kill them!" and making mean faces.

When Worst of the Year time comes, I may have to break tradition and pick this entire issue.

Jack: I'll second that!


Nestor Redondo &
Berni Wrightson
The House of Mystery 229

"Sir Greeley's Revenge!"
(Reprinted from The House of Mystery #181, August 1969)

"Sour Note!"
(Reprinted from The House of Mystery #179, April 1969)

"Nightmare Castle"
Story by Robert Kanigher
Art by Nestor Redondo

Out of place? Yep, originally slotted for Secrets of Sinister House #6 (Sept. 72)

"The Dead Can Kill!"
(Reprinted from The House of Mystery #183, December 1969)

"I Was a Spy For Them"
Story Uncredited
Art by Mort Meskin
(Reprinted from Tales of the Unexpected #16, August 1957)

"Mask of the Red Fox"
(Reprinted from The House of Mystery #187, August 1970)

Peter: Newlyweds Carol and Phil Landon are heading for their honeymoon when the car breaks down in a torrential downpour and Phil must hoof it for help, leaving Carol behind. A stranger approaches the car and tells Carol that he works for a nice family who live up the road in a big mansion and that he can provide shelter from the storm, so Carol not so smartly agrees. Once she gets to "Castle Trull," Carol becomes a prisoner and later learns she will be married off to the son of Mrs. Trull, the mentally deranged and devil-worshipping Laurence Trull. Though she tries, Carol cannot fight the hypnotic powers of Laurence and his mother. Mrs. Trull explains that Carol was, in fact, the identical twin sister of Laurence's betrothed. Years before, Laurence had wrapped his sports car around a tree and killed his fiance, losing his marbles in the process. Mrs. Trull then tracked down Carol and engineered her entire journey to "Nightmare Castle." Just after the ceremony, hubby Phil pops up out of the blue to rescue Carol and drag her away from "Nightmare Castle." Down the road, they're picked up by the town sheriff, who scoffs at the story the young couple tell. An impossible scenario, claims the cop, since Laurence and his mother were burned at the stake as witches a century before. Carol and Phil go back to their life, trying to forget the horror they'd endured but something keeps nagging at lovely Carol. Months later, she happily tells Phil she's expecting but, when the baby is born, the couple recoil in fear: the cute little nipper has his dad's horns and hooves.


Revealed at last!
Jack's baby picture!
Robert Kanigher's "Nightmare Castle" is an over-stuffed relic of a bygone day, the last of the "Gothic mysteries" that DC was dabbling in at the beginning of the 1970s (at least, I hope it's the last one). In fact, according to the GCD, the story was originally slated for Secrets of Sinister House #6 (September 1972) but shelved, ostensibly, because Secrets was down-sized from its previous 52 pages to 36 and also because of a general steering away from the Gothic genre. So, why wait over two years to dust this one off the shelf and subject us to it? Because it was there and paid for. Padded out to an insufferable 36-page length, "Nightmare Castle" suffers not only from its snail-like pace but also from (and this is an old complaint, I know) a general lack of interest on the part of the writer. Kanigher was without peer in the war comics genre but would leave no cliche untackled when it came to his rare excursions into mystery land. It's inconceivable to me that, when Bob turned in his script for "Nightmare," editor Joe Orlando didn't remind Kanigher that the little baby with horns twist had been done very effectively only a few years before and might still be fresh in the public's mind. Also befuddling is the reaction to the child's appearance by the delivering doctor and nurse, who seem unfazed by the li'l devil.

Jack: Other than the sequence where the dead rise from their graves as ghouls or ghosts, this really doesn't seem to fit in House of Mystery, but I enjoyed it nonetheless. As you point out, Kanigher pulls out every cliche in the Gothic romance genre. It is a dark and stormy night when the newly married couple's car runs out of gas. A spooky butler named Boris leads the wife to a castle. There is a lost twin. Some of the lines are worth repeating:

"The crimson shapeless mask that had once been his companion's face bubbled in front of his shocked stare."

"I don't know who these cats are--but you're my woman!"

Kanigher displays an unfortunate tendency toward hip lingo, such as "groovy," but the story is fun and moves along quickly.

Not the brightest colonoscope in the lab
Peter: Since four of the five reprints have already been covered in past posts, that leaves only the anemic "I Was A Spy for Them," wherein a scientist concocts a "spectra-magnet," a gizmo that "absorbs light--and retains it!" The invention comes in handy when the prof meets up with aliens who promise him vast secrets of the universe in exchange for some of Earth's vital diagnostics. As we've learned from various DC 1960s reprints, these scientists can actually be pretty dopey so it's no surprise to us, but quite to him, when the aliens turn out to be invaders. Luckily for our quasi-hero, these aliens are made up of "light" and he uses his heretofore useless "spectra-magnet" to soak the baddies up. It's harmless fun, nothing requiring any heavy lifting (or attention, for that matter), and it's graced by the very Gene Colan-esque pencils of Mort Meskin. Though the 100-page experiment was doubtless nipped in the bud due to expenses (and dwindling sales), DC pulled the plug at about the right time since the pickings of quality oldies were becoming quite slim. Still, to this day, the jumbo-sizers hold a fond place in many a fan's heart.

Jack: I love the 100-page comics but after reading through the DC horror selections I conclude that the superhero 100-pagers were much better. I read them all as a kid and loved seeing the stories from the '40s and '50s. Had I been interested in horror comics at age 11, when this issue came out, I would have been disappointed to find it filled with Gothic romance and reprints of stories from only a few years go. Still, the art is above-average, with Redondo turning in his usual good job on the new tale and reprints featuring work by Toth and Wrightson. As for Meskin, I always see more Kirby than Colan in his work.


Luis Dominguez
The House of Secrets 129

"Almost Human"
Story by Jack Oleck
Art by Franc Reyes

"The Lottery"
Story by Michael Fleisher and Russ Carley
Art by Ernie Chua

Peter: Martha Kenyon has a dream of being young and pretty again. To that end, she enlists her husband, Lyle, and a guide, Grayson, to seek out the bee people, a legendary lost race located deep in the Amazon jungle. Martha's theory is that the bee people can teach her the theory behind "royal jelly" and she can apply that formula to turn back the hands of time. Things don't go well, unfortunately, and Martha is taken prisoner by the "Almost Human" tribe while Grayson is murdered (by Martha) and Lyle is critically injured. Lyle makes it back to civilization and brings the police back with him to search for his wife. After a long search, the men find Martha in a special "hive" in her new role as the Queen Bee.

A fat woman in pink jammies
was the best Reyes could produce?
This is not that bad of a story (even though I'm pretty much burnt out by both the "secret-race" and "thoughtless-explorers" sub-genres) but it's padded to the teeth with lots of needless expository panels. Even the "reveal" is padded; Oleck gives us several panels of Lyle and the police reacting in horror to Martha's new appearance which is, when all is said and done, pretty tame. Martha's gained quite a bit of weight but it's not like she's got a huge stinger on her bottom or yellow and black stripes on her skin (think blonde Cass Elliott). Newcomer Franc Reyes' work reminds me of Arthur Suydam, an artist we haven't seen enough of (but who'll pop up here in just a couple issues), nice and atmospheric (other than the "reveal," that is). I would have liked to learn more about these bee people though and since Oleck was afforded a few extra pages more than usual, I'm disappointed that bit of expository was ignored.

Jack: If you're going to steal from Roald Dahl, whose short story "Royal Jelly" shares some of the ideas in Oleck's story but handles them much better, you should at least make sure you have a bang-up ending, which this tale does not. I see Suydam in Reyes's art and I also see Wrightson influences. The big reveal at the end ruins the story, since Martha is just big and fat. Your suggestion of stripes and a stinger would have been better.

Peter: Businessman Bill Martin gets on the wrong train and ends up trapped for a weekend in a rural town known as Plumber's Junction. There's not much to do in the Junction but at least Bill showed up in time for "The Lottery." The winner, Bill is told, is handed a cashier's check for fifty grand. At the ceremony, Bill is dumbfounded to learn he's the winner but also mystified as to why the town mayor needs the name and address of Bill's wife. Soon after surrendering the information, Bill is clubbed over the head and wakes up in a cemetery as food for a vampire. We discover that the town has made a deal with the local blood-sucker: they'll offer up a sacrifice every year and the vamp will leave Plumber's Junction off the menu. Kind of a cute tale, one that you'd expect to go the (obvious) Shirley Jackson route but heads off into a different direction. I'd question the validity of a vampire who will sleep all year and take only one victim during that period and I would assume the widow would make inquiries into the writer of the check but you soon forget these little nits while perusing some of the nicest Chan art we've seen during this journey. Almost resembles Alfredo at times.



Jack: Happy "Steal From Classic Short Stories" month at the House of Secrets! If the first story cribbed from Roald Dahl, this one borrows heavily from Shirley Jackson, except this time, instead of the winner being stoned to death, he is killed by a vampire. I can only imagine how Russ Carley sold this one to Mike Fleisher:  "Mike! I read a real cool story and I think if we just change it a little bit here and there we can make it work!" Sheesh!


Nick Cardy
Unexpected 162

"I'll Bug You to Your Grave"
Story by George Kashdan
Art by Ruben Yandoc

"Half a Man is Better Than None!'
(But Don't You Believe It)"
Story by Dave Wood
Art by Bill Draut
(Reprinted from Unexpected #110, January 1969)

"When Is It My Time to Die?"
Story by George Kashdan
Art by Alex Nino

"Steps to Disaster!"
(reprinted from Unexpected #116, January 1970)

"The Corpse That Didn't Die!"
Story by Dave Wood
Art by Pat Boyette
(reprinted from Unexpected 112, May 1969)

"The Vengeful Windmill!"
Story by Dave Wood
Art by Bill Draut
(reprinted from Unexpected #109, November 1968)

"Friday the 13th Club"
Story Uncredited
Art by Curt Swan and John Fischetti
(Reprinted from The House of Mystery #4, July 1952)

"That Deard Old Gang of Mine"
Story by Carl Wessler
Art by Abe Ocampo

"I Fell in Love with a Witch!"
Story Uncredited
Art by Curt Swan and Stan Kaye
(Reprinted from The House of Mystery #1, January 1951)

"Free Me From the Bewitched Bell!"
Story Uncredited
Art by George Roussos
(Reprinted from My Greatest Adventure #71, September 1962)

"Master of the Voodoo Machine!"
Story by Carl Wessler
Art by Bernard Baily
(Reprinted from Tales of the Unexpected #104, January 1968)

"The Man Who Betrayed Earth"
Story Uncredited
Art by Jack Kirby
(Reprinted from The House of Mystery #72, March 1958)

Jack: Mr. Elwyn hires Mr. Casey, an expert in electronic surveillance, to listen in on Mr. Franke, who is blackmailing various people, including Elwyn. One night, when Franke is alone in a pool, he is murdered by a shadowy figure. Elwyn then tells Casey to find Franke's hidden stash of money. Casey listens in at Franke's house, where his wife and daughter search for the hidden money. Hearing Franke's voice direct him toward the mausoleum, Casey plans to find and keep the money, but Elwyn and a goon surprise him and join him inside the mausoleum for the final stages of the search. Franke's disembodied voice leads them to a hidden cache of explosives and they are killed in the explosion. Franke's wife and daughter arrive on the scene and his ghost directs them to the money before going to its final resting place. Kashdan's muddled plotting is at work once again in "I'll Bug You to Your Grave." I could not figure out who killed Franke in the pool, but does it matter? This is yet another confusing story with an unsatisfying ending.

Peter: "I'll Bug You" is one of the better George Kashdan tales I've read. It's got a clever twist and some nice art but what is Alma doing in that final panel? Twister?

Right foot blue!

Jack: In his little curio shop, hippie/mystic Mr. Erghon is able to answer accurately the question his customers pose: "When is it My Time to Die?" The police are suspicious, especially since each person who dies exhibits a cloven hoof print burned into their forehead. Policewoman Burke is assigned to follow Erghon but finds the real killer to be Dr. Welles. His daughter was killed in a freak accident when a bottle thrown from a passing bus window knocked her off her horse. Dr. Welles has been killing all of the passengers on that bus, one by one, since he could not know which one threw the bottle. He uses a laser gun to kill and it leaves a mark like a cloven hoof on the foreheads of his victims. Burke is saved from the mad doctor at the last moment by the cops, who are led to her location by Erghon, who had a vision that she was in danger.

Alex Nino turns in the best artistic performance of the month, but Kashdan's story is a confusing ripoff of one of Cornell Woolrich's best novels, Rendezvous in Black (1948), where a bottle carelessly thrown from an airplane window kills a bride and her distraught husband murders each of the men on the plane. I guess if you're going to plagiarize, it's good to use a quality source.

Remind you of anything?

Peter: Two decent Kashdan thrillers in one issue? Mabel, get my heart medication! This one's a nifty surprise, tantamount to a 1970s updating of one of those faux-supernatural stories we've been reading as reprints.

Jack: Jeff Rudley loved nothing more than playing poker with his friends, so when the last one dies he sinks into a depression. Soon, the police discover that someone has been digging up the graves of "That Deard Old Gang of Mine." It doesn't take much investigating to locate the corpses, sitting propped up around a card table in a gruesome game of poker that has but one living member. Ocampo's art is fine and the shock ending makes this story enjoyable.

Looks like fun!

Peter: And... then there's Carl Wessler. Carl manages to bring me back to Earth after such a great start to this final 100-page Super Spooktacular. The first half of "That Dead Old Gang of Mine" is like one of those gawdawful Hallmark movies, sappy and meandering, and the "shock" finale has been done several times before and much better.

Jack: With this issue, the DC Horror line's 100-pagers come to an end. Next month, it's back to normal size, and not a moment too soon. Other than the two stories from the early '50s with Curt Swan art, the reprints would have been better off in the dustbin of comics history.

"I Fell in Love With a Witch!"

Peter: The last 100-page DC mystery title ever is stuffed full of unspectacular reprints, the only standouts being of historical note. The only plus to "The Corpse That Didn't Die" is the striking art by Pat Boyette. What will Cyrus Marshall do now that he knows he's unloved? Does he go on with his charade? An intriguing premise but we're left high and dry by Dave Wood's abrupt climax. "The Man Who Betrayed Earth" is cut from the same cloth as the Jack Kirby tales that would become the norm a few years later in the pages of Marvel's science fiction anthologies and "I Fell in Love with a Witch" has some gorgeous art (but a snooze-worthy script) and the distinction of having been the very first story in the very first issue of House of Mystery. While the other publishers were clogging the stands with blood and guts, DC was taking the high road with tame material such as "Witch" and "Friday the 13th Club."


Oui! Oui! It's the return of Jack's favorite French femme fatale, Mademoiselle Marie, along with the first-ever team-up of Sgt. Rock, Johnny Cloud, and the men of The Haunted Tank! Don't miss the 58th Bombshell-Blasting Issue of Star Spangled DC War Stories!
                   
                                    On Sale July 27th!

The Hitchcock Project-Robert C. Dennis Part One: "Don't Come Back Alive" [1.4]

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Although Henry Slesar was involved as a writer in the most episodes of the Hitchcock series overall--47--he actually wrote or co-wrote teleplays for only 24 of the half-hour episodes and nine of the hour episodes. An argument can be made that Robert C. Dennis, who wrote teleplays for 30 of the half-hour episodes, all in the first four seasons, was a more prolific contributor to Alfred Hitchcock Presents than Henry Slesar. Dennis was very involved in setting the tone for the series in its early years; in fact, his last teleplay for Hitchcock was in season four, while Slesar's first was in season five. In a sense, Slesar picked up where Dennis left off as the show's most frequent writer.

In this series, I will review each of the episodes of Alfred Hitchcock Presents written by Robert C. Dennis. Four of his teleplays have already been covered in my series on other writers. It's interesting to note that only two episodes were based on short stories by Dennis; the other 28 were his adaptations of short stories by other writers.

Robert C. Dennis was born in 1920 in Ontario, Canada, and came to the U.S. in 1936. He began selling stories to the pulps in the late 1930s (the Fiction Mags Index lists a story as early as 1939) and continued until the early 1950s, selling over 150 stories to magazines. He wrote more than 40 radio plays and, in the early 1950s, when other pulp writers were turning to slicks, digests, or paperbacks, Dennis began writing for television. This became the main focus of his career and he is credited with over 500 teleplays from 1950 to 1983. He wrote a handful of movie scripts, but episodic TV was his bread and butter. He created two syndicated series in the 1950s: China Smith, which ran 52 episodes from 1952 to 1955, and Passport to Danger, which ran 39 episodes from 1954 to 1956.

From the original pulp
He is said to have invented the "teaser," the short scene at the start of a TV show that captures the viewer's attention and ensures he or she will not change the channel during the first commercial break. In the early 1970s, he wrote two novels: The Scent of Fear (1973) and Conversations With a Corpse (1974). He was a founding member of the Los Angeles chapter of the Mystery Writers of America and he died in 1983.

The first episode of Alfred Hitchcock Presents to be written by Robert C. Dennis was "Don't Come Back Alive," which was only the fourth episode to be broadcast, going out over the airwaves on the CBS network on Sunday, October 23, 1955. It was based on Dennis's own short story of the same name that was first published in the November 1945 issue of Detective Tales. As the story opens, Frank Partridge, the narrator, insists that he is not a criminal, though the police think that he killed his wife seven years ago in 1938, when she disappeared.

Back in 1938, Frank is 39 years old and expects war to break out any day. He and his wife Mildred worry that war will be followed by another depression and wonder how they will survive. Frank thinks of the $10,000 life insurance policy that he bought for his wife and suggests that she disappear for seven years so that he can have her declared legally dead and they can collect the life insurance.

Sidney Blackmer as Frank
Mildred disappears and the police suspect Frank of murder. Detective Kettle is on the case and searches everywhere for the missing woman's body, even having workmen dig up Frank's garden. As the years pass, war does break out and Frank and Mildred manage to see each other occasionally on the sly. Kettle retires and buys a house on the same block as Frank.

Over time, Frank and Mildred see less and less of each other. When he notifies the insurance company of his plan to make a claim, the investigation is conducted all over again. One day, with only six months to go before the seven years are up and she can be declared legally dead, Mildred appears and asks Frank for a divorce. Frank, unable to let go of his dream of cashing in her policy for $10,000, kills her with a poker and hides her body. Kettle continues to haunt him and remarks, as the story ends, that they should have dug deeper in the vegetable garden, not realizing that this is where Mildred is now laid to rest.

The end of the story is ambiguous: does Kettle really plan to dig up the garden, or is he just waxing nostalgic about an old, unsolved case? The question is answered in the television adaptation, also called "Don't Come Back Alive" and also written by Robert C. Dennis.

Virginia Gregg as Mildred
The TV show moves the time ahead to 1948, so there is no backdrop of economic depression followed by war. Instead, Frank is a much older man who has trouble finding a job. When he tells Mildred that he has landed a job as a salesman but will not start till the next month, she replies that they are about to be evicted. He laments that, in six or seven years, he will be 60, "too old to be employed." The life insurance policy is worth $25,000, and Dennis's script extends and dramatizes the decision and planning surrounding Mildred's disappearance. A suspenseful scene is added just after she leaves; her sister Lucy comes to the house to pick her up and Frank, having just returned from delivering Mildred to the apartment where she will hide, jumps out of his car and runs to the back of the house, falling in the garden on the way. He enters through the back door and answers the front door, clearly out of breath and dirty from his fall. These details are later mentioned by Kettle--now an insurance investigator rather than a policeman--as evidence to support the claim that Frank murdered his wife.

Sidney Blackmer gives a rather theatrical performance as Frank. He was about 60 years old at the time, though  the script has him saying that he will not be 60 for six or seven years. Virginia Gregg plays Mildred and she was only about 39 years old at the time of filming; she is made up to look older to match Blackmer; when she returns to ask for a divorce, it is not difficult to make her look as if the seven years apart have made her appear younger. Gregg gives a nuanced, effective performance as Mildred, a woman very much in love with her husband who is forced to live apart from him for so long that her love withers and dies. Best of all is Robert Emhardt as Kettle; his whiny voice and smug expressions give perfect life to the dogged insurance man.

Robert Emhardt as Kettle
There is a fine scene that takes place in a public library, as Frank and Mildred meet in secret in the stacks, talking to each other over a row of books. Another effective scene comes at Christmas, when a planned visit by Frank fails due to Kettle's meddling, leaving Mildred to sit alone in a restaurant as a Christmas carol plays. As the story nears its end in 1955, the year the episode first aired, Kettle again visits Frank and accuses him of murder, as he has been doing for nearly seven years. Frank loses his temper a grabs a heavy candlestick on the mantle but does not attack Kettle. Instead, in the scene that follows, Frank uses the same candlestick to bludgeon Mildred before telling her corpse that "You've been dead too long to come back now."

In the final scene, Frank leaves his house to go to court to have Mildred declared legally dead when Kettle appears. Kettle admits defeat but notices that Frank has been digging in his garden. To Frank's horror, Kettle tells him that, just to show that there are no hard feelings, he'll turn over the ground in Frank's garden while Frank is in court so it will be easier for the man to plant his roses. The camera moves in on Frank's horrified face as Kettle begins to dig, and the show is over. The story's ambiguous conclusion has now been made clear: Kettle will find the body and Frank will finally be proved a murderer. Kettle's error for seven years was in thinking that a crime had been committed. Unfortunately for Frank, circumstances came together to fulfill Kettle's prophecy.

A covert meeting in the library
"Don't Come Back Alive!" is an entertaining story that Robert C. Dennis deepens in his teleplay; he is aided by three good actors who give life to his characters.

Sidney Blackmer (1895-1973) began his movie career in 1914 in silent film. He served in World War One and then became a stage actor before returning to the world of film. He won a Tony in 1950 as Best Actor for Come Back, Little Sheba, appeared in many TV shows from 1949 to 1971, and has a star on the Hollywood Walk of Fame. He was seen in the first TV adaptation of Cornell Woolrich's "Post Mortem" on Suspense in 1949, he was on Thriller and The Outer Limits once each, and he was in Fritz Lang's Beyond a Reasonable Doubt (1956) and Roman Polanski's Rosemary's Baby (1968). He appeared on Alfred Hitchcock Presents one other time, as Healer Jones in "The Faith of Aaron Menefee."

Playing Mildred is Virginia Gregg (1916-1986), who was in the occasional film from 1946 to 1986 and who appeared on numerous TV shows from 1955 to 1983. She was also a frequent actress on radio. Among her many credits are four episodes of Alfred Hitchcock Presents, including Ray Bradbury's "And So Died Riabouchinska" and "Santa Claus and the Tenth Avenue Kid," as well as three episodes of The Alfred Hitchcock Hour, including Robert Bloch's "A Home Away From Home." She appeared on Thriller, The Twilight Zone, and Night Gallery, and was one of three people to provide the voice of Mrs. Bates in Hitchcock's Psycho (1960). For more information, see this website.

Irene Tedrow as Lucy
The wonderful Robert Emhardt (1913-1994) plays Kettle and appeared on stage, movies and TV over his 33-year career. Among the seven Hitchcock episodes to feature him were Henry Slesar's "The Right Kind of House."

As Mildred's sister Lucy, Irene Tedrow (1907-1995) adds another character role to her long list of credits on stage, radio, movies and TV. She was on the Hitchcock show four times, including John Collier's "Back for Christmas."

Finally, "Don't Come Back Alive" was directed by Robert Stevenson (1905-1986), a British director who came to Hollywood in the 1940s. He directed movies from 1932 to 1976, including King Solomon's Mines (1937). While working in TV from 1952 to 1982, he directed seven episodes of Alfred Hitchcock Presents, including "And So Died Riabouchinska." He was best known for his work for Walt Disney, directing 19 Disney films and many Disney TV episodes in the 1960s and 1970s. The most famous and successful of these was Mary Poppins (1964).

"Don't Come Back Alive" is available on DVD here or may be viewed for free online here.

Thanks to Amber Paranick at the Library of Congress for providing a copy of "Don't Come Back Alive!"

Sources:

Brooks, Tim, and Earle Marsh. The Complete Directory to Prime Time Network and Cable TV Shows: 1946-present. New York, NY: Ballantine, 2003. Print.
Dennis, Robert C. "Don't Come Back Alive!"Detective Tales November 1945: 35-39.
"Don't Come Back Alive."Alfred Hitchcock Presents. CBS. 23 Oct. 1955. Television.
"The FictionMags Index."The FictionMags Index. N.p., n.d. Web. 12 July 2015.
"Galactic Central."Galactic Central. N.p., n.d. Web. 12 July 2015. <http://philsp.com/>.
Grams, Martin, and Patrik Wikstrom. The Alfred Hitchcock Presents Companion. Churchville, MD: OTR Pub., 2001. Print.
IMDb. IMDb.com, n.d. Web. 12 July 2015. <http://www.imdb.com/>.
"Robert C. Dennis."Contemporary Authors Online. Thomson Gale, 2007. Web. 12 July 2015.
Wikipedia. Wikimedia Foundation, n.d. Web. 12 July 2015. <https://www.wikipedia.org/>.

In two weeks: "Our Cook's A Treasure," with Everett Sloane and  Beulah Bondi!


Star Spangled DC War Stories Part 58: March 1964

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The DC War Comics 1959-1976
by Corporals Enfantino and Seabrook


Russ Heath &
Jack Adler
GI Combat 104

"Blind Man's Radar!"
Story by Robert Kanigher
Art by Joe Kubert

"The Return of Sgt. Mule!"
Story by Hank Chapman
Art by Jack Abel

Peter: A new German weapon is able to seek out and destroy Allied tanks in complete darkness. The Jeb Stuart must find a way to smoke out the menace and destroy it. While traveling through the wreckage of downed tanks, the men pick up a GI who's been blinded by the "night-fighter." Without time to turn back and get the man to a medic, the Stuart pushes on, all the while shadowed by the ghost of the Colonel, who continually tells his descendant that the Haunted Tank will come under fire during a great darkness. Jeb (the tank commander) tells Jeb (the ghost) that Jeb (the tank) will avoid destruction by staying in the blazing sun. That's not possible, though, as the tank enters a dark forest, is hit with a sky-darkening storm and, finally, a total eclipse (!) that renders it powerless to the "night-fighter." Luckily, the blinded GI has his other senses sharpened even faster and keener than Matt Murdock and warns Jeb that danger is approaching from the sky. Jeb orders his men to fill the sky with lead and the onslaught brings down the "night-flyer" for good.


The gripping finale of "Blind Man's Radar!"

Even though "Blind Man's Radar" is filled with many coincidences and frankly unbelievable occurrences, the story is also jammed with wall-to-wall action and suspense, traits that can often help you overlook shortcomings. Kanigher and Kubert are an unbeatable team and they combine here to create several nail-biting moments. Sure, we know there's no real danger to the men of the Jeb Stuart (this isn't Game of Thrones, after all) but when the Haunted Tank is pelted with ammo and the men are trapped inside the flaming box ("Here come our purple hearts," moans one of the boys), we can almost feel the claustrophobia our heroes must feel. When the blinded GI screams out, "I can hear something! Something up there!" as the "night-fighter" dives in for the kill, I got goosebumps. One of the Best of 1964!


Jack: Definitely above-average for the Haunted Tank series, but we still have the problem of ghostly Jeb Stuart giving cryptic warnings. Just come right out with it, will you? "Doom will strike you from the dark," he says. So what, the dark woods aren't enough? Nope, still more "doom from the dark" warnings! Then the torrential downpour doesn't cut it? Nope! How about a solar eclipse? Yep, that's it! The poor tank commander is afraid to tell his tank mates about the ghost because they'd call him crazy. There's a lot of that going around--he should meet the guys over in Star Spangled War Stories who don't want to tell anyone about the dinosaurs they keep running into!

Skinner has nagging doubts
about his role in the war
Peter: Time and time again, Sgt. Mule makes an ass out of Private Skinner, outperforming him on the battlefield and outsmarting the enemy at every turn. It wouldn't be so bad if Sgt Mule wasn't a donkey. Though Skinner is the butt of jokes from his human comrades, he eventually learns to live with and fall in love with his own private... er... Sgt. Mule. As if a mind-reading pooch wasn't bad enough, here we're saddled with a brainy beast of burden! Leave it to Hank Chapman to drum up "The Return of Sgt. Mule"; Hee haw-lways seems to find the hilarious aspects of World War II and reminds us that War wasn't always Hell. Some animal lovers (Jack Seabrook, for example) would cite Sgt. Mule as a fresh and startling concept but I hasten to add that this is actually the third time Chapman has made a donkey a hero of the military (the first two being "Mule PFC" from Our Army at War #29 [December 1954] and "The Sarge Was a Mule" from OAAW #117 [April 1962]) and we'll be subjected to a sequel before the end of the year as well ("Sgt. Mule Walks Among Us"? "House of Sgt. Mule"?). It's a reminder that these funny books were aimed at seven-year olds with disposable coins, but it's jolting after reading the stunning "Blind Man's Radar." I feel like a jackass wasting this much type on "Mule."

Jack: Amazing that we have a candidate for worst of the year in the same issue as a candidate for best of the year. It just goes to show you, oh I don't know what it goes to show you. That sometimes comics can be a disappointment? That the backup story in the war comics is almost always weaker than the lead story? That Jack Abel sure could mail it in sometimes? That Hank Chapman got paid for writing lines like: "bouquet of boom-blossoms"? How long till Enemy Ace?


Joe Kubert
The Brave & The Bold 52

"Suicide Mission! Save Him or Kill Him!"
Story by Robert Kanigher
Art by Joe Kubert

Jack: Johnny Cloud is sent on what could be a "Suicide Mission!" to travel behind enemy lines and pick up a valuable French agent with the code name "Martin," then return him to the Allied side. Cloud does battle with a Nazi plane before landing carefully, aware that his own plane has been rigged to blow up in case of a crash. He finds Martin lying in the back of a hay wagon driven by a dying old Frenchman, but to Cloud's surprise, the Nazis have encased Martin in an iron suit from head to toe in an attempt to prevent his escape or recognition.

Cloud loads Martin onto his plane and takes off, barely avoiding a Nazi machine gun with the aid of the old Frenchman, who Martin admits was his own father. Cloud is nearly done in by another Nazi plane until a last minute shot by a U.S. tank saves him. The tank--the Jeb Stuart--takes Cloud and Martin in the right direction, fighting off enemy tanks with some well-timed but cryptic advice from its ghostly adviser. After being damaged by an anti-tank mine, the Haunted Tank is saved by a blast from a bazooka manned by none other than Sgt. Rock.

Rock, Stuart and Cloud manage to remove Martin's iron suit only to discover that the secret French operative is Mlle. Marie! A Nazi commander in a tank corners the foursome, who recall the friends of Spartacusand all claim to be the famous agent, Martin. Rock makes a run for it and blows up the tank that chases him. Back at H.Q., the three Americans are promoted, though the newly-minted Lt. Rock is not happy about it and plans to find a way to return to Sgt. status.

"Save Him or Kill Him!" is automatically one of my favorite of the DC war stories we've read so far, but then I'm a sucker for team ups. Kubert's art in the Cloud and Stuart sequences is good but not great; he saves his best for the Rock sequence. Don't think too hard about why the Nazis would stick Mlle. Marie in an iron suit, because it makes no sense, but it does make the revelation of Martin's identity surprising. Ghostly Jeb Stuart is his usual, cryptic self, but the finale, with some sparks flying between Marie and Rock, is classic. And have we ever heard before that Sgt. Rock's first name is Frank? 

Peter: Our first full-length war blockbuster of the month (and the first ever War Heroes Team-Up) is a fun mash-up but could have been so much better. The reveal of Mademoiselle Marie under the tin can was a complete surprise (it's the first we've seen of the French babe since she lost her gig to a bunch of dinosaurs back in June 1960) but the "handing over of the baton" has a sameness to it that drags the narrative down. I would have preferred to see more interaction between the three headlining heroes (and if I were Gunner, Sarge, and Pooch, I'd have been calling my agent the second this issue hit the stands) and perhaps more depth given Bob was allowed a larger page count. I'm not all frowns, though, don't you worry. Kubert's art is right up there with his best and precious little time is given to the resident "ghost" and "spirit."


In Comic Book Marketplace #47 (May 1997), DC war collector and historian Mick Rabin says about B&B #52: "One of the great Kubert/Kanigher collaborations, which is often left out of the DC Big-5 history books. For one thing, it just isn't among the Big-5 runs, so it is frequently overlooked or forgotten." Many of Rabin's childhood friends skipped picking up B&B #62 because it wasn't a superhero story. "This came as little surprise," Rabin continues, "as I searched for nearly seven years before I found a copy which graded above Fine.... it has my vote for scarcest post-1962 DC issue from a mainstream title." From a marketing standpoint, this issue must have been a huge gamble (one that evidently didn't pay off since it will be five years before Sgt. Rock guests in the pages of Brave and the Bold again) but perhaps the editor (not coincidentally, Bob Kanigher) was hoping to boost sales of the war titles through a book usually given over to spandex and cowls. After reading the upbeat climax, I picture Marie and Rock, twenty years after the war, married, living in a little house in Florida perhaps, with the Sarge growling at the alligators, "Get off my lawn!"


Joe Kubert
Our Army at War 140

"Brass Sergeant!"
Story by Robert Kanigher
Art by Joe Kubert

Jack: Heading back to Easy Co. in a jeep with his C.O., 2d Lt. Rock complains mightily about his promotion, even as he fights off enemy planes and tanks. The battles leave both men's uniforms in shabby condition, much to the disgust of frontline general "Spit 'N' Polish," who threatens them with demotion if they don't take better care of their appearance.

Back at Easy Co., Rock must put up with razzing from his men as well as a new 2d Lt. named Smith, who is the son of General "Spit 'N' Polish" and who is wracked with self-doubt due to his father's harsh style of parenting. He begs Rock to put him in a position to prove himself, but it's not until he bravely takes out an enemy tank that his father softens. In the end, "Spit 'N' Polish" realizes that Rock is more valuable to the war effort as a sergeant and demotes him, using another tattered uniform as an excuse.

How about that? A continued story in a DC war comic, and a darn good one at that! "Brass Sergeant!" picks right up where "Suicide Mission!" leaves off and tells an exciting story that is marred only by the constant complaining of Lt. Smith about how he's not worthy. As usual, Kanigher and Kubert rise to the occasion with a satisfying portrait of--what else?--our army at war.


Peter: Only the second full-length solo Sgt Rock saga (after "4 Faces of Sgt Rock" back in OAAW #127), "Brass Sergeant" is a direct sequel to the Brave and the Bold team-up and, like that trailblazer, has a bit of a drag to it but, ultimately, satisfies. I could have done with a lot less whining from Spit 'n' Polish Junior and I was sure, before story's end, that Rock would have climbed the rank ladder all the way to General, but the action that opens this "blockbuster book" is aces. I had to laugh after Rock showed up at his C.O.'s office, shaved and showered, with his ammo belts hanging across his shoulders. Didn't this guy ever go anywhere without his bullets? Doesn't bode well for Mademoiselle's wedding night!


Ross Andru &
Mike Esposito
Star Spangled War Stories 113

"Dinosaur Bait!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"'General' Sarge"
Story Uncredited
Art by Jerry Grandenetti

Peter: The Navy and the Air Force team up to get to the bottom of disappearing subs in Area X-9 (you know, that part of the Pacific that's... uncharted). Representing the services are brothers Jim and Nick. Jim has always been there to protect little brother Nick, so when Jim's sub is snapped up by a terror from the prehistoric dinosaur ice age, Nick is understandably upset but never gives up hope that his big brother made it out okay. Before too long, though, Nick's got giant-sized troubles of his own as he and his men fly out of a cloud bank and end up landing on the wing of a pterodactyl. The men have no choice but to abandon ship and hope they don't end up as snacks for the giant birds. They all manage to parachute safely down to an island below but the dinos just keep on coming. As they are making their way back to the beach after a daring escape from a vicious Kangasorus Rex, they spy Jim's sub being tossed out of the water onto the beach by a long-necked thingy. Using explosives, Nick and his men are able to destroy the monster and take back the sub. On the way home, the brothers smile, confident that they will have forgotten all about the horrors they've lived through by the time they reach base.

After a delightful change of pace with last issue's "Dinosaur Sub-Catcher," Bob Kanigher realizes he's not paid enough to come up with clever twists every issue and heads back into familiar water with "Dinosaur Bait," going so far as stocking the tale with the mothball-worthy brothers-in-arms subplot and falling back on dinosaur pinball. There's not one panel in this story we haven't seen before; dinosaurs and soldiers can be cool but they can also get monotonous. Nick, as portrayed by Andru and Esposito, looks like a crack addict most of the time with his bulbous eyes and sweaty brow.

Jack: A better-than-usual entry in this repetitive series, "Dinosaur Bait!" benefits from some unexpectedly appealing art by Ross and Mike, such as the three-vertical-panel page reproduced here showing men in free fall blasting away at pterodactyls. There is a humorous flashback to the brothers' younger days as gang members and a fun sequence where one imagines the undersea horrors the other is facing. I don't usually like the War That Time Forgot stories this much!

Peter: A sergeant who dreams of wearing a higher rank gets a chance to step into those shoes when the General he's chauffeuring is paralyzed in the desert and the pair are surrounded by Nazis. With a little trickery and a whole lot of luck, the Sergeant saves both their hides and even earns a little respect from his senior officer. I thought "'General' Sarge" was a clever little story (okay, so you do have to check your brain at the door several times...) hampered by Grandenetti's scratch-and-run art.


Jack: Though the GCD does not credit the writer, my money's on Bob Haney, in my opinion by far the better of the two writers responsible for most of the back of the book stories. With captions written in the second person ("You stagger like a startled rabbit from the only cover--") and an eerie series of panels where Nazis dressed in desert attire march toward the abandoned fort, this tale delivers the goods despite the artwork. As in the Sgt. Rock stories this month, the message at the end is that fighting sergeants can be more valuable than generals.


Joe Kubert
Sgt. Rock's Prize Battle Tales 1

(A reprinting of seven stories, only one of which actually stars Rock)

"The D.I.--and the Sand Fleas!"
Story by Robert Kanigher
Art by Joe Kubert
(reprinted from G.I. Combat #56, January 1958)

"Silent Fish"
Story by Robert Kanigher
Art by Russ Heath
(reprinted from Star Spangled War Stories #72, August 1958)

"Out in Front!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito
(reprinted from Our Army at War #67, February 1958)

"Island of Armored Giants!"
(reprinted from Star Spangled War Stories #90, May 1960)

"What's the Price of a B-17?"
Story by Robert Kanigher
Art by Joe Kubert
(reprinted from Our Army at War #79, February 1959)

"Gun Jockey!"
Story by Robert Kanigher
Art by Irv Novick
(reprinted from Our Army at War #82, May 1959)

"Calling Easy Co.!"
(reprinted from Our Army at War #87, October 1959)

Peter: DC war fans must have jumped out of their foxholes in record numbers when they saw what was essentially the first DC War Annual hit the stands in early 1964. Sgt. Rock's Prize Battle Tales #1 features seven reprints culled from the titles between 1958 and 1960. 80 pages of blazing combat action for only two bits! Another monster, published as an 80 Page Giant, will appear in early 1965.

Jack: I have fond memories of the 80 Page Giants from childhood--Core Memories, perhaps, as they put it in Pixar'sInside Out. I love the covers with multiple stories featured.

Peter: The best reprint of the issue is easily "Calling Easy Co.!", but since we've covered that before, the runner-up gets the nod. The green soldiers learning the basics at training camp from the hardened drill instructor believe they're being singled out and picked on but, of course, without hardening, these boys wouldn't make it off the beach alive. When the D.I. chooses to accompany his new recruits to the landing, the boys fast come to realize what the man has been doing for them. A very solid, gritty, pre-Rock WWII saga. Chris Pedrin, in his indispensable study of the DC war books, Big Five (Alton-Kelly, 1994), cites the lead character of "The D.I.--and the Sand Fleas" as an early Sgt. Rock prototype ("...the closest yet to the Rock we know"). Far be it for me to argue (or at least mildly disagree) with the expert on Rock, but I don't see it. Sure, the hard facial features and masculinity are there but that's mostly due to Kubert's artwork. Rock is gruff and (for the most part) takes no guff but he's never really been a practitioner of mind games like the titular drill instructor. Regardless, "The D.I.--and..." is a very good story, with Kubert and Kanigher at the top of their game.


It never gets old!

From Battle Classics #1
(October 1978)


After that cup of coffee has kicked in, 
join us for another skin-tingling issue of 
Do You Dare Enter?
On Sale August 3rd!

The Dungeons of Doom: The Pre-Code Horror Comics Volume 10

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Ajax-Farrell
Part One

By Jose Cruz and
Peter Enfantino


Farrell Publications, the second publisher in our pre-code series, became the Farrell Comic Group in 1951, and in this incarnation had a number of imprints used to identify its products: America’s Best, Ajax Publications, Ajax-Farrell, Decker Publications, Red Top Comics, Steinway Comics, and World Famous. The sub-heading “A Farrell Publication” would always denote the funny book’s true parentage regardless of the imprint name.

Farrell wouldn’t enter the horror rag game until the first issue of Voodoo debuted in May 1952, almost a full four years after ACG made the genre splash with Adventures into the Unknown. Farrell would follow up their fledgling terror with Haunted Thrills and Strange Fantasy in June and August of that year, respectively. Their final mystery title, Fantastic Fears, would debut in May 1953. Fantastic Fears resumed the numbering from Captain Jet for its first two issues, while Strange Fantasy resumed the numbering from Rocketman for its premiere issue.

The majority of the artwork for Farrell’s four horror titles remains largely uncredited. It is believed that the various artists working at the Iger Shop provided the covers and much of the interior artwork. Each horror title had four, full-length comic stories (generally 6-8 pages long) along with a text story in each issue.

In total, there were 18 issues of Voodoo and Haunted Thrills produced, 14 of Strange Fantasy, and 9 of Fantastic Fears. Though a few issues currently remain unavailable through sites such as the Digital Comics Museum and Comic Books Plus, there is still an appreciable amount in circulation for readers to glean a fair assessment of the company’s spooky offerings. Any issues missing from our initial read-through will be noted and, if possible, assessed at a later time.

Here now is the first in our series of posts dedicated to the pre-code terrors of the Ajax-Farrell line.


***

Peter: As most newlyweds do, Joe and Lily Farnsworth are enjoying a honeymoon in laugh-a-minute Haiti when they are accosted by a villager seeking employment as a guide. Lily is terrified but Joe scats the man away and the lovebirds get back to their celebrating. Joe thinks it would be a great idea to drive deep into the mosquito-infested jungles and see if there really is such a thing as voodoo. Their car stalls and a band of zombies, led by the man from the village, plunks Joe on the head and kidnaps Lily. The gorgeous gal dies of fright en route and her body is taken to one of the huts, where her corpse rises as one of the undead. Meanwhile, Joe awakens in a nearby hospital after weeks of convalescence and begs the police to follow him back to the spot where Lily was taken. The local gendarme is having none of that and tells Joe he’s on his own. After “two days of frantic searching,” Joe manages to stumble across the village where Lily resides as a white-eyed zombie and he is taken to her hut. The master zombie informs Joe that, while he can’t bring Lily back to life, he can certainly join the two as lovers again. Knowing he can’t live without Lily, Joe agrees and the zombies poison him. He rises from the dead and joins Lily, hoping someday to find “our souls again.”

“Zombie Bride” (from #2) is not the first jungle story Ajax-Farrell slotted into Voodoo and it certainly won’t be the last. Unlike “The Antilla Terror” (from the same issue and starring Kolah, the Jungle Girl), and various other adventures starring scantily-clad heroines who have mastered vine-swinging and talking to the animals, “Zombie Bride” is a heartfelt tribute to undying love. Okay, I'm exaggerating that last bit but, even though the story is crammed full of “Notable Quotables” and insanely goofy plot twists, the climax really is heart-tugging. The tales populated by characters who did nothing to deserve their fates are the most powerful. It’s easy to root for the abominable snowman who eats the explorer who stuffed the Yeti’s wife and displayed her in his trophy room, but not so easy to stand by while a man loses his wife.

Despite the deadly serious tone, there are several laugh out loud exchanges, such as when the Zombie Master proclaims, "The moon rises! Good! Tonight there will be a new zombie in my house!" and one of his cronies shouts out, "Ayeeee- You are great, master!" Particularly noggin-scratching is when the Zombie Master (who's spent the length of the strip making life hell for the newlyweds) enthusiastically puts his stamp on undead love: "So go in peace, zombie lovers! Walk the jungle forever!" I'm sure the couple would have preferred the nice send-off while they were still breathing. Unlike our stint on the Harvey Horrors, we won't get much help from the GCD as several of the credits are unknown (the only credit I was able to find for the artist of "Zombie Bride"is the mysterious "The Iger Shop"). Another interesting tidbit about the Voodoo contents is that some of the material is reprinted (and, in some cases, re-written) from other sources. As with the Harvey Horrors, a good portion of the Ajax horror stories were pilfered by Eerie Publications in the 1970s. "Zombie Bride" was reprinted in the June 1967 issue of Weird (Vol. 2 No. 3) and can be downloaded here.


Jose: Joe Yanner works for a greedy Dutch miner who hordes the larger share of diamonds from Joe’s work in the steamy jungles, not to mention obtaining the affections of saucy jungle minx Yala. The Dutchman seems to have everything Joe wants, and as “the biggest rogue in Africa” Joe has only one method in mind on how to get them. Not only does the fat slob cheekily acknowledge Joe’s open contempt for him, but the Dutchman adds further insult to injury by mercilessly beating his employee in the games of chess they play to pass the sweaty hours. Joe attempts to make a move on Yala, but the maiden isn’t having any of it: she shows her allegiance to the Dutchman by carving a pretty scar down Joe’s cheek with her trusty dagger. Enraged, Joe sets off to kill the Dutchman, take the diamond treasure, and wait for the next boat out of town. Shooting his boss leads to an attack from Yala, but the gal only gets a bullet in her gut for her troubles. Joe dumps the two bodies into the crocodile-infested river, but soon he’s being haunted by the severed hand of the Dutchman. The sentient appendage keeps riding Joe but promises not to kill him if Joe can beat him in one final game of chess. Surprisingly, Joe gets the upper hand (*pause for laughter*) and decides to paddle his way up the creek himself rather than wait around. Unfortunately, the dead hand was a bald-palmed liar and ends up tipping Joe’s boat over for the crocs to get their dessert.

Pictured here: Yala, not taking any shit.
In a crop of stories that offered cracker-dry delivery and ever-diminishing returns, “The Game Called Dying” (from #3) comes as a pleasant respite. It’s fairly familiar stuff, goofy in its character dynamics, a little on the soft side in regards to the art… and yet it pleases me nonetheless. I tend to have a weakness for any tales dealing with reanimated hands coming back to avenge their rotting owners. There’s a nice, grim symbolism at work in that trope. For a pre-code horror story, “Game” is fairly bloodless and lacks some of the gritty bite of its brethren, but it provides the amenities of entertainment if only through the inclusion of the images displaying the Dutchman’s lobbed-off hand speaking to Joe in his stereotypical accent.

Peter: Tea baron Oliver Caxton has a problem: his Ceylon (now known as Sri Lanka) plantation is being overrun by mandrake, a particularly tough root to kill. His foreman, Tom Moore, leads Oliver out to the fields for a better look and when they have a go at weeding the mandrake, it’s revealed the plant has come alive, complete with claws and fangs. That night, Tom bursts into Caxton’s mansion to tell his boss the frightening news: the mandrake, now grown to the size of a man, has uprooted and seem to be talking amongst themselves. The men grab their machetes and head out to make salad ("Take that, you -- you vegetable monsters!") but chopping the creatures in half does no good as they instantly regenerate. Caxton is swarmed by the monsters and Tom hoofs it back to the estate to warn Caxton’s daughter,Virginia, only to find the house overrun. Tom saves Virginia and phones the police for help but a strange sight awaits him when he glances out the window: the mandrake has formed into a marching army and heads into the night, never to be seen again. Where did they go? Will they return?


Absolute looniness from start to finish. “Plantation of Fear” (from #3) is what we read 1950s horror comics for: sheer escapism. It would be easy to peg “Plantation” as a DAY OF THE TRIFFIDS rip-off but I doubt that. Triffids had only been published the year before and I’m not certain a bunch of middle-aged funny book writers would have time to search science fiction novels for inspiration. I opt for the “throw anything against the wall and see what sticks” theory I’ve adhered to this entire journey. Why not put fangs on a root plant?  Like “Zombie Bride,” the protagonists of  “Plantation” do nothing conniving or evil to bring this doom upon themselves. Oliver Caxton is simply an entrepeneur, tilling the fields that have been in his family for generations. Why the mandrake choose this day to “break free” from their bondage and revolt is never explained. The sight of the deranged full-sized plant (complete with Carmen Miranda headdress), screeching such expletives as "YAAAAOWWWWW!" and "YOOOOOWWWEEEEEEEE" is one I’ll carry to the grave.

Jose: When he isn’t sitting in as a judge for beauty contests, Jeremy Poston whiles away the hours building his perfect conception of the female companion in his laboratory basement. No cadaver parts for Jeremy; his lady project is a full-fledged robot, and it only takes one flip of a Big Switch to bestow her with the spark of life. The wide-eyed lady, whom Jeremy names Cynara, numbly accepts Jeremy’s proposal to be his wife for all their days to come. But as the months go on Cynara finds herself wanting more and more to experience the sensations of humanity and understand what it feels like to be a “real” woman. Jeremy’s constant denial of these wishes leads Cynara to kill a female solicitor in order to absorb her human qualities (an aspect of her artificial intelligence that is never fully explored). Soon Cynara is having an affair with Jeremy’s friend Bill and convinces him to kill her husband. Bill shoots Jeremy, but upon reading the dead man’s written confession and finding out what Cynara truly is, he kills himself as Cynara shuts down indefinitely.

Taking an ax to feminine empowerment.
Though slight and never quite reaching its full potential, “There’s Peril in Perfection” (from #3) still remains an intriguing tale that touches on themes of identity and companionship through the filter of a 1950s horror comic posing as soap opera. The love triangle that develops between the three main players is strange and just oh-so-tongue in cheek. Jeremy expresses dissatisfaction with the parading beauty pageant-queens he must contend with and yet ends up creating the epitome of the “model” female himself, a receptacle for his love that must be entirely free of any of her own desires besides her affection for him. The apparently-more-wholesome Bill seems to feel the same way, if on a more unconscious level than Jeremy. He can’t resist the smiling, posing, perfect beauty of Cynara, and at one point holds her in his lap like a full-sized doll. The dramatic conflict in the story only arises after Cynara expresses her wishes to be like other, human women; had she just stayed in her place, none of this would’ve happened. In Bill’s suicide note, he refers to Cynara’s “evil power” and even the captions call her “death in the guise of beauty,” but these femme fatale-descriptors are completely off-base and appear indicative of contemporary attitudes towards feminine empowerment. The uncredited artist’s sympathetic portrayal of Cynara is more to the point, depicting a lost puppet who merely wanted to be something more but was never given the chance.

Peter: SS Colonel Karl Bucher has got it made: he's the heavy honcho at a Nazi concentration camp in 1945, he's got his pick of the pretty girls, and he can act out all his sadistic fantasies on a captive crowd. When a young girl spurns Bucher's advances, he has his guards skin the girl's hands for new gloves and has her tossed in the "corpse pit." Shortly after, the vacation ends for the Colonel when the Nazi party collapses and he is forced to flee the camp. Bucher manages to travel to several different countries under assumed names before settling in New York, where he plans to resurrect and lead a new party. Things go terribly awry once again when the ghosts of the "corpse pit" invade Bucher's apartment. Led by the pretty young girl (who wants her mitts back), the holocaust dead extract more than a pound of flesh from Bucher, leaving him skinned and hanging from his apartment wall.


Only seven years after World War II ended, "Corpses of the Jury" (from #5) feels like peeling back a very large scab and letting it bleed all over the page. Would comic artists of 2008 have reveled in such delicious nastiness? I don't think so. In any event, "Corpses" is a veritable contents page for Wertham's objections:

-Though it's only hinted at, we know very well what Bucher has planned when he tells the girl, "You are safe now! I, Karl, will be your - chuckle - protector!"
-When Bucher is rebuffed, his guard drags the girl away by her hair.
-We're not spared the flaying of the girl and the sight of her skin delivered to Bucher on a plate is very disturbing. She's then dumped onto a pile of rotting corpses.
-The cherry on top, of course, is the murder of Bucher ("Gaaaa- you're going to skin me!") and the sickening sight of the Colonel's head atop his entirely flayed body ("... a grisly red dripping thing.").

It's a shame we have no credits for these stories as I'd sing the praises of this particular artist to the masses. While not having the style of a Maneely or Everett (very few did), the visualist responsible for "Corpses of the Jury" certainly gets the job done.


Jose: Ireland, 1921. Anthony Denter is a captain in the army stationed to command the Dundally area as rebellion and insurrection rocks the country. Denter is a bit displeased with this news; his great grandfather, another military man, also oversaw Dundally and has been reviled by the peasants ever since. Travelling with his new blushing bride Pamela across misty moors, Denter suffers another bit of bad luck when his chauffeured automobile breaks down in the murky terrain. Broken axles are the least of the couple’s worries though. Not only does the cackling biddy at the local castle warn Anthony of the cursed fate that shall befall him for his ancestor’s sins, but the spirits of the villagers massacred by Denter the Elder are on their way to carry out the prophecy. The humans give chase but are no match for the bloodthirsty ghosts. It isn’t long before the capture is made and the scales of justice are righted in the bubbling muck.


Sometimes all you want is monstrous rampage and, should the story you’re reading be the obliging type, monstrous rampage is what you get. “Beasts of the Bog” (from #4) sets up a wonderful, classic pulp atmosphere from the start with its tantalizing splash page that shows heroics and fear in the face of an onslaught from some unseen horror on the gorgeously Gothic terrain of the Irish moors. The historical backdrop to the story is somewhat unique, but if you’re going in expecting a new patent on the monster tale than you’ll come away disappointed. “Beasts”, like some of the thrilling radio dramas of the previous decade, knows exactly what it is and carries no high airs about it, rolling out the shivery tropes right on schedule with a minimal amount of flair. It essentially boils down to five pages of genre comfort food: uncomplicated, a little crude, but ever-so appeasing to the reader’s hunger.

Peter: Newspaper reporter Tim Mackay gets his toughest assignment yet: the exotic (but press-shy) Princess Oona is in town and Mackay's boss wants an exclusive interview. Oona immediately takes a shine to Mackay's full head of blonde hair and the two soon become inseparable, with the reporter accompanying the princess everywhere. Oona tells Mackay she wants him to travel back to her jungle home with her and become the king. The love-sick dope agrees and the pair fly to the humid jungles, accosted by killer crocodiles and vampire bats all along the way. Oona surprises Tim with her jungle ferocity but love blinds him to the signs that say "You've made a mistake" and he survives the entire journey. Once in Oona's village, Tim is decked out in jungle king garb (toga and Hawaiian lei) but the "bubble bursts" when soldiers show up at his hut to drag him away. His terror turns to relief when they bring him to Oona's palace, where his new wife sits atop her throne. Sadly, Tim Mackay won't get used to this life of luxury since Oona explains that her people are headhunters and Tim is their latest catch. She pulls out a blade John Rambo would be envious of and separates Tim's head from the rest of his body.

That's some crazy croc!
Yet another jungle maiden, this one not so friendly, dominates the narrative of "Killer Lady" (from #6). What separates this one from the rest of the Jungle Jane adventures that Voodoo was well known for? As with "Corpses of the Jury," I'd have to say its delicious viciousness, but I'd also point to the absolute disregard the writer has for his characters. Don't take that as a complaint though; what I mean is that the writer has no problem slicing and dicing innocent people. Aside from his vanity ("The locks get them every time!"), Tim Mackay is nothing more than a hard working reporter. He doesn't wish his boss dead, he hasn't embezzled, cheated, or murdered; he's just an average Joe grabbing a hunk of a good thing when it's placed before him on a pedestal. And what does Tim get in the end? A beheading! The art is pretty unremarkable with the exception of that fabulous splash (reprinted above) and, I assume, the artist responsible belonged to the almighty "Iger Studio" (although one website, the fabulously detailed Eerie Publications Index, opines that it might actually be the work of Joe Doolin). Even though the opening scene never actually takes place, that image of Tim's headless body trying to catch the bat-that-holds-the-noggin is a kooky klassic. Another standout is the crocodile that magically becomes a dinosaur from one panel to another.The Ajax-Farrell jungle could be one mean, strange place.


Jose: Rita is a cold-blooded murderess awaiting her execution in the confines of a drippy prison cell, her imminent death weighing heavily upon her mind. Her grief catches the attention of a spectral ghoul who appears to her in a puff of smoke and with an offer of a way out. Mr. Ghoul promises Rita a means to escape her punishment, so long as afterward she swears to be his companion till the end of time. Rita agrees, drinks the ghoul’s death-defying elixir, and goes to the gallows with an untroubled conscience. Posing as Rita’s grieving brother, the ghoul brings her body back to his shadowy graveyard abode and administers a booster shot to restore Rita to life. Realizing she’s traded in one horrible fate for another, Rita reneges on her agreement and attempts to flee. But now that she’s crossed the mortal veil, Rita transforms into a serpent-faced ghoul herself, and her first order of business is exacting her revenge on the fat governor who refused to pardon her sentence. In her excitement, Rita gets tangled in the cord to the governor’s bedroom curtains (!) and effectively hangs herself. Mr. Ghoul reads the sad report in the morning paper, bereft and wondering when he’ll ever find love agan.

Say what you will about his looks, but the man has style to spare!
In every batch of our five favorite tales from each crop of issues, there’s almost always without fail that one goofy story that’s included not on the grounds of expert craftsmanship or shock value but rather on the amount of incredulous laughter it manages to elicit from us. “Ghoul’s Bride” (from #6) is my lovably doofy entry this time around. The artwork (yet again uncredited) is actually fairly attractive, with a lushness of style and great use of inking that allows the images to pop out from the panels. The narrative, on the other hand, is pure pulp nonsense, and I say that with a great amount of affection. To its credit, the author does try to “tie up” the loose end of Rita’s final demise by having Mr. Ghoul explain that his bride is impervious to “all forms of death” except the rope, but when we actually see the ironic events in execution they can’t help but still look ridiculous, especially when the artist shows a little trouble with perspective and ends up depicting Rita’s garroted corpse as the size of a rag doll. The weepy, wrinkled face of Mr. Ghoul is the cherry on top of the sundae, but if I were him I’d take some consolation in his sweet cemetery digs, which are adorned with skull-styled decorations and severed arm-candelabras aplenty.

Peter: A worldwide plague of locusts brings nations together for the first time to fight a common enemy. Newspaperman Pete Martin finds himself with a double-edged sword: terrified by the oncoming eradication of mankind and super pumped about writing the greatest news story of all time! Unbeknownst to the world at large, the locusts have been sending out signals to another world outside our galaxy, a planet inhabited by giant aggressive harpies (not the kind that star in reality shows). The monsters wing their way through deep space to continue the work begun by their little comrades, dive-bombing and ripping apart innocents in the streets. Their plan to depopulate and reign over a dead world, though quizzical, proves to be a good one. All the while, Pete Martin bangs those keys and laments to girlfriend Helen that this is the end of the world as we know it. The government decides that annihilation is imminent and so initiate "Super Project Final X." Much to their surprise, Helen and Pete are hand-picked from the survivors on earth (because they "are young, healthy, and - more important, still alive!") to become the new Adam and Eve. The new Alpha couple are locked in a spaceship and rocketed to an uncharted island (one that, ostensibly, the harpies don't even know about) in the Arctic Sea where they will be fruitful and multiply. But once the ship lands, Helen reveals that she's actually one of the killer harpies sent long ago to earth to infiltrate our people and scotch any such survival plan. She wastes little time tearing Pete limb from limb and, as our nameless narrator notes: "...the earth spins and desolation gathers, and the kingdom of mankind is vanished! The only sound is the evil cry of the harpies..."


Despite the obvious plot holes (Helen would have had to fly to earth - in her harpy guise - before the locusts sent out their SOS in order to set up shop as Pete's girlfriend), this was, far and away, the most effective horror story I read in the first ten issues of Voodoo. Relentlessly grim and, ultimately, pessimistic, "Goodbye... World!" (from #7) convinces me that the writers of Ajax-Farrell horror (and most pre-code horror, for that matter) were determined to "take the mickey out" of their readers. Nothing in this story follows a linear path. We begin with a life-threatening plague of locusts and that somehow segues into a distant planet populated by gargoyles who seemingly do nothing but wait for calls from outer space. What's almost forgotten in the ghoulish glee is the fate of our planet. We seemingly dodge extinction via starvation only to end up as vulture feed. How awful would it be to have salvation snatched from your grip twice in a matter of months? Delightfully masochistic and beautifully illustrated, it's going to be hard to beat "Goodbye... World!" as the Best Story Published in Voodoo.

Jose: It’s Scotland in the mid-nineteenth century, so there’s no business quite like the work of the resurrectionists who dig up fresh corpses for the purposes of dissection in the local medical schools. Dr. John Abernathy has struck up such a partnership with the odious cabbie Matt Drum, an underworld rat whom the righteous doctor regrets having to rely on for his supply. But Drum is certainly reliable, finding cadavers in good shape that haven’t been sniffed out by other body-snatchers. Drum tries to ingratiate himself in his employer’s favor, but the upstanding Abernathy bristles at their every encounter, grudgingly giving Drum his fee before forcing him back into the cold after the job is completed. Drum feels that he has suffered enough of the doctor’s indignities and finally resolves to sneak into Abernathy’s house and reveal the man’s crimes to his daughter Susan. The girl raises the alarm and Abernathy promptly beats Drum back into the street with a cane. The cabbie then swears his vengeance on the doctor. For his part Abernathy decides to ship Susan away to her aunt in London to deter any repeat performances. Coming up empty-handed when he tries going about the corpse-stealing business himself, Abernathy resorts to enlisting Drum’s aid for one final job. Drum is all too happy to do so, and it isn’t long before the doc finds out why: the casket they dig up at the cemetery carries Susan’s lifeless body inside. Enraged and distraught by his own sins, Abernathy guns Drum down before taking his own life.


With “Vanishing Cadavers” (from #10), we come across a true rarity in the annals of pre-code horror comics: a story with a genuinely strong script on all fronts. The nameless author excels in every way in crafting his tale, grounding it with a solid sense of place peopled by emotionally complicated characters who act as perfect foibles to one another. The story is given to colorful and poetical descriptions that manage to show a surprising amount of restraint and invention. Dialogue is realistic while having just the right flair of the theatrical and melodramatic as it carries the plot forward, avoiding the skipping-record rhythm that so many other stories have fallen into. And on top of all that, the writer manages to work in themes of social status and prestige. These will be familiar to anyone who adored the dynamic of the Karloff/Daniell relationship from Robert Wise’s THE BODY SNATCHER (1945), but “Vanishing Cadavers” sees these ideas played out in comic book-form to their grim, inevitable conclusion with a surprising amount of class and panache. 


And the "Stinking Zombie Award" goes to...

Who ya gonna call?
Peter: It was hard to nail down one "stinker" for this volume, as there were quite a few anemic bores from the first half-dozen issues of Voodoo, but "The Haunted One" (from the first issue) ticks all the required boxes. Ellen, terrified by her Uncle Caleb's ghost, calls the family lawyer (as anyone would, in the same circumstance). Unbeknownst to the pretty young innocent, her uncle has feigned his own death (in cahoots with lawyer Skriggs) in order for his insurance money to be paid out to Ellen. Once the money's paid out, the dastardly duo will kill Ellen. As is usually the case, greed rears its ugly head and Skriggs bashes in Caleb's skull. A wise boyfriend saves Ellen in the end and Skriggs is murdered by Caleb (who evidently didn't die from his wound), who confesses the whole affair before finally dying for real. More than anything, "The Haunted One" reminds me of those tepid bores that filled pages as back-up for the Caped Crusader in the 1940s issues of Detective Comics, the one-shots about dynamic lawyers and newspaper boys who rescued entire cities from flaming zeppelins, all visualized in stark, unimaginative stick figures. "The Haunted One," like the previous nine Stinking Zombies, is by-the-numbers, forgettable pap.

Jose: When a bunch of gorilla-women pillage a village for its men-folk to use as their jungle slaves, beautiful white heroine Kolah is called in to save the day. But the gorilla-ladies won’t make it so easy for Kolah (or us) and proceed to dog her every step. Although the horror titles we’ve dealt with thus far have attempted to mix two-tastes-that-taste-great-together either by accident or design, such as horror meldings with crime and SF, this attempt at inserting a high-flying jungle adventure in the same company as shambling corpses and tortured spirits fails on both a tonal level and a narrative level.

"I said a thousand words per page or nothing at all!"
I really don't have any experience with the jungle books of the 40s and 50s, so I can’t claim with any certainty if it was the norm for pages to cram in as many caption-heavy panels as seen in “The Antilla Terror” (from #2). I certainly hope it wasn’t, because if the prose was on par with the stilted, repetitive muck used by the anonymous author of “Antilla”, then I can’t help but wonder how any reader could make it through one issue with their sense of integrity intact. The copious word balloons and thought bubbles also seem particularly antithetical to the genre; wouldn’t the reader prefer to see Kolah vine-swinging over snapping crocodiles rather than hear her talk about it and have the poor artist forced to compromise the image in an embarrassing manner? If “The Antilla Terror” is any indication, the answer would be “Of course not.”

Low-flying action

NOTABLE QUOTABLES

Peter and Jose after reading too many horror comics.
"If you must stay, come into the study! And go quickly... you are in the presence of death..."
- "The Werewolf"

“Brrr… I don’t like the looks of this place, either. If it isn’t haunted there’s a swell opportunity going to waste.”
- “The Werewolf”

“Listen! Don’t I hear footsteps?”
- “The Haunted One”

Love can sometimes turn to hate - and horror! And Joe Farnsworth had to make the most terrible decision of his life when he found out he was on a zombie honeymoon...
- "Zombie Bride"

"I'll smash your skull to bits!"
- "Zombie Bride"

"Our love is safe now! We are dead!"
- "Zombie Bride"

“Golly! What a time to tangle with a python! Just when I’m trying to get this poor fellow home!”
- “The Antilla Terror”

“Can you not thrust a trapped woman?”
- “The Antilla Terror”

“Gaaa—my neck bone will soon break!”
- “The Antilla Terror”

You said it!
"Stop! Donna, stop! You must face these people!"
"Never! I'll try my fortunes elsewhere! Perhaps if I go where primitive people live they will appreciate the type of work which appeals only to those whose instincts are basic and whose minds are not crowded with false conceptions of art!"
- "Idol of Death"

Yala, upon being shot: “Owwww—I—Ahhhhh….”
- “The Game Called Dying”

“I think you’ve been dreaming—or drinking! But come on! I’ll take this machete just in case!”
- “Plantation of Fear”

"C'mon, let's ramble!"
- "Congo Terror"

"Lovely to look at! But if her name is Sybil Parks, mine is Indian Joe!"
- "Congo Terror"

“I must be like you! I will steal your qualities when you are dead!”
- “There’s Peril in Perfection”

"You're a thing! A horrible thing! Not a woman! You made me kill my friend! You... you machine!"
- "There's Peril in Perfection!"

"Perhaps you don't mind dying... I do. Nothing will stand in my way to prevent it. I think you are a fool, but then all men who go meekly and willingly to their graves are fools! Goodbye, friend. Perhaps you will be a corpse before I return... but if I am lucky, you will have someone to mourn you forever and ever."
- "Drums of Doom"

"I am not afraid of anything... but death..."
- "Drums of Doom"

“Lust had etched his face and made spider hollows of his eyes!”
- “Thief of Souls”

They do not see the thing that oozes from the bog and stares at them with the dead eyes of ancient evil...
- "Beasts of the Bog"
1953 subtlety

"He's gone! But where? No place to hide around here!"
"J-just like Captain Howe disappeared!"
"I don't like it!"
- "Death Light"

Perhaps it was because all the world hates a coward, or perhaps the party feared fear...
- "Death Light"

"I was afraid to tell you I was an undertaker, Cynthia! Afraid you wouldn't marry me!"
"I - I hate death! In any form! Ohh, this is terrible!"
- "Ghoul for a Day"

"What a fool I was! I wanted a real marriage! Now I wash dead bodies!"
- "Ghoul for a Day"

He was handsome -- but she was the devil! Out of the jungle she came, a smouldering cruelty in her eyes, and it was not until it was too late that he found that the vain die young...
- "Killer Lady"

“Old Granny Suggs still thinks we’re in league with the Devil!”
- “Deadly Timing”

"Looks kind of silly to me, Lila!"
"No, Don, it isn't at all! The part that tells how you make a necklace from the feathers of a freshly-killed chicken braided with weeds from a stagnant pool, and then wear it three days to find out your future, sounds as though it could really come true!"
- "She Wanted to Know... The Black Future"

Blame Horace!
"Yes, Lila wanted to know... what the future held in store for her! She found out... to her sorrow! It's hard to believe in the occult... until you see it at work! Lila's horrible experience has warned me! I won't dabble in the black sciences.. I'll let the future unfold itself when the time comes..."
- "She Wanted to Know... The Black Future"

Even the atom bomb, with all its terrors, was as a child’s bauble, compared to the dreadful fate that awaited the world with the coming of the harpies
- “Goodbye… World!”

"Pete! What is it? What can it be?"
"I don't know, Helen! Or I don't want to know --"
- "Goodbye... World!"

"You, Pete Martin, and you, Helen Towner, have been chosen more by fate than anything else! You are young, healthy and -- more important, still alive!"
- "Goodbye... World!"

Soon the doctor finds himself in the stews of Edinburgh, where human rats come out only at night and murder leers from every door…
- “Vanishing Cadavers”

Lucy Rowan was beautiful—and hard as coffin nails!
- “Mask of the Monster”

"I curse you, Colonel Rankin! With all my blood and soul I curse you! I shall return as a pig, and as a pig I shall slay you!"
- "Tusks of Terror"

As Rose dies, she hears the wild pig speak...
"Ha-hah-hah! You speak of love? I loved you, but your father made me a pig - and soon forgot! As a pig, I will have my revenge!"
- "Tusks of Terror"

"Even as a pig, my revenge is sweet!"
- "Tusks of Terror"

Could you give us those rules one more time?

STORY OF THE MONTH

Peter: From its pulp-influenced splash page filled from border to border with impaled colonel, hanging maiden, and killer boar, "Tusks of Terror" (from #10) is one hell of a fun ride. Col. Rankin is a classic villain we can certainly root against; Rose certainly deserves her come-uppance after a nasty about-face; and who doesn't love the prospect of a killer swine? Perhaps the words of Colonel Rankin himself best describe the vibe of "Tusks: "My daughter, killed and sewn into a pig skin like a common criminal!"







Jose: Predating Roger Corman’s THE LITTLE SHOP OF HORRORS by seven years, “Devil Flower” (from #7) speaks to the eternal struggle of man’s will bending to the sinister whims of flesh-hungry houseplants. Unlike many of the stories from the first ten issues of Voodoo, “Devil Flower” feels as if it has just the right amount of pages to tell its story. Even though our villain’s midpoint return to the States is marked only by the endless feeding of his new Venus man-trap, this section of the story contains a subtle wit and black sense of humor that keeps it from ever feeling like a drag. One wishes that Charles B. Griffith could’ve “reused” the climax of “Devil Flower” and had Corman show us Audrey Junior barfing up the remains of its victims. Talk about lost opportunities.










The Comics
Voodoo #1 - 10

#1 (May 1952)
Cover Uncredited

“The Shelf of Skulls”
Art by Matt Baker

“The Golden Ghouls”
Art by Robert Webb

“The Werewolf”
Art Uncredited

“The Haunted One”
Art Uncredited







#2 (July 1952)
Cover Uncredited

“Zombie Bride”
Art Uncredited

“The Antilla Terror”
Art Uncredited

“Idol of Death”
Art Uncredited

“Horror in the Hills”
Art by Matt Baker








#3 (September 1952)
Cover Uncredited

“The Game Called Dying”
Art Uncredited

“Plantation of Fear”
Art Uncredited

“Congo Terror”
Art Uncredited

“There’s Peril in Perfection!”
Art Uncredited








#4 (November 1952)
Cover Uncredited

“Drums of Doom”
Art by Matt Baker

“The Crawling Horror”
Art Uncredited

“Thief of Souls”
Art Uncredited

“Beasts of the Bog”
Art Uncredited







#5 (January 1953)
Cover Uncredited

“Corpses of the Jury”
Art Uncredited

“Death Light”
Art Uncredited

“Ghoul for a Day”
Art Uncredited

“Spiteful Spirit”
Art Uncredited








#6 (February 1953)
Cover Uncredited

“The Weird Dead”
Art Uncredited

“Ghoul’s Bride”
Art Uncredited

“Killer Lady”
Art Uncredited

“She Wanted to Know… The Black Future”
Art Uncredited








#7 (March 1953)
Cover Uncredited

“Devil Flower”
Art Uncredited

“Voodoo Canvas”
Art Uncredited

“Deadly Timing”
Art Uncredited

“Goodbye… World!”
Art Uncredited







#8 (April 1953)
Cover Uncredited
**MISSING**

“Dollars and Doom”
Art Uncredited

“Satan’s Plaything”
Art Uncredited

“Blood Revenge”
Art Uncredited

“The Ghostly Guillotine”
Art Uncredited








#9 (May 1953)
Cover Uncredited
**MISSING**

“Blood and Bones”
Art Uncredited

“Beasts of Baghdad”
Art Uncredited

“Death’s Shoes”
Art Uncredited

“Torture Travelogue”
Art Uncredited






#10 (July 1953)
Cover Uncredited

“Vanishing Cadavers”
Art Uncredited

“Mask of the Monster”
Art Uncredited

“Idol of Evil”
Art Uncredited

“Tusks of Terror”
Art Uncredited






In four weeks, our look at the final issues of Voodoo from Ajax-Farrell!

Do You Dare Enter? Part Fifty-Eight: April 1975

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0
0

The DC Mystery Anthologies 1968-1976
by Peter Enfantino and
Jack Seabrook


Luis Dominguez
Unexpected 163

"Room for Dying!"
Story Uncredited
Art by Dick Dillin and Vince Colletta

"Break In"
Story by Carl Wessler
Art by Fred Carrillo

"It Takes a Ghost to Scare a Ghost"
Story by George Kashdan
Art by Ruben Yandoc

Jack: Edmond is engaged to Katie but, when her wealthy father Jeremy Cathcart catches Edmond in the act of trying to rob him, he proposes a deal: Edmond will stay locked in a tower for ten years and Cathcart will give him a million bucks per year for as long as he lasts. After some initial jitters, Edmond settles in for the long haul, not even leaving the room when his fiance dies.

"As he strode
boldly toward me
across the windswept
moor, I suddenly
knew I could love
no other."
He begins to study the books in the room and, when the ten years are up, informs Cathcart that he doesn't want the money and prefers to remain with his books. Cathcart goes mad and Edmond keeps on reading. Not a bad little story, especially for those of us who might not mind being locked in a room full of books. Oddly, Edmond develops into a romance-novel cover model after ten years in the tower. I predict Peter will complain about Dick Dillin's art for the umpteenth time.

Peter: Interesting that the typical hero/villain roles are reversed by the story's climax. That, however is where my interest ends with this badly-illustrated yawn-inducer. Why is it that Edmonds actually looks younger as the years roll on?

Jack: Caught in the prison laundry when he's not supposed to be there, Clem Marney makes a run for it but is caught and taken before the warden. He claims to have broken into prison for three squares and a bed but is tossed out on his ear. Soon, the warden discovers that Marney really was a prisoner who came up with a clever ruse to leave the jailhouse. He's picked up riding the rails and tossed back in the pokey. Carrillo's smooth lines are wasted on this three-pager that goes nowhere.

Peter: Well, that was short but dumb. And, Unexpected for a funny book that specializes in spooky stuff, the second yarn in a row that contains no supernatural elements.

"Break In"
Jack: On a rocky cliff in a thunderstorm, rich Mr. Welles threatens hired killer Mr. Fletcher at gunpoint until a sudden bolt of lighting sends Fletcher tumbling over the side. Welles is certain that Fletcher is dead but Fletcher survived when he was caught in a tree. Fletcher returns home to his girlfriend Paula and cooks up a scheme to haunt Welles into giving him loads of cash.

Showing up at Chez Welles in a skeleton suit, Fletcher scares the rich man into telling him where his loot is hidden. The next night, Welles and Fletcher meet at an abandoned mine. Fletcher shoots Welles but discovers that Welles died when the lighting bolt hit him on the edge of the cliff. He is now a ghost and takes his revenge on Fletcher. The only one left alive is Paula, who gets to keep all the money. This story is as confusing as any other one by George Kashdan, but Yandoc's art at least makes it pleasant to page through.

Peter: I liked this one quite a bit even though it doesn't make a lick of sense (and is downright confusing in spots). Like the abysmal "Room for Dying," the good guy/bad guy lines are very much blurred. Coincidence that Welles is a dead ringer (pun intended) for The Phantom Stranger? Now that Alfredo Alcala has all but flown the coop (with only a couple more credits to come), Ruben Yandoc ascends to Best DC Mystery Artist in my opinion. A rare thumbs-up for a Kashdan script.

Jack: I prefer Gerry Talaoc and Alex Nino (and Ramona Fradon) to Rubeny myself.


Luis Dominguez
The House of Mystery 230

"The Doomsday Yarn"
Story by Mike Fleisher
Art by Ramona Fradon

"Experiment in Fear"
Story by Jack Oleck
Art by E. R. Cruz

Peter: Addicted gambler Bart Galen finds himself penniless in Bombay but a chance encounter with an old man in an alley turns his luck around. Bart witnesses the man weaving a tapestry for a starving woman and her son. When the work is done, the food within the illustration is real and the woman is no longer hungry. Knowing a good thing when he sees it, Bart tries to get the old man to weave him a tapestry of riches but the weaver warns that the magic yarn only works for good. Galen strangles the old man and makes off to America with the magical thread. There he learns how to craft a tapestry himself (in record time) and creates a vision of what he's always wanted: victory at the roulette table. All goes well with his plan (he wins millions) until the crooked casino owners come around to get their money back. While Bart takes them to the bank to withdraw the cash, his cat has a fine old time with the tapestry and very soon, Bart Galen is reduced to yarn in the street.


While it's got some holes in its canvas (the likenesses of the woman and her son in the rug that was woven for them seem to disappear once the fruit materializes), this is a fun "yarn" (pun very much intended--and stolen from Cain!) with Ramona Fradon's goofy, cartoony illos perfect for the proceedings; the panel of the old man's strangling is almost comical, as if Bugs Bunny were doing the throttling. Very reminiscent of the classic EC tale, "This Trick'll Kill You" (magician in India comes upon an old man and his magic--adapted for the Amicus Vault of Horror film), "The Doomsday Yarn" features a classic fade-out. If you're familiar with the DC mystery stories, you don't need a splash writer credit to know whose quill this one belongs to.

Jack: Loved it from start to finish! If this is what Fleisher was capable of on his own and without a story idea by Russell Carley, then bring it on! Great use of Cain to frame the story, too.

Peter: Aliens hoping to enslave Earth beam John Cooper aboard their starship and begin an "Experiment in Fear" by subjecting the man to all sorts of torture. Astonishingly, to the aliens, John not only doesn't crack but he kills the majority of his captors. Admitting defeat, the space beings return John Cooper to the spot they found him in, a cemetery, and John climbs back into his coffin before dawn turns him to ashes. Clever twist, thanks to DC's answer to O. Henry, and one I had no idea was coming. I thought for sure, dopey as it might be, that Oleck would reveal that Cooper was blind the whole time but, nope, Jack goes down a better paved road.


Jack: Hisssssss--that's the sound of the air going out of this story in the last panel. It was quite engaging up to the end, and I was wondering what the guy's secret was. Was he blind? Insane? What? But I never thought he'd be a vampire, or a zombie, or a ghoul . . . who knows what he is or why he acts as he does? This is a perfect time for me to make a confession. Awhile back, I wrote that I thought that Jack Oleck was the best overall DC horror writer, based on the number and quality of his stories. With this issue, we have a good comparison between Oleck and Fleisher, and Fleisher wins hands down. He's the best of the DC horror bunch, and since we have about a year and a half to go in our journey, I don't think he'll be surpassed.


Ernie Chan
The House of Secrets 130

"Winner Take All"
Story by Jack Oleck
Art by Quico Redondo

"All Dolled Up"
Story by David Michelinie
Art by Ruben Yandoc

Peter: Gambler Paul Wayland will cheat and murder in order to amass enough dough to buy his own ship. When the police catch up to Paul and he takes a long dive off a short pier, he's fished out by the gorgeous Sabrina Price, a woman who happens to own a swanky casino by the name of The House of Cards. Wayland worms his way into Sabrina's heart, twirling her around his finger and leeching off her fortune in an effort to hit that big payday. When Sabrina cuts off his funds, Paul hits the roof and tries to strangle her. Blinded by love, the woman sets up a big stakes game for Wayland but, too late, Paul discovers that the deck is stacked against him. His opponent is death. Turns out Paul was killed when he went into the drink and, for cheating death at poker, he'll now spend eternity aboard The Flying Dutchman.

Jack Oleck teaches us the new Hoyle rules
Oh, please don't tell me Jack Oleck really thought it would be a fabulous twist to reveal that Paul Wayland was actually dead the whole time.Why drag out to ten pages what we figured out on page 3? Quico's work on "Winner Take All" is about as blah as the Filipino artists got. with no defined style or imagination. I had to laugh when Paul produced four aces in a poker match only to lose when his opponent showed a royal flush! Five aces in one deck? That truly is a mystery.

Jack: What if they're using more than one deck? According to Google, a royal flush beat four aces in the 2008 World Series of Poker. This is an okay story with okay art, but hasn't the Flying Dutchman ending been done to death?

Peter: Poor little Candy is terrorized by her sadistic stepmother, Ann, until her unknowing daddy brings home a new dolly for his girl. The new toy has magical powers, it seems, since any trauma that befalls the doll impacts Ann as well. Her husband accidentally steps on the toy's head and his wife gets a headache, Candy plays with the doll in the tub and Ann can't breathe, and so on. Only wanting to make her stepmother happy and proud, Candy decides to get rid of the doll by using its parts in an art project and entering it into a contest. The results are predictable. What kind of sleazy art competition would award first place to such an obvious compilation of crap? And why is this underage girl exposing her bloomers to anyone in eyesight (including us)?  I would venture a guess that David Michelinie had read Robert Bloch's "Sweets to the Sweet" prior to writing "All Dolled Up."


Jack: Peter! This story was a riot! I love that she decided to cut up her doll to make an art project. It's too bad we didn't get to see Mom in a similar pose. Jack Davis would have had a field day with this!


Ernie Chan
Weird Mystery Tales 17

"Magic By Moonlight Only..."
Story by Paul Levitz
Art by Ruben Yandoc

"Satan's Revenge"
Story by Robert Kanigher
Art by E. R.Cruz

"The Hanging Man"
Story by Robert Kanigher
Art by Ruben Yandoc

Peter: Jerry Eisen runs a pharmacy but most of his clientele come to the store for the magical potions he cooks up on the side. Evidently, word gets out to the wrong people and Jason Salem from the Board of Examiners comes to inspect the workplace. After the initial inspection, Salem announces that the store is not in proper condition and that he'll be notifying his superiors if things are not changed by the following day. When Salem arrives for his second inspection, Jerry conjures up a giant spider via one of his magical potions but the older man just smirks and whips up a conjure of his own, transforming Jerry into a small lizard. When two girls come into the shop looking for a love potion, Salem has them wait while he whips one up for them, with Jerry as one of the ingredients.

"Magic by Moonlight Only..." is pretty silly but it's also a pretty funny change of pace, with very nice Yandoc visuals. Writer Paul Levitz is a fascinating example of the fan made good, having begun life as the editor and publisher of the indispensable The Comic Reader (I could not live without TCR, the Variety of the Comic Book Biz, when I was a Marvel Zombie in the mid-70s), then later writer, editor and, finally, President and Publisher of DC Comics! With all that on his resume, I think his greatest achievement was the book he put together for Taschen, 75 Years of DC Comics: The Art of Modern Mythmaking. Weighing in at 17 pounds, this is more like a coffee table than a coffee table book.

Jack: I'm with you on my admiration for Paul Levitz and my youthful dependence on The Comic Reader, but we part ways when it comes to this story, which seems long at five pages. Aragones could have polished it off in one or two at the most and it would have been funnier.

Peter: On the way to his next score, hitman Johnny Croker busts into a house filled with devil worshippers and steals one of their golden idols. As insurance, Johnny kidnaps one of the sect members as well but quickly disposes of him. Before being tossed out the car door, the man curses Croker with "Satan's Revenge." The car Croker is driving sails off the cliff and the hit man is burned alive. Or so he thinks. He wakes up in the hospital and the doctor explains that, despite what his patient might think, Johnny is unharmed and ready to be discharged. After his next hit, Johnny's car loses control and he's drowned. Or so he thinks. The vicious circle continues until, finally, Johnny Croker decides to question his surgeon (always the same guy) and discovers the doc has horns and a pitchfork. Another really bad, cliched horror story from Bob Kanigher. Bob must have gone to the newsstand once every three or four months, read all the "bargain with Satan" and "doomed expedition" stories his brain could handle, and then decided he could write this crap too. Problem is, all Bob was doing was re-writing the same old crap.

Jack: You said it. At this point in our DC Horror journey, the name Bob Kanigher on page one of a story is not a good omen. This story started out dumb and went downhill from there. Cruz's art is really nice, though--too bad it's wasted, especially some of his rather gruesome depictions of death.

Peter: When he visits a fortune teller, daredevil extraordinaire Wild Man Korby is told he'll die by hanging. Rather than let the prediction depress him, Korby escalates his stunts, knowing he can only die if he becomes "The Hanging Man." Offered five million for the riskiest stunt ever, Korby jumps at the payday and is cannonballed over Devil's Canyon, where his parachute snags in a tree and he is hanged. There's not much here aside from a gimmick (and that twist riffs off an old Atlas horror story where a man is told by a fortune teller he will die in a fall and, so, avoids any contact with the outside world but gets it in the end when a chandelier falls on him--get it? he died in a "fall") and the usual sharp Yandoc graphics.

Jack: I know we've read this story a few (dozen) times before. When the fortune teller on page one tells him he'll die by hanging, we know that by the end he'll UNEXPECTEDLY die by hanging. Another Bob Kanigher story, another dud. Things are not looking good for Weird Mystery Tales.

Peter: The letters page informs us that, as of this issue, Weird Mystery Tales joins the other five DC mystery titles in monthly status. With a seventh title debuting one month later, this was the peak of the DC Mystery Line but the green grass and high tides wouldn't last forever and the wheels would start to fall off within a year.


Nestor Redondo
The Witching Hour 53

"What Gruesome Grave Awaits Me?"
Story by George Kashdan
Art Uncredited

"Jeanette by Candlefright"
Story by Carl Wessler
Art by Ernesto Patricio

"It Takes a Witch"
Story by George Kashdan
Art by E. R. Cruz

Jack: Edmonds has a strange hobby--he likes to visit strange cemeteries across the globe. If he ever wonders "What Gruesome Grave Awaits Me?" he is sure to find out when he comes upon Blore, the caretaker of his latest destination. The man carves gruesome headstones for each plot that depict the manner of the corpse's death. The weird old man shows Edmonds a carving of Edmonds being crushed to death by a stone and Edmonds hurries off but is soon dodging large, falling objects left and right. Returning to Blore's shack, the old man tries to crush him with a giant stone but instead drops it on himself and, with his dying breath, admits to Edmonds that the final carving depicted the carver and not the visitor. Terrible story, but who drew it? I do not recognize the artist, who may have left his name off in shame.

The "trick" was to
get our quarter!

Peter: George Kashdan's habit of cobbling together bits and pieces and then climaxing it with something a/ befuddling; b/ daft; or c/ all of the above continues with "What Gruesome Grave." I'll leave it to DC horror bullpen expert Jack to guess who contributed to the ugly artwork.

Cynthia?!?
Jack: When Marianne says no to her boyfriend Claude's marriage proposal, she never expects him to turn his sights to rich Jeanette, whom he woos with ardor. Marianne becomes wild with jealousy and soon Claude sees "Jeanette By Candlefright," as weird events occur on their dates. Claude has a vision of Jeanette as an old hag and races back to Marianne, who agrees to marry him on the spot. On their wedding night, she surprises him by revealing that she's an ugly, old witch and he tops that by revealing that he's an ugly, old warlock. Here we go again with Carl Wessler's views on the relationship between the sexes! We've seen this twist before and it's telegraphed early on. The art is pretty bad, too--Patricio manages to make Cynthia look awful!

Peter: As with a lot of Wessler scripts, "Jeanette" will make you scratch your noggin and contemplate re-reading the dang thing just to see if you missed something. Fight that urge. You missed nothing. It really does make no sense. I'd bet my mint copy of Kamandi #1 that Bob Kanigher came in to help out with dialogue such as "Claude was about to flip his cookies."

Jack: In a tiny village near Salem, witches run rampant, but old Samuel Alden identifies pretty, young Prudence Miles as the culprit and the villagers head to her house. Her Pop holds off the crowd with a rifle and shoots old Samuel in the foot, but when they pull off his boot to let the doctor take a look, they find a cloven hoof! Apparently, "It Takes a Witch" to know a witch, and old Samuel was the guilty party. At least this story makes sense and is only four pages long. Cruz's art is excellent and it's easily the best thing in this dreadful issue.

He should have worn socks!

Peter: Oh boy. How many more issues of The Witching Hour have I got to read? E. R. Cruz must have been one of the nicest guys in the business not to throw these scripts back in Boltinoff's face.


Luis Dominguez
Ghosts 37

"Tomb of Fire"
Story by Leo Dorfman
Art by Fred Carrillo

"Specter of Silver Cliffs"
Story Uncredited
Art by Alex Nino

"Fear on Ice"
Story Uncredited
Art by John Calnan

Jack: At a Canadian logging camp in 1968, Pierre murders Jock rather than pay off his gambling debt. Jack is tossed into the river with the trees heading for the mill. That fall, Pierre settles in at a new site only to find that Jock's ghost inhabits a knot on a piece of timber, one that sets fire to the cabin and kills only Pierre. "Tomb of Fire" is an example of the stories with a shortened page count that we're seeing in this, the first month without 100-pagers; it means that we're getting three stories of somewhat abbreviated length. That's not necessarily a bad thing.

A knotty problem

Peter: Reminds me of the night Barbara Walters asked Katharine Hepburn what kind of tree she would be if she was reincarnated. Knot this kind, I assure you.

Jack: Scavenging in a ghost town out west, Jesse and Fred find themselves trapped by a collapse in a mine until the "Specters of Silver Cliffs" silently lead them to safety. Shadowy figures and expressions of terror once again show why Alex Nino is the most consistently fine artist in the DC horror books at this point.

Peter: This one works up a palpable sense of terror and claustrophobia but the reveal might have been more of a surprise had it not been given away on the splash.

Jack: In 1903, Beresford leaves Pritchett behind to die after they discover a new Arctic island. Back home, Beresford tries to take sole credit for the discovery but runs up against the old seven-year rule and is told that he must produce Pritchett's body or wait seven years before he is pronounced dead. Beresford heads back to the Frozen North, where all he finds is Pritchett's vengeful ghost and a chilly reception involving "Fear On Ice." The best I can say about this month's Ghosts is that it's better than this month's Witching Hour.



Peter: Beresford left this poor guy to die so he could claim a chunk of ice? My favorite sequence would have to be when the ghost breaks away from the ice and we get sound effects: CRRR-R-R-RACK SPLAT-T-T RR-R-R-R-RUMMBLLL-L-L (no E).


A surprise awaits the hungry Nazis in our next
thrilling episode of Star Spangled DC War Stories!

On Sale August 10th!



The Hitchcock Project-Robert C. Dennis Part Two: "Our Cook's A Treasure" [1.8]

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by Jack Seabrook

The second episode of Alfred Hitchcock Presents to be scripted by Robert C. Dennis was "Our Cook's a Treasure," which aired on CBS on Sunday, November 20, 1955. The teleplay was based on "Suspicion," a story by Dorothy L. Sayers that was published in the first issue of Mystery League Magazine (October 1933), the precursor to Ellery Queen's Mystery Magazine.

The story by Sayers takes place in England. As it begins, Mr. Mummery is riding the train to work when his stomach begins to hurt. His wife, Ethel, is recovering from a nervous breakdown and their cook, Mrs. Sutton, served Mummery a fine breakfast that day. Among the news items he reads in his paper is a report that "the police were still looking for the woman who was supposed to have poisoned a family in Lincoln."

At the office, Mummery chats amiably with Brookes, who recalls that Ethel and her co-star, young Welbeck, "positively brought the house down" in a Drama Society play the year before. Brookes brings up the poisoner, Mrs. Andrews, referring to her as an "arsenic maniac." At home that evening, Mummery finds Ethel resting and Mrs. Sutton preparing dinner. A couple of pain-free days go by and Mummery has another spell of illness on Thursday night, prompting Ethel to call in the doctor. By Saturday, he's feeling well enough to complain about Mrs. Sutton reading his morning paper and not folding it neatly when she's done.

Everett Sloane as Ralph
He decides to do some gardening and, in the potting shed, finds a tin of "Arsenical Weed Killer." He notes that the stopper is loose, as if it has recently been opened. Back in the house, he finds young Welbeck and his chatty mother visiting; she wants to talk about the Lincoln Poisoning Case. After the guests leave, Mummery examines some newspapers that he finds in the kitchen drawer and discovers that all of the stories and photographs referring to Mrs. Andrews have been cut out. He realizes that Mrs. Andrews disappeared from sight right around the time he hired Mrs. Sutton and that his stomach troubles began not long after that.

Beulah Bondi as Mrs. Sutton
He tries to discuss the matter with Ethel, but she does not want to talk about it. He finds himself unable to bring it up with Mrs. Sutton. In the days that follow, he watches Mrs. Sutton as she prepares breakfast and he calls Ethel often from the office to make sure she is alright. After several days he begins to think himself a fool, until one night he comes home to find a note from Mrs. Sutton telling him that she left him a cup of cocoa. He takes a sip and thinks it tastes odd; he pours the cocoa into a bottle and checks the potting shed, where he finds that the stopper in the bottle of arsenic is loose again.

The next day, he takes the suspicious liquid to a chemist's to be tested and finds out that it does contain arsenic. He rushes home, worried about Ethel, but discovers that she's fine, having spent the afternoon entertaining young Welbeck and making arrangements for the Drama Society. Mrs. Sutton announces that Mrs. Andrews has been caught and Mummery realizes that she must not have been the one to put arsenic in his cocoa. "Who, then--? He glanced around at his wife, and in her eyes he saw something that he had never seen before . . ."

"Suspicion" is a classic story of suspense that Lee and Dannay liked well enough to include in the landmark 1941 Modern Library collection, 101 Years' Entertainment: The Great Detective Stories 1841-1941. The story is lighthearted and builds to a subtle conclusion, as Mummery realizes that his wife, rather than his cook, has been trying to kill him.

Janet Ward as Ethel
The tale was adapted twice for radio and three times for television before Robert C. Dennis changed the title to "Our Cook's A Treasure" in his teleplay. The version aired on Alfred Hitchcock Presents updates the story, moves it to New York City and an unnamed suburb, and succeeds in streamlining the narrative, changing the focus, and providing a motive for the wife's behavior. The three lead actors give strong performances and Robert Stevens uses creative camerawork to make a visually impressive half-hour of television.

The TV shows begins as Ralph Montgomery (Mummery in the Sayers story) banters with Mrs. Sutton, the cook, over breakfast, complaining about how she folds his newspaper but praising her cooking. His much younger wife, Ethel, joins him and he comments that she is playing the lead in Summer and Smoke against Don Welbeck. Already, in the first scene, it is evident that scriptwriter Dennis is very familiar with the story and has taken bits and pieces of the narrative and woven them into his teleplay in a different order. This scene is followed by an extended tracking shot outside as Ralph and his friend Earl Kramer walk away from the house and discuss Mrs. Andrews, the poisoner.

Illuminated by the glow from the TV set
At work, Ralph suffers from severe stomach pains and, when he gets home, he insists that his wife go to her play rehearsal rather than stay to care for him. He gets up and putters in his workshop, where he finds the arsenic. Later, he sits alone in the living room watching TV (and sitting very close to what must have been a tiny screen); the lighting in this scene is particularly good, as Ralph's face is lit up by the glow from the TV set. Ethel comes home and replaces him in the chair; he brings up the idea of firing Mrs. Sutton but Ethel brushes it off. As they leave the room, we see Mrs. Sutton emerge from the kitchen, looking after them sternly. We are thus encouraged to think of her as a suspicious character.

The card game is reflected in a mirror
The next scene opens with another impressive shot, as a card game among Ralph and his friends is shot in reflection in an oval wall mirror. Ralph sees a newspaper article about Mrs. Andrews, and his friend Kramer, sitting at the table, discusses possible motives, setting up the show's conclusion by addressing a topic left out of the source story. In the next scene, director Stevens uses forced perspective to focus the viewer's attention on the pot of cocoa on the stove, then on Ralph's hands as he pours the liquid into a jar, and finally on the cup, foreshadowing the show's final shot.

Ralph has the cocoa tested and returns home after telephoning and reaching Mrs. Sutton, who tells him that his wife went out and that she doesn't know where she went. A low angle shot of Mrs. Sutton adds to her menace. At this point, the script diverges from the story by having Ralph fire Mrs. Sutton, who tells him that his wife can't be trusted. The scene is well-written and well-played; the viewer knows what Ralph is talking about but it starts to become clear that Mrs. Sutton does not and that she is talking about something else entirely. One question arises in my mind here: if Ralph has proof that his cocoa was poisoned and thinks that Mrs. Sutton is the culprit, why does he fire her rather than call the police? This does not come up in the story by Sayers, since he learns that Mrs. Andrews has been captured and never fires Mrs. Sutton.

Stevens draws our attention to the pot
by putting it in the foreground of this shot
In the TV show, Ralph tells Ethel that he has discharged their cook and then goes outside to get the newspaper, from which he learns about the poisoner's capture in Queens, which confirms that the show takes place in and around New York City. As Mrs. Sutton prepares to leave, Ralph apologizes and begs her to stay on, but she informs him that Ethel and Don Welbeck made her lie for them. She leaves and Ralph realizes that his wife not only has been having an affair with her co-star, she must be trying to kill him.

And now the motive is clear--a younger wife has fallen for another man and works to murder her older husband, using a method similar to that used by a famous murderer who is still at large. The final shot is memorable: Ethel emerges from the kitchen with a cup of cocoa for Ralph. She walks straight toward the camera, talking directly to it as it takes Ralph's point of view, and offers him the poisoned cup, which fills the screen in the show's last image.

The cup fills the screen in the final shot
"Our Cook's A Treasure" is an example of how the cast and crew of Alfred Hitchcock Presents could work together to take a classic short story and adapt it into a superb half hour of suspense. In addition to the fast-moving script by Robert C. Dennis, the direction by Robert Stevens is excellent. Stevens lived from 1920 to 1989 and directed 49 episodes of the Hitchcock show, making him most responsible for setting the visual tone of the series. He won an Emmy for "The Glass Eye" and directed many other classic episodes.

Dorothy L. Sayers (1893-1957) was a poet, playwright, essayist and novelist, best known for her series of books featuring upper class English detective Lord Peter Wimsey. She was a founding member, with Agatha Christie and others, of The Detective Club in 1930. For more about Sayers, visit this website.

Elliott Reid as Kramer
Everett Sloane (1909-1965) gives another in a string of fine performances as Ralph. He began his career on Broadway in 1935 and was busy on radio, including work with Orson Welles's Mercury Theater. This led to his film debut in Citizen Kane (1941); he followed it with many roles, including The Lady From Shanghai (1947). He began TV work in 1951 and was on Alfred Hitchcock Presents three times. He also made a memorable appearance on The Twilight Zone. Sadly, he committed suicide in 1965.

Playing Mrs. Sutton is the familiar character actress Beulah Bondi (1889-1981), who began making films in 1931 and is best remembered today for her role as Jimmy Stewart's mother in It's a Wonderful Life. She only appeared once on the Hitchcock show, but she kept working on TV well into her 80s.

Janet Ward (1925-1995) plays Ethel, the scheming wife. She had a 40-year career in TV and movies but her roles were somewhat limited and this was her only appearance on the Hitchcock show. She was 16 years younger than co-star Everett Sloane.

In a small role, we see Elliott Reid (1920-2013) as Ralph's friend Earl. Like Everett Sloane, Reid worked with the Mercury Theater and had an almost five-decade long career in movies and on TV. He was featured in Ray Bradbury's "Design for Loving" on Alfred Hitchcock Presents and also appeared once on The Alfred Hitchcock Hour, but I will always think of him as Felix Unger's writing teacher on The Odd Couple. Olan Soule (1909-1994) appears briefly as the chemist who tests the cocoa for Ralph; he was on the Hitchcock series eight times and played many character roles in his long career; he later had many credits as a voice actor in animated cartoons.

"Our Cook's a Treasure" is available on DVD here or may be viewed for free online here.

Prior radio and TV versions were as follows (titled "Suspicion" unless otherwise noted):

Radio-

Suspense, 12 August 1942 (30 minutes, lost)
Suspense, 10 February 1944 (30 minutes, same script as 1942 version, listen here)
Suspense, 3 April 1948 (60 minutes, listen here)

TV-

Suspense, 15 March 1949 (also directed by Robert Stevens, watch here)
The Actor's Studio, 17 February 1950 (as "Mr. Mummery's Suspicion", unavailable)
Studio One, 3 September 1951 (as "Mr. Mummery's Suspicion," watch here)

Sources:
"Escape and Suspense!"'Escape and Suspense!' N.p., n.d. Web. 26 July 2015.
"Galactic Central."Galactic Central. N.p., n.d. Web. 26 July 2015.
Grams, Martin, and Patrik Wikstrom. The Alfred Hitchcock Presents Companion. Churchville, MD: OTR Pub., 2001. Print.
IMDb. IMDb.com, n.d. Web. 26 July 2015.
"Main Page."Wikipedia. Wikimedia Foundation, n.d. Web. 26 July 2015.
"Our Cook's a Treasure."Alfred Hitchcock Presents. CBS. 20 Nov. 1955. Television.
Sayers, Dorothy L. "Suspicion." 1933. 101 Years' Entertainment: The Great Detective Stories, 1941-1941. Ed. Ellery Queen. New York: Modern Library, 1941. 922-37. Print.

In two weeks: "Guilty Witness," with Joe Mantell and Kathleen Maguire!

Star Spangled DC War Stories Part 59: April 1964

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The DC War Comics 1959-1976
by Corporals Enfantino and Seabrook


Joe Kubert
All American Men of War 102

"Blind Eagle--Hungry Hawk!"
Story by Robert Kanigher
Art by Irv Novick

Peter: The recent trend of full-length battle sagas continues with "Blind Eagle--Hungry Hawk," in which newly-promoted Captain Johnny Cloud (moving up the ranks after the events of Brave and the Bold #52 last month) can't seem to shake a bad premonition. In these ominous dreams, Johnny sees himself as a blind eagle being attacked by a hungry hawk. It doesn't help that, years before, the Indian shaman of his tribe described such events to the youthful Cloud, warning that some day the hawk would test the eagle's skills. Now, in a series of unfortunate events, Johnny finds himself blinded and attacked by Nazi "hawks." Only the Captain's incredible battle savvy and a whole lot of luck keep Johnny Cloud from becoming a war statistic.

Padded to double (maybe even triple) the length it should be, this is another one of those "Johnny Cloud reflects on what the Shaman warned him of a decade before" dirges. Whenever I read one of these tales, I wonder if Johnny only has these premonitory visions as long as this adventure lasts (since he's never referred to the "eagle and the hawk" vision before this but notes here that it's been ongoing) and is concurrently having nightmares about an adventure that is yet to happen! The guy's got a full dream plate, wouldn't you say? I do like how Bob Kanigher refers to the B&B cross-over (we get Marie and Rock cameos); it gives the series a feeling of reality to give a nod to past occurrences. Bob should have tried the same trick with The War That Time Forgot. Novick does a fine job keeping us distracted with some nice air battle choreography.

Jack: I love the full-length stories! This one is in four parts: 6, 6, 4 & 9 pages long. We start with an exciting opening sequence that finds Cloud in mid-battle, blinded, and having to parachute out of his burning plane. Then there's the obligatory flashback to a childhood prophecy. I'm noticing a parallel between Kanigher's Johnny Cloud stories and his Haunted Tank stories. Each one features a ghostly figure or shaman from memory who utters a mysterious warning that is subsequently hard to figure out. The main character is obsessed by it and thinks, wrongly, that it's coming true a couple of times before it finally does. I also really like the continuity with the Brave and Bold story and the fact that we're seeing Mlle. Marie again!


Joe Kubert
Our Army at War 141

"Dead Man's Trigger!"
Story by Robert Kanigher
Art by Joe Kubert

"Operation Egg!"
Story by Hank Chapman
Art by Ross Andru and Mike Esposito

Jack: Back in high school, Sgt. Rock was a football star being tutored in math by Nat, the team water boy. Nat shook all the time and it made him awkward and shy. Guess who turns up as the newest replacement soldier in Easy Co.? Yes, it's Nat, still shaking like a leaf and convinced he'll be unable to fire a gun under pressure.

He's right! Snipers and machine gun nests test his mettle and he fails every time, so Rock assigns him the job of loading the bazooka. A letter comes from Rock's kid brother Bill, who is a marine fighting in the Pacific. He tells Rock about an incident involving a "Dead Man's Trigger!" where a soldier kept firing his machine gun after passing away.

Soon enough, Rock and Shaker (Nat's nickname with Easy Co.) find themselves facing a Nazi tank. Rock is shot in the chest and unable to fire the bazooka but Shaker has it worse and is killed. His dead finger saves the day by contracting on the trigger and Rock rejoins Easy Co. for another battle.

The latest recruit with a problem comes through in the end but the best thing about this story was the flashback to Rock's high school days and the revelation that he has a brother in the marines. Have we heard that before?

Peter: Any Rock story that provides a glimpse of the early days, when the Sarge was a mere pebble, is all right with me, even if it's a tale filled with tedium. Shaker's routine was grating but I'll give an extra star to "Trigger" for the downbeat ending. I was expecting Shaker to be a bullseye master by story's end but Kanigher fooled me!

An unusually nice panel from Ross & Mike
Jack: As four G.I.s attack a Nazi-held farmhouse, all they can think of is the tasty eggs they hope to find inside. By the time they rout the enemy, all but one of the eggs have been smashed. They leave a fresh recruit behind to protect the bit of food in "Operation Egg!" and agree that whoever kills the most Nazis on patrol gets to eat the egg. The recruit left behind ends up fighting off an armored car, a plane and a tank, earning him an egg that promptly hatches. "I guarded that hunk of cackle-fruit with my life," begins one caption by our pal Hank Chapman. Andru and Esposito provide their usual annoying art. The biggest problem with the longer stories we're seeing now is that when a backup tale is bad, it goes on for ten pages.

Peter: Hank Chapman lays an egg. Being the Politically Correct guy I am, I found offensive the sequence when the three G.I.s decide they'll go on a run and the grunt with the most kills wins the egg. Seriously?


Joe Kubert
Our Fighting Forces 83

"Any Marine Can Do It!"
Story by Robert Kanigher
Art by Jerry Grandenetti

"The Blind Tank!"
Story by France Herron
Art by Ross Andru and Mike Esposito

Jack: Every Marine knows that silence can be golden, especially when a single sound can tip the enemy off to your position. Sarge risks his life by keeping quiet and saves Gunner from an enemy sniper, leaving Gunner to wonder if he could be as cool in the same situation. But he learns that "Any Marine Can Do It!" when he loses his voice in a fall down a booby-trapped hole in the jungle, allowing him to rescue Sarge and Pooch from the clutches of Col. Hakawa. Why, after going through so many adventures, is Gunner suddenly doubting himself? It's like he's a new recruit in Easy Co. Grandenetti's art alternates between confusing and plain ugly.


Peter: Arf! Arf! (These Gunner, Sarge, and Pooch yarns sure don't seem to be getting any better, do they?) Arf! Arf! (Nope!)

Jack: Sarge and Shorty are sent off in a tank known as The Lucky Duck to clear the town of Noire. On arrival, a potato masher leaves Shorty blind and Sarge lame, so the two work together to clear the town of Nazis and their tanks. This must be blind hero month at the DC War Room! First Johnny Cloud, now Shorty! I won't even mention the third soldier who climbed into the tank with them on page two but had disappeared by page three. Was he killed in the explosion? If so, Sarge and Shorty are awfully cool about working in a tank with a corpse.

Peter: Stealing the gimmick from the far superior "Eyes for a Blind Gunner" (from Our Army #113), "The Blind Tank" delivers a modicum of suspense but shortchanges us in the art department with the Archie Andru/Esposito big eyes routine. France Herron remains a 50/50 enigma.




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COLD PRINT: Angela Carter's "The Lady of the House of Love" and "The Company of Wolves"

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by Jose Cruz

“Okay, I write overblown, purple, self-indulgent prose. So fucking what?” – Angela Carter

Dark reworkings and reimaginings of fairy tales have become en vogue within the speculative fiction field in the last few decades as writers and other artists seek to take the sun-dappled, enchanted scenery that we heard of whilst being put to bed and transforming it into a nightmare landscape of blood and terror.

The millennium has contained enough of these insidious variants—covering everything from Todd McFarlane’s Twisted Land of Oz toy series to gloomy revamps like SNOW WHITE AND THE HUNTSMAN (2012)—to fill an encyclopedic compendium of household tales in of itself.

This movement is not a devolution (or demonization) of the saccharine stories of our youth but something more akin to a homecoming. For the tales originally transcribed by Messrs. Grimm, Anderson, and Perrault were not the aestheticized replicants that Disney has built its reputation on, but strongly-affecting parables of biting morality and fevered imaginings that set their mandrake roots deep in the minds of generations of storytellers. Angela Carter (1940 - 1992) was one of the first to fully confront and exalt these murkier aspects of our fairy tale culture, and her collection The Bloody Chamber remains perhaps the best and most accomplished demonstration of this feral power.

Having studied extensively in medieval literature and translated Perrault’s works of fantasy, Carter had an intimate relationship with traditional European folklore that shows through brilliantly in her volume, worlds away and far richer than any of the vacuous “gritty” products that are routinely pressed out by the Hollywood dream machine. Carter understood the latent shadows of the fairy tale and sought not so much to cast them over her stories as to show the world that she was bringing to the surface what had always lied beneath.

The tales in The Bloody Chamber are charged with potent eroticism and a baroque style sent into overdrive. Carter always had an affinity for the Gothic tradition, and that love is in evidence in every sentence. Her writing kindles the flame of the unconscious, stirring up the fugue visions that arouse and haunt us during our sleep. Carter delights with her grand style and wit as she weaves intoxicating tales of adventure, sexuality, and unrelenting horror.

Gollancz, 1979
“The Lady of the House of Love” is Carter's small masterpiece. The titular Lady lives a shuttered, solitary existence, tended to by an old mute servant who provides her with victims when she isn't slaking her thirst on the small animals that are found within her opulent, heady rose garden. The Lady occupies all other hours when she isn't reposing in her casket by mindlessly flipping through her deck of aged Tarot cards, always dealing the same hand (La Papesse, La Mort, La Tour Abolie, wisdom, death, dissolution) that consigns her to her interminable unlife of feeding, waiting, and feeding. When a handsome soldier on a biking holiday makes his entry into the vampire's castle, he seems to disrupt the very flow of the Lady's rituals, starting from the moment she turns up the Tarot showing Les Amourex, a fate designated for lovers.

Carter is at some of her finest here, creating a rich atmosphere of cobweb-veiled dreaming that will have the reader feeling as if the vertigo-inducing perfume of the Lady's rose garden has overtaken them as well. Though the whole story is quotable, Carter's luxurious, descriptive passages are the ones where her work is especially enjoyable. For instance:

The white hands of the tenebrous belle deal the hand of destiny. Her fingernails are longer than those of the mandarins of ancient China and each is pared to a fine point. These and teeth as fine and white as spikes of spun sugar are the visible signs of the destiny she wistfully attempts to evade via the arcana; her claws and teeth have been sharpened on centuries of corpses, she is the last bud of the poison tree that sprung from the loins of Vlad the Impaler who picnicked on corpses in the forests of Transylvania.

You could easily stray from the path and get lost in these words, should you not be careful. And why wouldn't you want to?

"The Lady of the House of Love" is a tale of romance in the star-crossed tradition.  The soldier muses at one point that his strange, beautiful, fragile girl-hostess is somewhat akin to a clockwork creation, something just short of fully human. But both he and the Lady are caught within the greater cogs of destiny, a vast cosmic machine that is sparked into motion by their chance encounter. Very little action is made on either parts of the characters; throughout their brief time together they are both stymied and mystified by the great, unspoken significance that each one of them has on the existence of the other.

The soldier, who Carter tells us from the start is a virgin with the "special quality of... unknowingess, which is not the same as ignorance", is changed on a more subtle level, moved to adopt the role of a concerned big brother by the Lady's alienation. And though the soldier's concerns come from a place of more innocence than the other characters throughout The Bloody Chamber, he ultimately discovers the same thing as they: that there are beasts that no man may tame and forces over which he has no control.

In the soldier, the Lady sees a way out of her decrepit world, a chance to escape the iron gaze of her ghastly ancestors eternally judging her as a failure. Of her unresponsive governess the Lady asks "Can a bird sing only the song it knows or can it learn a new song?" The Lady is a vampire in the lamenting vein; her immortality is curse, not dark blessing. She is a lone tree in the desert, watching as the sands of time drift endlessly past her while she remains rooted in the earth, always beautiful and always the same.

Her castle exists as both a foreboding manse and as an expressionistic portrait of her psychological makeup: ruinous, fungal, burdened with and bound by legacy. The lark she keeps imprisoned in its cage is the reflection of herself that she would not see otherwise. Though the Lady could easily release her pet into the limitless sky, she does not. This is less likely from cruelty (she's repulsed by herself when forced to eat the garden animals) than it is from the debilitating inaction she feels forced upon her--in reality self-imposed--that is only uprooted when the soldier comes into her circle. Carter leaves the circumstances surrounding the Lady's fate ambiguous, but one feels that the indefinable aura she felt from her gentleman caller stirred the will in her to throw open the latch on her own gilded cage in the only way that a creature of the night could do so.

Vintage, 1995
"The Company of Wolves" is Carter's retelling of the Red Riding Hood tale. (The one that precedes it in the collection, "The Werewolf", is a sardonic inversion of the story that reads like a sting-in-the-tail vignette from a horror comic book.) "The Company of Wolves" would later be adapted to the big screen by Neil Jordan (from a script co-written by Carter) in the film of the same name. Carter's version takes the streamlined narrative of Riding Hood's journey to grandmother's house and builds it into a larger world populated and plagued by starveling wolves who haunt the forests looking for their next fleshy conquest. For the beleaguered villagers who live on the borders of this forest, wolves are a way of life, a philosophy of survival, and a curse.

Fear and flee the wolf; for, worst of all, the wolf may be more than he seems.

For you see, there are not only the full-blooded wolves to contend with, but those who walk in between human and animal forms, like the wedding party hexed by a witch to an eternity on all-fours or the newlywed husband who returned to his wife on the anniversary of his disappearance to gobble up the children she beared with another man.

A flaxen-haired girl, the youngest and most beloved of her mother's children, journeys out into the wood on Christmas Eve to deliver some cakes and wine to her moldering granny. It is true that due to the savage conditions of the country that "[c]hildren do not stay young for long", but this has become especially relevant for the girl whose body has just begun to form and bleed with the onset of womanhood. It seems almost like divine providence that during her trip the girl should happen upon a handsome young hunter who wagers that he'll be able to beat her to Grandmother's house by using his astounding compass while she takes the circuitous path cleared for safe human passage. Of course, the hunter is not as he seems, and he easily takes his place in Grandmother's bed to await the arrival of his guest.

In terms of plot, there's very little to distinguish between "The Company of Wolves" and the various iterations of the Riding Hood story. The implicit details regarding the girl's virginity and burgeoning sexuality--one of the first tidbits you find out in studying fairy tales is the symbolism behind Riding Hood's red cape--is made explicit by Carter, who comes right out and says that the girl's cloak is "her menses". Carter draws the parallel between virginity and "unknowingness" as she did in "The Lady of the House of Love", explaining that the girl's lack of coital experience has rendered her unaware of the world's greater horrors, big bad wolves especially. The line referring to the fact that the girl "does not know how to shiver" also makes an allusion to that other Grimm mainstay, further solidifying sex as the opener of the way for all of life's misfortunes.

Where Carter's story takes its subversive turn is when the girl realizes the uselessness of her fear in the face of death and succumbs to the wolf's advances with a willingness that indicates an adaptability to her world that other denizens of the village do not possess. Others may fear the wolf and slaughter it any opportunity, but she chooses to lie down with the beasts with little regard for the lice she may catch.

All the better to eat you with. 

The girl burst out laughing; she knew she was nobody's meat. She laughed at him full in the face, she ripped off his shirt for him and flung it into the fire, in the fiery wake of her own discarded clothing. The flames danced like dead souls on Walpurgisnacht and the old bones under the bed set up a terrible clattering but she did not pay them any heed.

Whereas the girl-Nosferatu from "The Lady of the House of Love" feels bound to her preordained role and doomed by her immortality, the Riding Hood figure in "The Company of Wolves" grabs hold of destiny's reins and takes the dark road less traveled. One can't help but wonder how much of the girl's decision was rooted in fear and survival though. As Carter tells us at tale's end:

See! sweet and sound she sleeps in granny's bed, in between the paws of the tender wolf. 

There are human hungers and there are wolf hungers, and sometimes the two are interchangeable. I love the company of wolves, says the ravenous-eyed hunter, and by the end of the story we can safely assume that Little Red Riding Hood would agree with the sentiment as well.

Carter’s collection might not fit into the mindset of the horror genre as grotty exploitation or shuddery campfire yarn; her stories are arch and poised, their details of death, transformation, oddness, and dark magic relayed in a beautiful, operatic manner that appears at odds with horror's darker inhibitions, but are in fact all the more magnificent for it. The tales within The Bloody Chamber are the stories that were told in the beginning, when horror wasn’t even a word yet but a feeling, one that every mortal felt when they heard the wolf’s call at midnight or the faraway scream from the castle. Carter is the magician that sits at the spindle, takes these fears, and weaves them into gold.

Carter's official website.

Buy The Bloody Chamberhere.

The Barrymore Trilogy Blogathon — On Borrowed Time (1939)

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by Jack Seabrook, Christine Scoleri and John Scoleri

John: When I heard about the Barrymore family Blogathon hosted by In The Good Old Days Of Classic HollywoodOn Borrowed Time was my first and only choice of films to cover, and one that I hoped I could convince my fellow bare•boners to join in on. Based on the 1937 dramatic adaptation by Paul Osborn of Lawrence E. Watkins's novel, it's the first time I encountered the direct personification of death in cinema. I had read about Prince Sirki (from Death Takes a Holiday) in Famous Monsters of Filmland, but the only films I had seen where I thought of a character even close to representing death (not Mr. Death himself) was Anthony James's chauffeur in Dan Curtis's Burnt Offerings.

Christine: I have seen quite a few early 1930s movies with Lionel Barrymore, but I had never heard of this film, so this was a delightful discovery for me. According to the 1939 NY Times movie review of this film, "the Hays code required the toning down of the salty dialogue that was at once the most comically shocking and endearing virtue of crotchety old Julian Northrup and his stalwart mimic, little Pud." The NYT review was hard on Lionel Barrymore for being too Lionel Barrymore, which is interesting considering he often played grumpy, yet lovable old men, and seems well suited to the part.

Jack: On Borrowed Time is a charming fantasy that was released in the all-time greatest movie year of 1939. As the film opens, we see a young Hans Conreid driving down the road and offering to pick up a well-dressed stranger. Conreid has a bad cough but the stranger declines the offer, saying he has something else to do. It's hard to believe Hans Conreid was ever this young—he was born in 1917 and this is one of his earliest film credits.


John: First time viewers might miss Cedric Hardwicke's great line after Conreid says he thought he had been flagged down by the mysterious stranger, "Not yet..."

Jack: The stranger does accept a ride from an unfortunate couple that comes along soon after. The driver is Truman Bradley, who would later host Science Fiction Theatre on TV in the 1950s. 


Jack: The car crashes and the man and woman are found dead, but there is no sign of the stranger. It's fairly obvious that he is Mr. Death, played by the great Cedric Hardwicke.

John: One of the things I love about this film is how Hardwicke plays the role. He is understated and creepy in his early appearances.

Christine: Several sources claim this was his favorite role. He does seem to be enjoying himself. He is not a frightening character, and seems very calm and gentle throughout the film. 

Jack: We then switch gears to the main story, which concerns Julian Northrup, his wife Nellie, and their grandson Pud. Gramps and Nellie are a colorful old pair who either remind us of what our own grandparents were like or of what we wish they were like. Pud is the child of the couple killed in the car crash and he's now an orphan, but he will be raised by his grandparents. The relationship between the boy and his grandfather is delightful and is the highlight of the film.

Christine: I agree. These two worked well together.


John: What I always found interesting was how little his parents' death seemed to affect Pud. You truly get the sense that the death of his grandfather would have had a much more pronounced impact on him.

Jack: Yet there is a serpent in Eden in the person of Pud's Aunt Demetria, who has designs on Pud's inheritance and wants to adopt the boy. Her greedy, uptight personality stands in stark contrast to the freewheeling Gramps. Eily Malyon, born in 1879, plays Demetria very broadly, almost like Mrs. Gulch from The Wizard of Oz, released the same year. Gramps teaches Pud the word "pismire" to describe Demetria and Pud sings a song to the tune of The Battle Hymn of the Republic every time his aunt walks in: "Aunt Demetria is a pismire . . ."


John: The Gulch comparison is right on the money, and one I had felt from my first viewing, long before I realized the film was released a month earlier than Oz! Demetria is great fun to watch as she discovers that her newly deceased brother in law left a hefty sum (fifty thousand dollars in 1939 money!) to Pud and begins her scheming to get her hands on it.

Christine: She was effective at making herself an unsympathetic character from the very beginning when she becomes emotional over the news of her sister's death, and quickly demonstrates that she's really crying over missing out on the trip to California her sister had planned for her, rather than the actual loss of her sister. 

Jack: It's not long before age catches up to Nellie, as Mr. Brink (Mr. Death's name in the film) pays a visit and she passes away in a lovely scene. Franz Waxman's score is particularly good here as he uses bits of old songs to create a mood of a time from long ago. Beulah Bondi plays Nellie and it's astounding to note that she was born in 1889 and was ten years younger than the actress who played Pud's aunt!


John: You just blew my mind, Jack. I never would have pegged her as younger, and it doesn't seem like they resorted to using old age make-up for Bondi. She gives a great performance as the 'adult' raising two kids (Gramps and Pud).

Christine: I'm not convinced that Granny died from old age. True, she was clutching her chest and complaining about gas (women's heart attack symptom) quite a bit, but I suspect that the pills Aunt Demmy gave to Nellie to help her with her gas may have hastened her demise. Gramps cautions her to be careful about taking them. Even the dog whimpers and follows as Demetria leads her up the stairs. Notice how she hovers over Granny's bedside, sitting up at attention when Granny says she feels funny. She also fails to tell Gramps that Nellie is asking for him. Of course, any real evidence that Aunt Demmy would murder Granny to simplify her adoption claim to Pud, would have never made it past the Code, so it's only for dark minded people to look at the clues and consider the possibility. 

Jack: Gramps is depressed after Nellie dies but he soon rallies, aware that his strength of character is all that stands between Pud and Aunt Demetria. Barrymore was born in 1878 and was 51 years old when this movie was released; a combination of a broken hip and arthritis kept him in a wheelchair despite his rather young age.


Jack: The most famous part of the film occurs around this point, when Gramps makes a wish that anyone who climbs the big apple tree in the front yard will be stuck up there until he grants permission for them to come down. When Mr. Brink comes for Gramps, Gramps tricks him into climbing up to get an apple, leaving Death up a tree and everyone alive indefinitely.

John: While this is the critical bit the plot hinges on, I never did quite understand where Pud came up with the notion that doing a good deed meant you could have any wish granted. Not to mention the fact that Gramps's good deed was merely writing a $50 check to the preacher who presided over the funeral of Pud's parents...

Christine: Refer to opening titles, John. "Because faith still performs miracles and a good deed does find its just reward." Considering that Gramps avidly avoids church and shuns religion is what makes his donation to a preacher a good deed.


Jack: Cedric Hardwicke is a sheer delight stuck in the tree; he tolerates the situation because, for him, time is meaningless and he knows he'll be back to work eventually.

Christine: When Gramps tells Pud that he thinks others can't hear Mr. Brink because they're too busy, Mr. Brink denies this and states he has neither the authority or inclination to explain why, possibly alluding to the fact that he will be taking them both very soon, since the only ones who can see or hear him are on his appointment list. It also lets us know that he responds to a higher authority.


Jack: The general lack of people dying starts to be noticed, especially by Dr. Evans, played by Henry Travers, whom we all know best as Clarence the angel from It's a Wonderful Life. Travers, Barrymore and Bondi all appeared in both On Borrowed Time and Capra's 1946 Christmas classic.

Christine:  I was quite surprised that Gramps got away with shooting Mr. Grimes in the gut just to prove his point that nobody could die with Mr. Brink stuck in the tree. How did this get past the Hays Code? Did you catch the part when Evans asks about the death rate at the hospital and the doctor tells him they had a few patients "hanging on the Brink?" 

John: Another fine performance comes from Una Merkel, who plays Marcia, a housekeeper loved by Nellie and Gramps (and distrusted by Demetria, due to her scandalous kissing of her fiancee in public).

Christine: Una Merkel had appeared in over fifty films by this time. In the 30s, she was often cast in comedic roles as the best friend of the leading lady, and was known for her spirited wise-cracks. This is a much more subdued role for her, but she is easily loved in any part she plays. 

 

Jack: After Nellie dies, she seems like the perfect solution to the problem of where to put Pud, since she is being courted by a nice young man.


John: While initially dismissing Northrop's claims, Dr. Evans soon observes that people who should be dying are not. He tests his theory with several mice and a fishing pole (much to the disgust of Mr. Brink) and finds out that death most certainly awaits anyone who touches the apple tree. One of my favorite scenes is when, despite now knowing the truth, Evans lies to get Gramps committed in the hopes he'll choose to release Death from the tree. As the group sits outside the tree, Gramps (the only one other than Pud who can hear Mr. Brink) makes up a conversation to lead Demetria into thinking that once he comes down from the tree, death will be coming for her, too. And Marcia gets in on the act, saying she heard Mr. Brink say the same. Needless to say, she scurries off in fear, never to be seen again.

Christine: This was a great scene. The comedy in this film is well played and helps keep the mood light.

Jack: The movie takes a strange turn, however, that is especially hard for us to understand today. Toward the end, Mr. Brink tricks Pud into climbing up to see him in the tree. Instead of dying, however, Pud falls and is paralyzed.


John: While by this point in the film we have come to appreciate Mr. Brink as having a sense of humor, and really just someone doing his job, you can't help but think of his trying to lure young Pud to his death as a pretty evil trick.

Christine: Mr. Brink explains to Julian that he didn't mean to hurt Pud. He only meant to take him, and it was his only hope of getting down. Remember that Pud was able to see and hear Mr. Brink, and was most likely destined to go with him, once Julian let him down anyway.

Jack: Gramps realizes that the jig is up and he'll have to let Mr. Brink down out of the tree, ensuring his own death and that of young Pud. I think that the death of children was more of a part of people's experience in the old days, because watching this film today my natural instinct was that it would have been better to have Pud survive and thrive as the ward of Una Merkel and her beau.

Christine: The movie seems to be set up for us to expect and hope for this outcome, and I think it didn't happen because this film seems to be about making peace with death, including the death of children, which is especially difficult to accept. Lionel Barrymore lost both his daughters in infancy and never had any other children, which leads me to wonder if this was an especially difficult scene for him, or one that helped him process his own grief. 


Jack: Down climbs Mr. Brink, and he, Gramps and Pud march happily off toward Heaven!


Jack: It's a strange ending, and probably the hardest thing to take in the whole film. But it works in an old-fashioned way.

Christine: I was so taken by the movie magic, I believed Lionel Barrymore was actually able to get up and walk, but that's most likely a double walking along with Pud in the picture above, and you'll notice in the following scene pictured below, he seems to be rolling along.  

John: And so we discover that Mr. Brink isn't so bad after all. The last thing we hear is Nellie's voice calling out to her husband and, oddly enough, there's no indication that Pud's reuniting with his deceased parents is an important part of the coming family reunion.


Jack: On Borrowed Time is a beautiful film with a terrific performance by Lionel Barrymore. It's not my favorite film of his (that honor goes to It's a Wonderful Life), but it's a delight to watch and the current print from the Warner Archive fixes any issues with picture and sound quality that had existed in prints that were circulating in recent decades.

John: I first encountered it on TV years ago, was thrilled when it found its way to LaserDisc, and while the Warner Archive DVD is just a port of that release, it beats a VHS transfer. Who knows--perhaps someday we'll see a high-def remaster find its way to Blu Ray!  

Christine: I like all the films I've seen with Lionel Barrymore, but this may be my new favorite, and worthy of repeated viewings. 

As an added bonus, you can listen to a Lux Radio Theater version of On Borrowed Time featuring Lionel Barrymore, with Vincent Price as Mr. Brink! And while it doesn't include Lionel Barrymore, here's another radio show version with Boris Karloff as Mr. Brink!

And be sure to check out all of the participating blogs in the Barrymore Trilogy Blogathon


Do You Dare Enter? Part Fifty-Nine: May 1975

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The DC Mystery Anthologies 1968-1976
by Peter Enfantino and
Jack Seabrook


Luis Dominguez
Ghosts 38

"Specter in the Surf"
Story Uncredited
Art by E. R. Cruz

"The Midnight Ghost"
Story Uncredited
Art by John Calnan and Tex Blaisdell

"The Death-Demon of Prague"
Story Uncredited
Art by Jose Delbo

Jack: Lisa waits on a Honolulu beach while her boyfriend Greg takes a surfing lesson from expert wave rider Jim. No one pays attention to the ghostly "Specter in the Surf," but when a storm comes up and Jim tries to ride it out on his board, he ends up dead atop Devil's Peak. Yep, that's it. Lots of images of the Grim Reaper in the big waves, though the narrator tells us it was supposed to be a helpful warning rather than a harbinger of doom.


Peter: Though it's very much like a Discovery Channel special on surfing and the dialogue is pretty ripe ("I got really tubed!"), I thought this was a cut above the usual Ghosts fare. E. R. Cruz's art doesn't hurt, of course.

Jack: In the middle of the Civil War, Blackburn discovers a group of slaves hiding at a stop on the Underground Railroad and tips off their owner in hopes of a reward. He races back to the house where the slaves are hiding and climbs a tree to watch them get captured, but when he ventures out too far on an unsafe limb he falls and is killed when his neck is caught in the crook of another limb. He makes a timely appearance as "The Midnight Ghost," frightening off the slaveowner and letting the captives escape. Not a good use of four pages, though Blaisell's inks make Calnan's pencils more palatable than usual.

Peter: I'm a little confused--did Blackburn seek redemption for his sins once he made it to the "other side" or did Uncredited simply type a few pages out and forget about it?

Jack: Near the end of WWII in Europe, the Nazis occupying Prague plan to ship all of their enemies off to the death camps, so the Golem is resurrected to hold off the Nazis until the Russian Army arrives. "The Death-Demon of Prague" is a strange name for a story about the Golem, and this story is predictable. I have a little Golem figure from Prague on my dresser.

Peter: Funny that "Death-Demon" arrived on the heels of the cancellation of Marvel's "Golem" series (Strange Tales #174-177, June-Dec 1974), not that Marvel owned any rights to the character. It's not a bad little story but Jose Delbo has a definite problem with size ratio. His Golem goes from standing a bit taller than a man to tearing apart tanks with his bare hands.


Luis Dominguez
The House of Secrets 131

"The Island of Crawling Flesh!"
Story by Michael Fleisher
Art by Arthur Suydam

"The Girl in the Red Dress!"
Story by Steve Skeates
Art by Gerry Talaoc

"Point of No Return"
Story by Jack Oleck
Art by Alex Nino

Peter: Dr. Karl Lorenth travels half-way across the world (with his wife, Edith) to "The Island of Crawling Flesh!" to study the inhabitants, a tribe of people saddled with a mysterious disease that causes the flesh to fall from its victim. When Lorenth gets to the village, he becomes so obsessed with the disease that he begins experimenting on the villagers. After several tests, Lorenth becomes convinced that the virus is spread by mosquitoes but keeps quiet so that the he can study the progress of the disease as it spreads. A boat arrives and Edith races to meet it. On board is Dr. Brangley, a scientist who has been studying the same disease on another island, who brings bad news to the Lorenths: the disease is not spread through the mosquitoes but caused by the lovely fruit on the island, a delicacy that the Lamberths have been dining on regularly. By the time Edith and Brangley make it back to Karl's hut, he's reduced to mush. Edith quickly follows. Brangley decides to keep his knowledge of the disease from the villagers so that he can study its progress.

The interesting artwork of Arthur Suydam!

Love him or hate him (and, judging by the rants recently on the internet, it's mostly the latter), Arthur Suydam never turns in a job like any of his peers. It's been a while since we welcomed Suydam into our treehouse of DC horror, but he seems to have tamed his wild pencil at least a tad, no? Gone are the wild, grotesquely exaggerated figures, replaced by a different, but equally stylized, method of storytelling. Vintage Michael Fleisher with an engaging script and a nice, double-twist climax. The memorable title is worthy of the bottom of a Christopher Lee-Peter Cushing double bill. This one will chart high on the Year End list.

Jack: The infamous Tuskegee syphilis experiment was leaked to the press in 1972, so I assume Fleisher was thinking of that when he set this story on the remote island of "Tus-Kee-Gee," where black folks are subject to the ravages of disease in the interest of science by unscrupulous researchers. I love Suydam's art, at least what we've seen of it so far, and I think he's at the top of the heap among the artists we're seeing in DC horror in 1975.

At least one of us would also be killed.
Peter: A murderer keeps having a nightmare about "The Girl in the Red Dress," a lovely vision who tells the bedraggled man she'll avenge his murder of Arthur Curry. The dream is driving him to distraction and he goes out for a walk. There he's run over by a delivery van in front of a billboard featuring "The Girl in the Red Dress." I love the stories where Joe Orlando has to interject via Abel to explain that he really doesn't understand what's going on either! Steve Skeates was so much better than this awful fragment.

Jack: Where in the world do they have big signs with scantily-dressed beauties warning pedestrians to "use caution when crossing streets"? This is what is called in the legal world an "attractive nuisance."

Peter: Frank Mason's been warned to stay away from Betty Ann by her father and brother time and again but when brother Walt beats Mason in the street, Mason is pushed to the "Point of No Return." Frank heads out to the swamp and visits--you guessed it--the local witch, who tells the vengeance-crazed man that if he does evil she'll do business with him. Mason finds Betty Ann's dad out in the swamp checking his  traps and guts the old man. Though Walt and the whole town know Frank is responsible, they can prove nothing. Later, Frank heads back out to the witch's shack, where she gives him a voodoo doll of Walt and Mason begins his reign of terror. Closing in for the kill on a helpless Walt, Frank Mason falls into quicksand and the terror ends. For once, I'd have been grateful to Abel if he'd have popped up at the end with one of his obligatory "Here's what happened, kiddies" explanations. Why did Walt magically heal once Mason was sucked under? And why couldn't Jack Oleck have written a giant winged demon into the script once he found out Alex Nino was the scheduled artist? And just how many witches live in the swamps on the outskirts of the DC Mystery Universe?

Jack: It's not often that I wish one of these stories was longer than it is, but this seems rushed and Oleck could have taken more time to play it out and clarify a few things. Nino's art is gorgeous and I would have liked a few more pages of it. Too bad this wasn't ten pages long--they could've eliminated the three-page middle story in this issue. With Suydam, Talaoc & Nino, House of Secrets hits a trifecta of my favorites and the art gets a A+!


Bernie Wrightson
The House of Mystery 231

"Way of the Werewolf"
Story by Jack Oleck
Art by Gerry Talaoc

"Cold Cold Heart"
Story by Jack Oleck
Art by Ricardo Villamonte

Peter: The Baron has offered a thousand gold pieces for the capture of the werewolf who has been terrorizing the village. Though the peasants have tried, the creature eludes them time and again. Exhausted, the werewolf rests in a barn and transforms back into his human form and the next morning he is discovered by the couple who own the farm, Sandor and Anna. The kindly couple nurse Bartok back to health and throw the authorities off his scent. When he's back to one hundred per cent, Bartok decides he has to kill the old couple to keep them silent. Sandor and Anna have other ideas though as they trap the werewolf and hand him over to The Baron, explaining to Bartok that they are vampires who are seeking sanctuary in the village. The joke's on the two-timing couple though when they turn Bartok over to the men who work for The Baron only to find out that Bartok is The Baron! The vampires are staked. Groan! Proof that, by 1975, all the original plot lines that involved vampires vs. werewolves had been used years before in the pages of Creepy and Eerie. What's the most unclear is why The Baron/Barto would offer up a reward for his own capture. Did he think after the villagers turned him over, his curse would disappear? Jack Oleck proves, with "Way of the Werewolf," that while he could be a great yarn spinner, he could also lounge with the best of them.


Jack: Gerry Talaoc delivers superb art in this tale which, at a rather long 11 pages, managed to keep my interest up to twist number one. Vampires? No! Not again! There are a number of wordless panels that have a nice sense of mystery but Oleck's irony piled upon irony does not match up to the beautiful pictures.

Peter: Andrew Shaw has decided he must be frozen cryogenically and thawed out in the future when mankind discovers the secrets of immortality. Twin brother Philip, despite a "Cold Cold Heart," wants no part of the deep freeze, preferring to blow all his money while he can. Not content with scraps from the table, Andrew murders Philip and takes his place. When it comes time for the freeze, Andrew decides to go through with his brother's popsicle plan after all. When he's thawed out centuries later, it's by an alien race of snake-men looking for extinct species to dissect. The proceedings are quite predictable but the story is saved by a nice twist, beautifully illustrated by newcomer Ricardo Villamonte. Puzzling why Philip would decide to go through with the freeze when all he wanted was the dough.

Jack: Pretty standard until Philip gets frozen, then it veers off into sci-fi territory before that unexpected and terrific ending! I was working up a Walt Disney joke to crack but the words froze in my throat. The ending, with the snake men ready to dissect Philip, recalls so many wonderful pulps of the old days.


Luis Dominguez
Secrets of Haunted House 1

"Dead Heat"
Story by Mike Pellowski and Robert Kanigher
Art by Ernie Chan

"Fish Story"
Story by Jack Oleck
Art by Alex Nino

Peter: Nick and Bud, two ambulance drivers, have a sick game going: they keep score on how many of their customers live and how many die. Right now they're in a "Dead Heat" and awaiting the tie breaker. One night, they are called out to a wreck on a treacherous, twisting road. When they get the crash site, the victims look oddly familiar. It's Nick and Bud! Bob Kanigher takes that annoying habit he popularized in the war titles--running a catch phrase into the ground--and applies it to a horror story with predictable results. The road these two bozos are constantly called out to resembles something out of a Hanna-Barbera cartoon, complete with the bouncing ambulance. The climax, with its predictable pay-off, makes no sense whatsoever. Was the dispatcher that sent Nick and Bud out to their own wreck other-worldly?

How did that poster get past the Code?

Jack: You thought the ending was predictable? I thought it was a huge letdown that came out of left field. I was hoping for some sort of interesting revelation regarding the contest but it never happened. This comic came out right before Death Race 2000 in 1975, so there was no influence either way, though I had to wonder as I read if all the references to points came from the movie. Guess not.

Peter: Tom and Anne find a freakish fish-thingie washed up on the lake shore and take it home to nurse it back to health. The couple quickly discover that the fish, now dubbed Triton, has supernatural powers, including the ability to destroy humans with its mind. After the thing kills the mailman, it reveals its plan to its saviors: it intends to destroy all mankind and inherit the Earth. Triton tells Tom to warn mankind that the fish apocalypse is coming and then wades out to sea. Unfortunately for Triton, the salt water kills fresh water creatures. I'm always up for a little Nino with my coffee and Alex does not disappoint. If only "Fish Story" wasn't so rank. It's straight out of the Kirby/Lee Strange Tales Universe.

Jack: Slightly better in story than "Dead Heat" and significantly better in art, "Fish Story" hearkens back to the old H.G. Wells/War of the Worlds twist ending where the unbeatable other is killed by an unexpected aspect of nature. There it was germs, here it's salt water. Nino's efforts are pretty much wasted.

Peter: Why DC felt the time was right for another weird mystery title is anyone's guess but Secrets of Haunted House will at least prove to be a bit more popular than its predecessor, Secrets of Sinister House (publishing 46 issues through March 1982, although there was a hiatus of eighteen months after the fifth issue). SoHH also has one huge advantage over SoSS and that's editor Joe Orlando. The other big question is why Joe was so skimpy with story pages, doling out only 14 this issue (padded by story intros and a page of Aragones silliness. Destiny (last seen in Weird Mystery Tales) is our horror host but he'll be joined by comrades Cain and Abel now and then.

Jack: I'm a sucker for silly frame stories, so I enjoyed this one, written by Steve Skeates and drawn by Ricardo Villamonte, in which Cain and Eve argue while poor Abel totters and then falls off a cliff. Abel always gets the worst of the deal!


Nestor Redondo
Unexpected 164

"House of the Sinister Sands"
Story Uncredited
Art by John Calnan

"The Big Heat!"
Story by Carl Wessler
Art by Frank Redondo

"The Haunted Lighthouse"
Story by George Kashdan
Art by Ruben Yandoc

Some Kane?
Jack: A sunny day at the beach turns deadly when the "House of Sinister Sands" suddenly appears in the surf. Little Gary and Linda follow their dog Ginger inside, only to find themselves menaced by all manner of giant crabs and clams. Ginger falls in a pool and is transformed into a horrible beastie, but in the end is is the faithful Ginger that saves the children and allows them to escape just before the waves wash the sand castle back out to sea. Putting aside the silliness of the concept, this is a fairly exciting story. The GCD credits the art to John Calnan but it barely looks like his work, perhaps due to heavy inking by an unidentified artist. In some spots, it's almost Gil Kane-ish.

Peter: A really dopey read, "Sinister Sands" has a War That Time Forgot vibe to it. I wouldn't be surprised to find out it was written by Bob Kanigher.

Jack: "The Big Heat!" is on when Sgt. Archer catches Luke Kohl standing over the dead body of Mrs. Archer. The cop swears the killer must burn for what he did, and burn he does when he steps on the third rail of the subway while running away. I think that next time I'll re-watch the Fritz Lang classic instead of reading another story by Mr. Wessler.

Peter: Oh, what Carl Wessler could have done with a few more pages!

Jack: "The Haunted Lighthouse" is only haunted by an old keeper who likes to switch off the light occasionally and cause shipwrecks. He carts the booty off from the latest crash but fails to notice ship's crewman Frick, who survived and who follows the keeper into the lighthouse, where he is promptly caught and chained to the wall among the skeletal remains of other survivors. The young, pretty wife of the keeper frees Frick and is shot and killed for her trouble. Chasing Frick to the top of the lighthouse leads to a fall to the death for the keeper; Frick discovers his hoard of treasure hidden in the beacon when he turns it on. Unexpectedly, the beam of light summons the Coast Guard, who promptly arrest Frick and don't believe a word of his story about a murderous lighthouse keeper. Harmless fun with above-average art by Rubeny, as he likes to sign his work.



Peter: "The Haunted Lighthouse" is deliriously goofy fun and, Unexpectedly, I liked it a whole lot. Each page ramps up the Grand Guignol but I must say that it's hard to imagine that the Coast Guard never got wise to this nut's scheme. And doesn't anyone check a lighthouse now and then? Who cares. A rare ovation for George Kashdan!


Ernie Chan
Weird Mystery Tales 18

"The Return of the Serpent"
Story by Paul Levitz
Art by Leopoldo Duranona

"Hell Hath No Fury"
Story by Robert Kanigher
Art by Ruben Yandoc

Peter: When he is informed that his cruise ship, The Realm Eternal, will be transformed into a floating casino, Captain Carstairs summons a demon from the sea to damage a bit of the boat to prevent the change. When the creature gets carried away, Carstairs sacrifices himself to save his ship. I love a good sea monster tale but "Return of the Serpent" is so confusing my head ached after reading it. Yes, that final panel, of the dead sea serpent, is pretty cool but everything that leads up to it (including Duranona's ugly, scratchy art) is a waste of paper.

Jack: We have a strong contender for worst overall story of 1975! The art is terrible and recalls Sam Glanzman's work in spots. The story is worse. The ship's captain just happens to have command of the dark arts and know the few words of mumbo jumbo to summon the sea serpent? Why is the horrible serpent so conversant in English? And how can he destroy a major part of the ship the first time he comes and yet the others on the ship are completely unawares? This is as bad as it gets and Jerry Grandenetti is not even involved. What's next, a horror story by Bob Kanigher?

Peter: Two young girls witness Philip murder his wife at a secluded estate and dump her body in a swimming pool. When they're discovered by the estate guard, they explain what they saw and he takes them to the pool. Philip lounges poolside with... the woman he had murdered, now very much alive! Perplexed, the girls leave, and Philip mentions to his wife how cute the girls are. When he dives into the pool, his wife follows and gives him an extraordinary kiss at the bottom. Drowning, Philip pops the top on the woman and we discover she's a robot. The exposed wires electrocute Philip and the pair sink to the bottom of the pool, alongside Philip's dead wife! That must have been one murky swimming pool for Philip to think he'd get away with hiding his dead wife at the bottom. Even though there's not much logic to "Hell Hath No Fury," I kinda liked it. I can't remember ever saying that about a Kanigher horror story. Yandoc's visuals are delightfully ghoulish and Ernie Chan's cover, though it's a bit misleading ("Return of the Serpent" only had one sea monster), is a classic.


Jack: I don't like the cover and this story is only readable because the one before it was so awful. Why does the robot gal try to drown Philip with a prolonged kiss? Why doesn't she short-circuit as soon as he pops the top of her head off?? And why is it so easy to remove her brain cap? This issue was so bad it could've been The Witching Hour.


Luis Dominguez
The Witching Hour 54

"The Corpse Had a Winning Hand"
Story by Carl Wessler
Art by Ruben Yandoc

"Cassandra's Curse"
Story by Carl Wessler
Art by June Lofamia

"Beware of the Snare of the Tarantula"
Story by Carl Wessler
Art by Jess M. Jodloman

Jack: Mort Phelps wins big at poker when playing against a couple of Vegas hotshots, but their gal pal poisons his drink and he ends up as food for desert vultures when he tries to flee with the cash sewn in the lining of his coat. The killers discover to their horror that "The Corpse Held a Winning Hand" when, one by one, they are killed off by Phelps's vengeful skeleton or his cursed coat. Is it just me, or do all of Rubeny's women look alike? Red hair, busty, etc.

Peter: It seems as though I'm cursed to write some variation on "Great art... lousy script" when it comes to a Wessler (or Kashdan)/Yandoc collaboration for the rest of my life as if I'm stuck in some really bad Witching Hour story. Well, at least there's that Yandoc art.

Jack: Somewhere in the Middle East, beautiful Cassandra has men falling at her feet but can't seem to attract handsome Tabor, the one man she desires. A witch's potion has the unexpected effect of making Cassandra ugly, but "Cassandra's Curse" backfires when Tabor asks her to marry him. It turns out that the witch was his mother, who knew that making Cassandra ugly was the only way to ensure that her son married for the right reasons. Come again? I feel like there's a decent story in here somewhere, but it's well concealed.

Peter: Amazing how Wessler still puts 1968 lingo into his 1975 characters. We really have to retire the old witch on the edge of town who has the potion for everything.

Jack: Pietro Mosca lives in Taranto, Italy, and dreams every night that he's a horsefly caught in the web of a hungry tarantula. He learns to "Beware of the Snare of the Tarantula" and thinks that the only thing that can save him from the recurring nightmare is the lovely Celia. To prevent her marriage to handsome Mario, Pietro shoots his rival, only to discover that reality was dream and dream reality. I'll admit it's a little confusing, but Jess Jodloman really shines in this gruesome story with all of his depictions of the fly with a human head being menaced by the shadowy tarantula. It's hard to select just one panel to reproduce!


Peter: Carl Wessler pulls off the rare hat trick: three lousy stories in one issue (and four for the month). Carl's desire to make "Tarantula" more than just a muddled mess makes it an even more muddled (and confusing) mess. I can picture all the nine-year-olds at the stand scratching their heads and muttering "So he was a fly the whole time?" I'm fifty-three and I'm doing the same thing.



SO WHAT WERE THEY SELLING?

The circulation figures were published this month in 1975 and here's how your favorite DC mystery title was doing:

House of Mystery     174,504
House of Secrets     161,190
Unexpected              175,018
The Witching Hour   175,787


Next Week!
Skiing and Dinosaurs Together at Last!
On Sale August 24th!



The Hitchcock Project-Cornell Woolrich Part One: "The Big Switch" [1.15]

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by Jack Seabrook

"Change of Murder" was
first published here
The life and work of Cornell Woolrich are examined in great detail in Cornell Woolrich: First You Dream, Then You Die by Francis M. Nevins (1988). Woolrich's stories and novels were often adapted for the big screen, and in 1944 Joan Harrison produced the film adaptation of his novel Phantom Lady. Alfred Hitchcock directed Rear Window, the 1954 adaptation of his 1942 story "It Had to Be Murder," so it is not surprising that when Hitchcock and Harrison began to produce Alfred Hitchcock Presents in 1955 they would look to Woolrich as a source for stories. Throughout the ten-year run of the Hitchcock show, three half-hour episodes were based on Woolrich stories and an hour-long episode was based on one of his novels.

The first of the Woolrich episodes was "The Big Switch," broadcast midway through the first season on January 8, 1956, and based on the story, "Change of Murder," which was first published in the January 25, 1936 issue of Detective Fiction Weekly. Nevins points out that this was one of the author's earliest crime stories. It takes place in Chicago and begins as Brains Donleavy calls on his friend Fade Williams. Fade's office is in the back of a bar in the Loop and he can provide an alibi for a price; after Brains pays Fade for the last time he used this service, Fade quotes a price of $500 to alibi Brains for killing a man on Chicago's North Side.

The story was reprinted
in this 1945 digest
Brains explains his plan and signs an IOU, after which Fade shows off his trick telephone booth, whose false wall opens into the garage next door. Fade has a habit of cleaning his gun and Brains warns him that this could be dangerous. The two men retire to the back room to play cards and Brains escapes through the telephone booth. He takes taxis to an apartment building and crawls on a plank across an air shaft and through an open window, hiding in a closet until a man named Hitch comes into the room and Brains emerges, gun pointed. Brains blames Hitch for stealing a woman named Goldie while Brains was in jail. Hitch tells Brains that he was just helping Goldie out when she was in trouble.

Hitch tells Brains that he married Goldie and that they had a baby and named it Donleavy Hitchcock after Brains. Brains lets Hitch go after learning this news and leaves the way he came. Hitch laughs at how he tricked Brains: the baby that Goldie referred to in a letter he showed to Brains was a gun! Brains uses the rick telephone booth to return to Fade's office without being seen. Just then a crowd rushes in and restrains Brains, who sees Fade slumped over dead behind his desk, accidentally shot by his own gun while cleaning it.

The trick phone booth
As Brains leads the crown to the trick telephone booth in an attempt to clear his name for the murder of Fade, he realizes that no one will believe him and remarks: "Six guys I killed and they never touch me for it; the seventh I let live, and they hook me for a killing I never even done at all!"

Nevins points out that the characters in "Change of Murder" are reminiscent of those that Damon Runyon wrote about and that the ending, where Brains is accused of a murder he did not commit after having gotten away with real murders, recalls the end of James M. Cain's The Postman Always Rings Twice, where Frank is convicted of murdering Cora, whom he did not kill, although he had gotten away with killing her husband, Nick.

George Mathews as Sam Donleavy
"Change of Murder" is an entertaining story with a twist ending that makes it perfect for Alfred Hitchcock Presents. One also wonders if Hitchcock and Harrison found it hard to resist a story where one of the main characters is named Hitchcock and goes by the nickname of Hitch! Richard Carr adapted it for television and title was changed to "The Big Switch"; this was not the only thing about the story that was changed, but the show is still quite enjoyable. Hitchcock's onscreen introduction to the show includes a rare mention of the author of the story, as one master of suspense pays tribute to another: after a joke about mouse traps, Hitchcock remarks that "Cornell Woolrich makes people traps, and very good ones, too."

Joseph Downing as Lt. Al
"The Big Switch" was directed by Don Weis and begins with a scene not in the story. Before that scene, a couple of title cards superimposed over a street scene tell us that it is "Chicago 1920" and "In the Days of Bullets, Bootleggers and Beautiful Babes." From these title cards, we know that this episode will be tongue in cheek.

We first meet Sam (not Brains) Donleavy in his apartment, where he talks to his pet bird, Edgar, and his pet cat, Schultz; Sam has a pronounced accent that is a mix of Brooklynese, Irish, and Chicago gangster. A police lieutenant named Al pays Sam a visit; the two have known each other since childhood and Al recalls how a teacher once took a switch to Sam. Sam asks Al if he'd like to do the same and Al replies that "The only switch big enough for you now is the one that throws the juice to the chair." This explains the episode's title, "The Big Switch," though it could also refer to the switch of places Sam later makes by means of the trick phone booth.

Goldie talks to Morg about Baby
Suspecting that Sam has come back to Chicago to cause trouble, Al asks him to leave town and needles him about a framed picture of Goldie. Al suspects that Sam came back to the city to punish Morgan, Goldie's new boyfriend. The banter between the two old friends/enemies is effective and is peppered with slang typically used by gangsters and cops in Hollywood movies.

The show then picks up where the short story began, as Sam visits the speakeasy owned by Barney (not Fade). Humor continues to be the dominant theme as Sam complains that Barney's demand of $2500 for an alibi for murder is dishonest--as if the idea of committing murder and getting away with it is honest! Unlike in Woolrich's story, however, this time Sam plans to kill Goldie rather than her boyfriend. Al, the police lieutenant, comes to the speakeasy to keep an eye on Sam.

George E. Stone as Barney
When Sam escapes through the phone booth and goes to Goldie's room, the entire episode of him crawling across a plank between two buildings to gain access is eliminated, which is too bad, since it is a suspenseful part of the story and one that the reader can easily imagine. In the TV show, Sam just climbs in through Goldie's window. The scene between Sam and Goldie is similar to the one between Brains and Hitch in the story. This time, Goldie asks if she can call her husband Morgan to say goodbye and while they talk we see him on the other end of the line admiring "Baby," his large gun. Goldie asks Sam to give "little Donleavy" a kiss through the phone and he not only backs off from his plan to kill her, he insists that she meet him the next morning to go shopping for gifts for the baby! He gives her a chaste kiss on the forehead and leaves.

Beverly Michaels as Goldie
Back at the speakeasy, Sam hears Barney pretending to yell at him during the imaginary card game. He then hears a gunshot and rushes in; this time, the crowd that rushes in is led by Lt. Al, who holds a gun on Sam, certain that he has committed murder. The final lines spoken by Sam are similar to those spoken by Brains in the story and underline the irony of the situation.

"The Big Switch" is a fairly faithful adaptation of "Change of Murder" that adds the character of Al, the police lieutenant, and changes the target of Brain's wrath from his former girlfriend's new boyfriend to his former girlfriend herself. Both new characters are welcome, partly because of good performances by the actor and actress. In fact, the performances in this episode are all good.

Al cleans his gun once too often
Richard Carr (1929-1988) adapted the story for television. He worked in TV from 1952 to 1981 and in movies from 1956 to 1981, though most of his work was for television. He began as a writer for radio and wrote three episodes of Alfred Hitchcock Presents, all during the first season. He later wrote two episodes of Batman.
Don Weis (1922-2000), who directed "The Big Switch," directed five episodes of Alfred Hitchcock Presents, including "Santa Claus and the Tenth Avenue Kid" and Henry Slesar's "First Class Honeymoon." He worked in movies from 1951 to 1978 and on TV from 1954 to 1990, directing many episodes of various TV series. He directed a Twilight Zone, four Batmans and four Night Gallery segments. An entertaining article about his career may be found here.

Entering Goldie's room
Starring as Sam Donleavy is the huge, craggy-faced actor George Mathews (1911-1984), whose career began with the WPA Theatre during the depression. He started in movies in 1943 and on TV in 1949 and worked into the early 1970s. He was in The Man With the Golden Arm (1955) and two episodes of Alfred Hitchcock Presents, but he will best be remembered as Harvey, the pool hall bully in the episode of The Honeymooners called "The Bensonhurst Bomber." Mathews was born--where else?--in Brooklyn.

The sultry Beverly Michaels (1928-2007) plays Goldie with the same tawdry sensuality she brought to other roles, such as her starring turn in Wicked Woman (1953). She had a brief career, appearing in 11 movies and three TV episodes between 1949 and 1956, but those roles were memorable. She was born in the Bronx and this was her only appearance on the Hitchcock show. She appears to have given up acting soon after it was filmed.

Pretending to play cards
The role of Barney is played by the diminutive George E. Stone (1903-1967), 5'3" tall to George Mathews's 6'5", who was born Gerschon Lichtenstein in Poland. He was in countless movies from 1927 to 1961, including Little Caesar (1931), 42nd Street (1933), The Man With the Golden Arm (with Mathews, not long before "The Big Switch"), and Some Like it Hot (1959). His TV career lasted from 1953 to1963 and included two appearances on Superman, though this was the only time he was seen on Alfred Hitchcock Presents.

Joseph Downing (1903-1975) plays Al, the police lieutenant. He was in movies from 1935 to 1957 and on TV from 1949 to 1963. He appeared in Angels With Dirty Faces (1938) and was on Alfred Hitchcock Presents three times.

"Change of Murder" was also adapted as a half-hour live TV broadcast on May 21, 1950, as part of the Colgate Theatre series; newspaper listings report that the cast included Bernard Nedell, Charles Jordan, Alfred Hopson and Martin Kingsley. This show is almost certainly lost.

"The Big Switch" is available on DVD here and may be viewed online for free here.

Sources:
"The Big Switch."Alfred Hitchcock Presents. CBS. 8 Jan. 1956. Television.
"CTVA - The Classic TV Archive Homepage."CTVA - The Classic TV Archive Homepage. N.p., n.d. Web. 21 May 2015. <http://ctva.biz/index.htm>.
"Galactic Central."Galactic Central. N.p., n.d. Web. 21 May 2015. <http://philsp.com/>.
Grams, Martin, and Patrik Wikstrom. The Alfred Hitchcock Presents Companion. Churchville, MD: OTR Pub., 2001. Print.
IMDb. IMDb.com, n.d. Web. 21 May 2015. <http://www.imdb.com/>.
Nevins, Francis M. Cornell Woolrich--first You Dream, Then You Die. New York: Mysterious, 1988. Print.
Nevins, Francis M. "Introduction."Rear Window and Four Short Novels. New York: Ballantine, 1984. Vii-Xx. Print.
"TV Listings."Brooklyn Eagle 21 May 1950: n. pag. Print.
"TV Listings."New York Times 21 May 1950: n. pag. Print.
Wikipedia. Wikimedia Foundation, n.d. Web. 21 May 2015. <http://www.wikipedia.org/>.

Woolrich, Cornell. "Change of Murder." 1936. Rear Window and Four Short Novels. New York: Ballantine, 1984. 110-33. Print.

Star Spangled DC War Stories Part 54: November 1963

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The DC War Comics 1959-1976
by Corporals Enfantino and Seabrook


Joe Kubert
Our Army at War 136

"Make Me a Hero!"
Story by Robert Kanigher
Art by Joe Kubert

"I, the Bazooka!"
Story by Hank Chapman
Art by Jack Abel

Jack: Sgt. Rock nicknames the new recruit Glory Boy because he keeps asking Rock to "Make Me a Hero!" to fulfill a promise to his girl back home. Rock tells a couple of stories of how other combat-happy Joes got medals and then the sergeant shows some heroics himself by testing out a frozen lake and fighting a Nazi ambush on the other side. Glory Boy is sent out alone on patrol and captured by Nazis; he leads them back to Easy Co. but refuses to give the code word, causing himself and the Nazis to be wiped out by gunfire. As he dies, Rock assures him that he is a hero.

The tale of Glory Boy starts out slow and at first seem like some others we've read, but by the time it starts snowing and Rock has to cross the frozen lake, Kubert's magnificent artwork ensures that this story is a winner. The climax, where Glory Boy finds out the hard way what makes a hero, is tense and satisfying.


Peter: We've hit a lull in the Sgt. Rock series, in my opinion. If not really bad, the last three or four stories have been weak. This one's no exception. The flashbacks are pretty schmaltzy and "Glory Boy"'s unending drone of "make me a hero, sarge" had me rolling my eyes. I will say there were a couple of highlights here: the sequence where Rock takes a swim in the icy water is chilling (see what I did there?); Kubert almost makes you feel as if you're the one who took a spill into the drink. Glory Boy's eventual sacrifice (hope his girl is happy!) almost undoes all the maudlin bits that come before it but Kanigher can't help but give the kid some final words (ugh!). As I say, it ain't terrible, but it sure isn't the class material we've become accustomed to.

Load him! Load him!
Jack: When a new bazooka is delivered to Charlie Company, the men assigned to use it don't trust it until they see it fire on its own and destroy two Nazi tanks. "I, the bazooka" is one of those stories where inanimate objects tell us their thoughts through word balloons. "Please give me a chance!" cries the bazooka. At one point, a Tommy gun asks, "Aren't you good for anything?" This is not Hank Chapman's best work.

Peter: I love how, in just about every panel, these dorky soldiers are saying things that would hurt the feelings of a hunk of metal. Why would two rational people carry on a diatribe about a weapon in such a way? Of course, I'm complaining about the stilted dialog in a story narrated by a bazooka! We've had tanks that talk, revolvers that talk and now a bazooka. Can't wait for the obvious follow-up--"I Am Your Latrine!"


Jerry Grandenetti &
Jack Adler
G.I. Combat 102

"Battle Window!"
Story by Robert Kanigher
Art by Joe Kubert

"The Ace With Two Faces!"
Story by Bob Haney
Art by Jerry Grandenetti

Peter: Jeb Stuart (the ghost) delivers yet another warning to Jeb Stuart (his descendant) about imminent danger to the Jeb Stuart (the tank): the lives of the men will be decided by a single shot. What could that mean, ponders the young Jeb. After a series of mishaps, including a Panzer that gets a heave-ho into the ocean by the Haunted Tank, the men wheel into a small French village. Unbeknownst to our heroes, the village is being held by yet another Panzer unit, masterminded by a cold-as-ice tank commander just itching to put Yankee soldiers in the ground. The Nazi's plans are thwarted by a French war vet who sits rocking in his chair, taking it all in. The old man alerts the Jeb Stuart to the imminent danger and then takes out the assassin roosting in a church bell tower with a single shot! Jeb and his men destroy the Panzer unit and ponder the identity of their savior. Start to finish, one of the best Haunted Tank adventures yet. The action never lets up, there're no dopey catch phrases or mawkish kitten rescues to weigh this one down, just one solid action epic. It's nice to see a bit more of General Stuart than we're used to and I'm hoping we get to see even more in the future. "Battle Window" is about as close to perfect as this series has been in its sixteen installments. I do miss Heath (curiously absent since March 1963), but if you have to have a back up artist on a war series, who better than Kubert? Joe's work here is stunning, especially the several "point of view" panels scattered here and there. Barring an upset in the next few weeks, this is my pick for Best Story of 1963.


Jack: For once, we are completely in agreement. This is one of the best DC war stories we've read. Looking back on comics history from the vantage point of 2015, it's hard to know just how much access artists of 1963 had to the great work that had come before and how much it influenced them, but as I read this story I got the feeling that Kubert was showing a real Eisner influence. In the late '40s, Eisner's Spirit sections in the Sunday papers pioneered the use of sound effects and close ups to build suspense. Here, Kubert makes great use of the noise of the bell and the noise of the tanks to tell his story. The panel reproduced here, where we see the bell tower, the tank, and the old soldier's eye in extreme close up, is pure Eisner. This story is a perfect meld of Kanigher's battle knowledge, Kubert's draftsmanship, and Eisneresque cinematic storytelling technique.


Peter: When Ronny is killed in battle with the notorious Baron Luft, his brother Mike swears revenge on the captain who was supposed to be protecting little Ronny. When Mike tangles with Luft, the two pilots must make emergency landings. The Baron gets the better of Mike and steals his Spad in an effort to mow down the rest of Mike's squadron but "The Ace With Two Faces" bounces back and quickly dispatches the German ace. When he lands, Mike tells the captain he knows the man has no blood on his hands and the two embrace. What a load of hooie; a complicated script made even muddier by Jerry's awful artwork. So Mike makes a vow to kill the captain but then all is forgiven once the Baron steals his plane? Talk about unbelievable swings of emotions; I guess they didn't have medication for that sort of thing at the turn of the century.

Jack: Above-average Grandenetti for 1963 is still not great, but I thought that the twist of having the Allied and German planes swiped and piloted by each other's enemy was clever and it helped explain what at first appeared to be a strange opening. Jerry G. was good at drawing planes and could depict dynamic poses of the human body; it's his faces that always seem to disappoint.


Jerry Grandenetti
Our Fighting Forces 80

"Don't Come Back!"
Story by Robert Kanigher
Art by Jerry Grandenetti

"Second Best!"
Story by Hank Chapman
Art by Jack Abel

Jack: Out on patrol once again, Gunner, Sarge and Pooch are surprised by an enemy ambush. While they are out cold on the ground, the Japanese steal their guns and Pooch's dog tag. Waking up to find themselves alive but weaponless, our heroes know that the rule is "Don't Come Back!" without your guns, so they track the Japanese and end up prisoners of Col. Hakawa at his HQ, where he has proudly displayed their arms on a display board. When battle ensues, the guys are sprung, and G, S & P triumph over the hapless enemy before heading back to base. It's really a toss up which is worse--this series or the War That Time Forgot. I'll give the edge in likability to the dinosaurs just because they're dinosaurs.

Peter: This story's title perfectly captures my feelings about this series. When I finish another episode, I pray it will be the last. Unfortunately, since we're Monday morning quarterbacks, I know this mess will dribble on for another 14 installments (October 1965 can't get here fast enough!) and, being the trooper and completist I am, I'll slog through every single one of those stories. Sad thing is, based on the 36 Gunner and Sarge tales we've endured so far, I think I can sum them all up right now without reading them. I think we're witnessing here the ground zero where "Jerry Grandenetti, the sometimes-decent artist" became "Jerry Grandenetti, the always-awful artist." His scribbling here and in "Ace with Two Faces" is about as bad as we've seen him in the 1960s. Fortunately (for us, at least), Jerry's first run on the war books is soon coming to an end as he'll turn to working for Charlton, Warren and, later on, the DC mystery line.

Jack: Ever since high school, Lew Lacy has always come out "Second Best!" to his rival, Ace Atkins. Ace was selected as an All-American in football, and when both men join the air force in WWII, Ace again comes out on top and becomes an ace pilot while Lew quietly does a good job of protecting the other fliers. Along comes the Korean War, and Lew and Ace are in the skies again, this time flying jets. Ace excels until the day when he needs help and Lew blows five MiGs out of the sky to save his rival's life. Most troubling for me in this story was the scene with Lew and his high-school girlfriend, Dotty, who tells him: You've got to be better than second best--to be first with me, Lew!" If these poor guys in the '40s weren't being dumped on by their war-hero Dads, they were getting verbally skewered by their girlfriends. No wonder they headed off to war!

Does anyone else think Jack Abel had a little help
with this panel? Maybe from Irv Novick?

Peter: I think Hank Chapman was in such a hurry to pump out this hunk of garbage that he missed the  most obvious hook--Ace Atkins should have been a Nazi! Can't you see Ace with his swastika-embossed Notre Dame jersey diving out of the sky right into the path of our #2 Best All-American Runner-Up Lacy? Extra points for shallowest characters ever written for a war drama. In my voting for Worst Story of the Year, make no mistake... this will not be "Second Best!"


Ross Andru &
Mike Esposito
Star Spangled War Stories 111

"Return of the Dinosaur Killer!"
Story by Robert Kanigher
Art by Ross Andru and Mike Esposito

"The Brainwashed Jet!"
Story by Bob Haney
Art by Jerry Grandenetti

Peter: Trapped on an island filled with enemy troops, the professor and the skipper (our protagonists from last issue's "Tunnel of Terror") must rely on a hidden glider to make their escape. The good news is: the air force arrives just in time to hook up their glider and rescue them from utter death; bad news: their tow plane is attacked by Zeroes and their line is released, leaving them to the whims of the Pacific. The glider enters a strange (and strangely familiar) white cloud and exits into a land of prehistoric monster creatures from the dinosaur stone age. Once they land, the duo decide to check the river where their giant white friend made his last stand (last issue), just to be sure the ape is dead. A quick dive produces the evidence they were lacking and the Skipper and Professor lament the loss of their savior, moments later, when they are sandwiched on a cliff by carnivores out for a morning snack. Out of the blue, a giant white hand reaches down and save the men from total digestion. The son of big white ape! Our giant Caucasian bodyguard defends the duo time and again and then "tells" them to get into their glider, giving the boys a final shove and wave goodbye. "Return of the Dinosaur Killer" is just as stupid as its predecessor (and just about all of the War That Time Forgot installments, for that matter) but, like "Tunnel of Terror," this ersatz Grandson of Kong has loads of charm and innocence, enough to melt the heart of even an old cynic like me. Another plus is the fact that the Skipper and the Professor manage to retain all the knowledge they had in their first adventure; there's no post-trauma amnesia as in the Circus Brothers adventures we endured several months ago. One question though: will further adventures tell us how the Skipper and Professor hooked up with Gilligan, Mary Ann, and the other castaways?


Jack: The cover caption asks: "Can a million-to-one chance happen twice?" Somehow I knew that, in the War That Time Forgot series, the answer would be yes. Early in the story, our heroes sit in a grounded plane when another plane flies over it and catches it with a towline and hook, lifting it skyward. Is this possible? Can the forces of gravity be overcome so easily, and is there a plane built that could survive being yanked from a standstill on the ground into immediate flight without being pulled apart? Amazing. Do you know what else is amazing? The big white ape has the same Andru and Esposito googly eyes as every human in the story.

A rare thumbs-up for the cartoony
stylings of Groovy Grandenetti
Peter: Major Ben Wade, one of our top aces, is captured by the stinking commie Koreans and brainwashed into believing his own men are the enemy. Before they release him, the bad guys test the Major by having him destroy a captured Sabre. Confident he is in their command, the Koreans allow Wade to return to his base. There he learns that his brother, Billy, has joined the crew but, oddly, spends no time with the young man. On their next mission, Billy watches in horror as brother Ben shoots down one of his own men. The C.O. scoffs and tells Billy to get back to work. The big mission arrives: the squadron must blow up a dam in order to flood an enemy compound but will Ben execute that mission or will he blow his own guys out of the sky? The Koreans are taken aback, to say the least, when their puppet successfully blows the dam to bits and puts to bed the theory that any man can be brainwashed. When Billy gets back to base, the C.O. admits that Wade's brainwashing was an act to fool the enemy and that no pilots were harmed.

What begins as an exciting DC version of The Manchurian Candidate (which had been released the year before) sputters out and crashes in an expository-heavy climax. Yes, I know I was being naive when I thought there might be something of substance, just a little bit of edge maybe, here in "The Brainwashed Jet," but the opening and second act are pretty engaging (the sequence where the Koreans sacrifice one of their own pilots in order to test Major Wade is heavy stuff for a funny book) and certainly led me to believe there might just be a little more meat on the bone. I even thought Jerry Grandenetti's cartoony, exaggerated style (yep, that same awful mishmash I moaned about above!) was perfect for the nightmarish brainwashing segment, as if we're seeing this distorted world through Major Wade's eyes. Alas, Bob Haney has to wrap it all up with a "he's always been a hero, boys and girls" bow. Why bother misleading kid brother Billy? A missed opportunity.

Jack: A little more meat on the bones than usual for a backup story, don't you think? I love The Manchurian Candidate and I like the way Bob Haney worked the idea of brainwashing into what is essentially a run of the mill story. Even though the end was a bit of a letdown he gets points for trying.


Next Up:
The Best DC Horror Stories of 1974!
On Sale June 8th! 




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